mirror-chatterino2/src/providers/twitch/TwitchChannel.hpp

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#pragma once
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#include <IrcConnection>
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#include "common/Channel.hpp"
#include "common/Common.hpp"
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#include "common/Atomic.hpp"
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#include "common/UniqueAccess.hpp"
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#include "messages/Emote.hpp"
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#include "singletons/Emotes.hpp"
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#include "util/ConcurrentMap.hpp"
#include <pajlada/signals/signalholder.hpp>
#include <mutex>
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#include <unordered_map>
namespace chatterino {
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class TwitchServer;
class TwitchChannel final : public Channel, pajlada::Signals::SignalHolder
{
public:
struct StreamStatus {
bool live = false;
bool rerun = false;
unsigned viewerCount = 0;
QString title;
QString game;
QString uptime;
QString streamType;
};
struct UserState {
bool mod;
bool broadcaster;
};
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struct RoomModes {
bool submode = false;
bool r9k = false;
bool emoteOnly = false;
// int folowerOnly = 0;
int slowMode = 0;
QString broadcasterLang;
};
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void refreshChannelEmotes();
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// Channel methods
virtual bool isEmpty() const override;
virtual bool canSendMessage() const override;
virtual void sendMessage(const QString &message) override;
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// Auto completion
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void addRecentChatter(const MessagePtr &message) final;
void addJoinedUser(const QString &user);
void addPartedUser(const QString &user);
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// Twitch data
bool isLive() const;
virtual bool isMod() const override;
void setMod(bool value);
virtual bool isBroadcaster() const override;
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QString getRoomId() const;
void setRoomId(const QString &id);
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AccessGuard<const RoomModes> accessRoomModes() const;
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void setRoomModes(const RoomModes &roomModes_);
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AccessGuard<const StreamStatus> accessStreamStatus() const;
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boost::optional<EmotePtr> getBttvEmote(const EmoteName &name) const;
boost::optional<EmotePtr> getFfzEmote(const EmoteName &name) const;
AccessGuard<const EmoteMap> accessBttvEmotes() const;
AccessGuard<const EmoteMap> accessFfzEmotes() const;
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const QString &getSubscriptionUrl();
const QString &getChannelUrl();
const QString &getPopoutPlayerUrl();
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boost::optional<EmotePtr> getTwitchBadge(const QString &set,
const QString &version) const;
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// Signals
pajlada::Signals::NoArgSignal roomIdChanged;
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pajlada::Signals::NoArgSignal liveStatusChanged;
pajlada::Signals::NoArgSignal userStateChanged;
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pajlada::Signals::NoArgSignal roomModesChanged;
private:
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struct NameOptions {
QString displayName;
QString localizedName;
};
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struct CheerEmote {
// a Cheermote indicates one tier
QColor color;
int minBits;
EmotePtr animatedEmote;
EmotePtr staticEmote;
};
struct CheerEmoteSet {
QRegularExpression regex;
std::vector<CheerEmote> cheerEmotes;
};
explicit TwitchChannel(const QString &channelName);
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// Methods
void refreshLiveStatus();
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Outcome parseLiveStatus(const rapidjson::Document &document);
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void refreshPubsub();
void refreshViewerList();
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Outcome parseViewerList(const QJsonObject &jsonRoot);
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void loadRecentMessages();
void setLive(bool newLiveStatus);
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void loadBadges();
void loadCheerEmotes();
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// Twitch data
UniqueAccess<StreamStatus> streamStatus_;
UniqueAccess<UserState> userState_;
UniqueAccess<RoomModes> roomModes_;
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UniqueAccess<EmoteMap> bttvEmotes_;
UniqueAccess<EmoteMap> ffzEmotes_;
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const QString subscriptionUrl_;
const QString channelUrl_;
const QString popoutPlayerUrl_;
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bool mod_ = false;
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UniqueAccess<QString> roomID_;
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UniqueAccess<QStringList> joinedUsers_;
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bool joinedUsersMergeQueued_ = false;
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UniqueAccess<QStringList> partedUsers_;
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bool partedUsersMergeQueued_ = false;
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// "subscribers": { "0": ... "3": ... "6": ...
UniqueAccess<std::map<QString, std::map<QString, EmotePtr>>> badgeSets_;
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UniqueAccess<std::vector<CheerEmoteSet>> cheerEmoteSets_;
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// --
QByteArray messageSuffix_;
QString lastSentMessage_;
QObject lifetimeGuard_;
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QTimer liveStatusTimer_;
QTimer chattersListTimer_;
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friend class TwitchServer;
};
} // namespace chatterino