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synced 2024-11-13 19:49:55 +01:00
add a method to make group instances unique, making them independent (#143)
closes #97 when copying group nodes across decks (including in and out of groups), they become unique and completely independent copies of the original. this is done recursively, so in the case of copying: - group X - contained in Deck A - has another group Z into Deck B, group X will become group Y, group Z will become group W. there is a rare bug that will sometimes cause the deck to save with no groups at all, which i haven't been able to hunt down and don't know how to replicate at the moment. Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/143 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
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parent
2ac9db8350
commit
a518e46b0f
6 changed files with 87 additions and 9 deletions
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@ -25,7 +25,7 @@ var id: String = ""
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## If this is a group, this is the local ID of this instance of the group.
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var instance_id: String = ""
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## The parent deck of this deck, if this is a group.
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#var _belonging_to: Deck # for groups
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var _belonging_to: String = "" # for groups
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## The ID of this group's input node. Used only if [member is_group] is [code]true[/code].
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var group_input_node: String
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## The ID of this group's input node. Used only if [member is_group] is [code]true[/code].
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@ -264,7 +264,7 @@ func group_nodes(nodes_to_group: Array) -> Deck:
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return x._id
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)
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var group := DeckHolder.add_empty_group()
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var group := DeckHolder.add_empty_group(id)
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var midpoint := Vector2()
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@ -436,8 +436,11 @@ func paste_nodes_from_dict(nodes_to_paste: Dictionary, position: Vector2 = Vecto
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nodes_to_paste.nodes[node_id].incoming_connections = incoming_connections_res
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var node := DeckNode.from_dict(nodes_to_paste.nodes[node_id])
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var group_needs_unique := false
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if node.node_type == "group_node":
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var group := DeckHolder.make_new_group_instance(node.group_id)
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var group := DeckHolder.make_new_group_instance(node.group_id, id)
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var old_group := DeckHolder.get_group_instance(node.group_id, node.group_instance_id)
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group_needs_unique = old_group._belonging_to != id
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node.group_instance_id = group.instance_id
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group.get_node(group.group_input_node).group_node = node
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group.get_node(group.group_output_node).group_node = node
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@ -445,6 +448,8 @@ func paste_nodes_from_dict(nodes_to_paste: Dictionary, position: Vector2 = Vecto
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node.output_node = group.get_node(group.group_output_node)
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node.init_io()
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add_node_inst(node, ids_map[node_id])
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if group_needs_unique:
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node.make_unique()
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func paste_nodes_from_json(json: String, position: Vector2 = Vector2()) -> void:
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@ -478,6 +483,29 @@ func get_referenced_groups() -> Array[String]:
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return res
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func get_referenced_group_instances() -> Array[Dictionary]:
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var res: Array[Dictionary] = []
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for node_id: String in nodes:
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var node := get_node(node_id)
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if node.node_type != "group_node":
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continue
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res.append({
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"group_id": node.group_id,
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"instance_id": node.group_instance_id,
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"parent_id": node._belonging_to.id,
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"group_node": node_id,
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})
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res.append_array(DeckHolder.get_group_instance(node.group_id, node.group_instance_id).get_referenced_group_instances())
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return res
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func _to_string() -> String:
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if not is_group:
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return "DeckNode:%s" % id
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else:
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return "DeckNode:%s::%s" % [id, instance_id]
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## Returns a [Dictionary] representation of this deck.
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func to_dict(with_meta: bool = true, group_ids: Array = []) -> Dictionary:
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var inner := {
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@ -536,7 +564,7 @@ static func from_dict(data: Dictionary, path: String = "") -> Deck:
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var group_id: String = node.group_id
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var group_instance_id: String = node.group_instance_id
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var group_data: Dictionary = groups_data[group_id]
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var group := DeckHolder.add_group_from_dict(group_data, group_id, group_instance_id)
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var group := DeckHolder.add_group_from_dict(group_data, group_id, group_instance_id, deck.id)
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group.get_node(group.group_input_node).group_node = node
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group.get_node(group.group_output_node).group_node = node
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node.init_io()
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@ -49,10 +49,11 @@ static func open_deck_from_dict(data: Dictionary, path := "") -> Deck:
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return deck
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static func add_group_from_dict(data: Dictionary, deck_id: String, instance_id: String) -> Deck:
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static func add_group_from_dict(data: Dictionary, deck_id: String, instance_id: String, parent: String = "") -> Deck:
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var group := Deck.from_dict(data)
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group.instance_id = instance_id
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group.is_group = true
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group._belonging_to = parent
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group.group_input_node = data.deck.group_input_node
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group.group_output_node = data.deck.group_output_node
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var instances: Dictionary = decks.get(deck_id, {})
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@ -64,20 +65,47 @@ static func add_group_from_dict(data: Dictionary, deck_id: String, instance_id:
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group.connect_rpc_signals()
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signals.deck_added.emit(deck_id)
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groups_emitted.append(deck_id)
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#print(decks)
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return group
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static func make_new_group_instance(group_id: String) -> Deck:
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static func make_new_group_instance(group_id: String, parent: String = "") -> Deck:
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var group := get_deck(group_id)
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var data := group.to_dict()
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return add_group_from_dict(data, group_id, UUID.v4())
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return add_group_from_dict(data, group_id, UUID.v4(), parent)
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static func add_empty_group() -> Deck:
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static func make_group_instance_unique(group_id: String, instance_id: String, parent_deck_id: String, group_node_id: String) -> Deck:
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if not decks.has(group_id):
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return null
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var group_node := get_deck(parent_deck_id).get_node(group_node_id)
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var inst := get_group_instance(group_id, instance_id)
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var new_id := UUID.v4()
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var new_inst_id := UUID.v4()
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inst.id = new_id
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group_node.group_id = new_id
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group_node.group_instance_id = new_inst_id
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var data := inst.to_dict()
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#data.instance_id = new_inst_id
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(decks[group_id] as Dictionary).erase(instance_id)
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var new_instance := add_group_from_dict(data, new_id, new_inst_id, parent_deck_id)
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group_node.init_io()
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#TODO: some weird close bug
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var instances := inst.get_referenced_group_instances()
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for instance: Dictionary in instances:
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make_group_instance_unique(instance.group_id, instance.instance_id, instance.parent_id, instance.group_node)
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return new_instance
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static func add_empty_group(parent: String = "") -> Deck:
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var group := Deck.new()
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group.is_group = true
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group.id = UUID.v4()
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group._belonging_to = parent
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group.instance_id = UUID.v4()
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decks[group.id] = {group.instance_id: group}
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connect_group_signals(group)
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@ -24,6 +24,7 @@ func _init() -> void:
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func _receive(to_input_port: int, data: Variant) -> void:
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print(_belonging_to.get_reference_count())
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var data_to_print := ""
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if to_input_port == 1:
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data = await resolve_input_port_value_async(0)
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@ -48,6 +48,10 @@ func init_io() -> void:
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setup_connections()
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func make_unique() -> Deck:
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return DeckHolder.make_group_instance_unique(group_id, group_instance_id, _belonging_to.id, _id)
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func setup_connections() -> void:
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input_node.ports_updated.connect(recalculate_ports)
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output_node.ports_updated.connect(recalculate_ports)
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@ -74,6 +78,8 @@ func recalculate_ports() -> void:
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func _receive(to_input_port: int, data: Variant):
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var i = DeckHolder.get_group_instance(group_id, group_instance_id).get_node(input_node_id)
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#i.send(get_input_ports()[to_input_port].index_of_type, data)
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input_node.send(get_input_ports()[to_input_port].index_of_type, data)
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@ -219,6 +219,16 @@ func _gui_input(event: InputEvent) -> void:
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deck.group_nodes(nodes)
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refresh_connections()
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get_viewport().set_input_as_handled()
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if event.is_action_pressed("debug_make_unique") and get_selected_nodes().size() == 1:
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var node: DeckNode = get_selected_nodes().map(
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func(x: DeckNodeRendererGraphNode):
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return x.node
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)[0]
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if node.node_type != "group_node":
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return
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node.make_unique()
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if event.is_action_pressed("rename_node") and get_selected_nodes().size() == 1:
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var node: DeckNodeRendererGraphNode = get_selected_nodes()[0]
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@ -45,6 +45,11 @@ toggle_bottom_dock={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":110,"echo":false,"script":null)
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]
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}
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debug_make_unique={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194335,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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