~~cl0ses #51~~
~~cl0ses #93~~
~~cl0ses #98~~
~~cl0ses #150~~
another change in this PR: the Deck and DeckNode classes now use manual memory management.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/151
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
- node/port connections are now stored in the deck they belong to
- share the connections object between group instances for free syncing
- add compatibility code to allow loading decks made before this change
- disabled the ability to open multiple decks in the renderer for now since it'd cause problems when opening multiple decks and one of them is incompatible; to be redesigned later
closes#140
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/147
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
closes#97
when copying group nodes across decks (including in and out of groups), they become unique and completely independent copies of the original. this is done recursively, so in the case of copying:
- group X
- contained in Deck A
- has another group Z
into Deck B, group X will become group Y, group Z will become group W.
there is a rare bug that will sometimes cause the deck to save with no groups at all, which i haven't been able to hunt down and don't know how to replicate at the moment.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/143
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
Just a quick fix that implements handling for if your Twitch authorization is invalid by adding a new signal that gets emitted, No_Twitch.invalid_auth. Which is connected to a lambda in twitch_setup_dialog that asks for authorization and opens the browser if it's received. It's not *pretty*, but it solves the problem temporarily.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/135
Co-authored-by: Eroax <eroaxebusiness@duck.com>
Co-committed-by: Eroax <eroaxebusiness@duck.com>
Patch the Array/Dictionary/Array problem with NoTwitch
Plus tweaks the existing Connected Account Info + Chat Received Nodes.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/124
Co-authored-by: Eroax <eroaxebusiness@duck.com>
Co-committed-by: Eroax <eroaxebusiness@duck.com>
Closes#59 by reworking Twitch Nodes to use the new Trigger workflow that allows inputs that trigger through Ports with Port.UsageType.BOTH as well the functionality for Port.UsageType.VALUE_REQUEST and Port.UsageType.TRIGGER.
Co-authored-by: Eroax <eroaxebusiness@duck>
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/82
first part of addressing #59
every `Port` now has a `usage_type` field that indicates whether it can be used for triggers (eg. sending and receiving events), value requests, or both. `Deck` has an additional method to validate if a potential connection is legal, which checks for the following in order:
1. the source and target nodes are not the same node;
2. the port usage is valid (trigger to trigger, value to value, both to any);
3. the port types are compatible
4. the connection doesn't already exist
all node ports by default use the "both" usage, since that will be the most common use case (especially in cases where an input port can accept either a trigger and a value request but the output can only send one type), but it can be specified as an optional argument in `add_[input|output]_port()`
usage types are represented in the renderer by different port icons:
![image](/attachments/28d3cfe9-c62c-4dd4-937d-64dbe87cb205)
there is a reference implementation in the Compare Values and Twitch Chat Received nodes, since those were used as examples in #59. other nodes will be added as a separate PR later if this is merged, since behavior will vary greatly per node.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/69
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>