mirror-chatterino2/src/providers/twitch/TwitchChannel.hpp

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#pragma once
#include "Application.hpp"
#include "common/Aliases.hpp"
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#include "common/Atomic.hpp"
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#include "common/Channel.hpp"
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#include "common/ChannelChatters.hpp"
#include "common/ChatterSet.hpp"
#include "common/Outcome.hpp"
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#include "common/UniqueAccess.hpp"
#include "messages/MessageThread.hpp"
#include "providers/twitch/ChannelPointReward.hpp"
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#include "providers/twitch/TwitchEmotes.hpp"
#include "providers/twitch/api/Helix.hpp"
#include "util/QStringHash.hpp"
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#include <QColor>
#include <QElapsedTimer>
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#include <QRegularExpression>
#include <boost/optional.hpp>
#include <boost/signals2.hpp>
#include <pajlada/signals/signalholder.hpp>
#include <mutex>
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#include <unordered_map>
namespace chatterino {
// This is to make sure that combined emoji go through properly, see
// https://github.com/Chatterino/chatterino2/issues/3384 and
// https://mm2pl.github.io/emoji_rfc.pdf for more details
const QString ZERO_WIDTH_JOINER = QString(QChar(0x200D));
// Here be MSVC: Do NOT replace with "\U" literal, it will fail silently.
namespace {
const QChar ESCAPE_TAG_CHARS[2] = {QChar::highSurrogate(0xE0002),
QChar::lowSurrogate(0xE0002)};
}
const QString ESCAPE_TAG = QString(ESCAPE_TAG_CHARS, 2);
const static QRegularExpression COMBINED_FIXER(
QString("(?<!%1)%1").arg(ESCAPE_TAG),
QRegularExpression::UseUnicodePropertiesOption);
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enum class HighlightState;
struct Emote;
using EmotePtr = std::shared_ptr<const Emote>;
class EmoteMap;
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class TwitchBadges;
class FfzEmotes;
class BttvEmotes;
class TwitchIrcServer;
class TwitchChannel : public Channel, public ChannelChatters
{
public:
struct StreamStatus {
bool live = false;
bool rerun = false;
unsigned viewerCount = 0;
QString title;
QString game;
QString gameId;
QString uptime;
QString streamType;
};
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struct RoomModes {
bool submode = false;
bool r9k = false;
bool emoteOnly = false;
int followerOnly = -1;
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int slowMode = 0;
};
explicit TwitchChannel(const QString &channelName);
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void initialize();
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// Channel methods
virtual bool isEmpty() const override;
virtual bool canSendMessage() const override;
virtual void sendMessage(const QString &message) override;
virtual void sendReply(const QString &message, const QString &replyId);
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virtual bool isMod() const override;
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bool isVip() const;
bool isStaff() const;
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virtual bool isBroadcaster() const override;
virtual bool hasHighRateLimit() const override;
virtual bool canReconnect() const override;
virtual void reconnect() override;
void refreshTitle();
void createClip();
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// Data
const QString &subscriptionUrl();
const QString &channelUrl();
const QString &popoutPlayerUrl();
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int chatterCount();
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virtual bool isLive() const override;
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QString roomId() const;
SharedAccessGuard<const RoomModes> accessRoomModes() const;
SharedAccessGuard<const StreamStatus> accessStreamStatus() const;
// Emotes
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boost::optional<EmotePtr> bttvEmote(const EmoteName &name) const;
boost::optional<EmotePtr> ffzEmote(const EmoteName &name) const;
std::shared_ptr<const EmoteMap> bttvEmotes() const;
std::shared_ptr<const EmoteMap> ffzEmotes() const;
virtual void refreshBTTVChannelEmotes(bool manualRefresh);
virtual void refreshFFZChannelEmotes(bool manualRefresh);
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// Badges
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boost::optional<EmotePtr> ffzCustomModBadge() const;
boost::optional<EmotePtr> ffzCustomVipBadge() const;
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boost::optional<EmotePtr> twitchBadge(const QString &set,
const QString &version) const;
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// Cheers
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boost::optional<CheerEmote> cheerEmote(const QString &string);
// Replies
/**
* Stores the given thread in this channel.
*
* Note: This method not take ownership of the MessageThread; this
* TwitchChannel instance will store a weak_ptr to the thread.
*/
void addReplyThread(const std::shared_ptr<MessageThread> &thread);
const std::unordered_map<QString, std::weak_ptr<MessageThread>> &threads()
const;
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// Signals
pajlada::Signals::NoArgSignal roomIdChanged;
pajlada::Signals::NoArgSignal userStateChanged;
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pajlada::Signals::NoArgSignal liveStatusChanged;
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pajlada::Signals::NoArgSignal roomModesChanged;
// Channel point rewards
pajlada::Signals::SelfDisconnectingSignal<ChannelPointReward>
channelPointRewardAdded;
void addChannelPointReward(const ChannelPointReward &reward);
bool isChannelPointRewardKnown(const QString &rewardId);
boost::optional<ChannelPointReward> channelPointReward(
const QString &rewardId) const;
private:
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struct NameOptions {
QString displayName;
QString localizedName;
} nameOptions;
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private:
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// Methods
void refreshLiveStatus();
void parseLiveStatus(bool live, const HelixStream &stream);
void refreshPubSub();
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void refreshChatters();
void refreshBadges();
void refreshCheerEmotes();
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void loadRecentMessages();
void fetchDisplayName();
void cleanUpReplyThreads();
void showLoginMessage();
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void setLive(bool newLiveStatus);
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void setMod(bool value);
void setVIP(bool value);
void setStaff(bool value);
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void setRoomId(const QString &id);
void setRoomModes(const RoomModes &roomModes_);
void setDisplayName(const QString &name);
void setLocalizedName(const QString &name);
const QString &getDisplayName() const override;
const QString &getLocalizedName() const override;
QString prepareMessage(const QString &message) const;
// Data
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const QString subscriptionUrl_;
const QString channelUrl_;
const QString popoutPlayerUrl_;
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int chatterCount_;
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UniqueAccess<StreamStatus> streamStatus_;
UniqueAccess<RoomModes> roomModes_;
std::unordered_map<QString, std::weak_ptr<MessageThread>> threads_;
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protected:
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Atomic<std::shared_ptr<const EmoteMap>> bttvEmotes_;
Atomic<std::shared_ptr<const EmoteMap>> ffzEmotes_;
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Atomic<boost::optional<EmotePtr>> ffzCustomModBadge_;
Atomic<boost::optional<EmotePtr>> ffzCustomVipBadge_;
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private:
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// Badges
UniqueAccess<std::map<QString, std::map<QString, EmotePtr>>>
badgeSets_; // "subscribers": { "0": ... "3": ... "6": ...
UniqueAccess<std::vector<CheerEmoteSet>> cheerEmoteSets_;
UniqueAccess<std::map<QString, ChannelPointReward>> channelPointRewards_;
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bool mod_ = false;
bool vip_ = false;
bool staff_ = false;
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UniqueAccess<QString> roomID_;
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// --
QString lastSentMessage_;
QObject lifetimeGuard_;
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QTimer chattersListTimer_;
QTimer threadClearTimer_;
QElapsedTimer titleRefreshedTimer_;
QElapsedTimer clipCreationTimer_;
bool isClipCreationInProgress{false};
pajlada::Signals::SignalHolder signalHolder_;
std::vector<boost::signals2::scoped_connection> bSignals_;
friend class TwitchIrcServer;
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friend class TwitchMessageBuilder;
friend class IrcMessageHandler;
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};
} // namespace chatterino