This changes the behaviour of the following commands:
- `/ban`
- `/timeout`
- `/untimeout`
- `/unban`
All of those commands now accept one or more `--channel` parameters to override which channel the action should take place in.
The `--channel` parameter accepts a channel ID or channel name with the same syntax as the other "user targets" do (e.g. `id:11148817` or `pajlada`)
examples
Ban user in the chat you're typing in:
`/ban weeb123`
Ban user in the chat you're typing in, with a reason specified:
`/ban weeb123 the ban reason`
Ban user in a separate chat, with a reason specified:
`/ban --channel pajlada weeb123 the ban reason`
Ban user in two separate chats, with a reason specified:
`/ban --channel pajlada --channel id:117166826 weeb123 the ban reason`
Timeout user in the chat you're typing in:
`/timeout weeb123`
Timeout user in the chat you're typing in, with a reason specified:
`/timeout weeb123 10m the timeout reason`
Timeout user in a separate chat, with a reason specified:
`/timeout --channel pajlada weeb123 10m the timeout reason`
Timeout user in two separate chats, with a reason specified:
`/timeout --channel pajlada --channel id:117166826 weeb123 10m the timeout reason`
Unban user in the chat you're typing in:
`/unban weeb123`
Unban user in a separate chat:
`/unban --channel pajlada weeb123`
Unban user in two separate chats:
`/unban --channel pajlada --channel id:117166826 weeb123`
This fixes a crash that could occur when closing a split before the
display name had a chance to update
The reason I found this was because the LiveController change I made
updated display names more regularly
Additionally, we now make sure to not send duplicate `displayNameUpdated` signals
upon each request for channels with CJK characters in their display name
* Default-initialize the `actualDisplayName` with the user's login name to not send an initial display name update if the display name is the same casing as the login name
This feature is enabled by default and can be disabled in settings with the "Enable BTTV live emotes updates" setting.
Co-authored-by: Felanbird <41973452+Felanbird@users.noreply.github.com>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
* Flatten static functions in anonymous namespace
* SplitHeader ctor: Rename param
* Header: Remove unnecessary `virtual`s
* auto ptr where possible
* Add curly braces
* Comment twitch room modes
* Treat roomModes->slowMode as an integer
* Remove unused `this` from lambdas
* Add `unsigned int` overload for localizeNumbers
* Move thumbnail max age to a constexpr static & set explicit types
* Explicitly use `QObject::connect`
* Use `empty()` instead of `size()`
* Name unused parameters
* Move moderation action refreshing logic from SplitHeader to Split
This change enforces strict include grouping using IncludeCategories
In addition to adding this to the .clang-format file and applying it in the tests/src and src directories, I also did the following small changes:
In ChatterSet.hpp, I changed lrucache to a <>include
In Irc2.hpp, I change common/SignalVector.hpp to a "project-include"
In AttachedWindow.cpp, NativeMessaging.cpp, WindowsHelper.hpp, BaseWindow.cpp, and StreamerMode.cpp, I disabled clang-format for the windows-includes
In WindowDescriptors.hpp, I added the missing vector include. It was previously not needed because the include was handled by another file that was previously included first.
clang-format minimum version has been bumped, so Ubuntu version used in the check-formatting job has been bumped to 22.04 (which is the latest LTS)
* Add working reconnect recent messages
* Rename method to messagesUpdated
* Use audo declarations
* Add docs to new LimitedQueue methods
* Add more documentation, try atomic loading flag
* Update CHANGELOG.md
* Remove unused include
* Rename 'reconnected' signal to 'connected'
* Reserve before filtering on arbitrary update
* Extract recent messages fetching to own class
* Use std::atomic_flag instead of std::atomic_bool
* Add PostToThread include
* Add chatterino.recentmessages logging
* Remove unneeded parameters, lambda move capture
* Remove TwitchChannel::buildRecentMessages
* Add documentation, use more clear method name
* Reword changelog entry
I think it sounds better like this :)
* Rework how filling in missing messages is handled
This should hopefully prevent issues with filtered channels with old messages
that no longer exist in the underlying channel
* Check existing messages when looking for reply
* Clean up string distribution in file
* Try to improve documentation
* Use std::function for RecentMessagesApi
* Only trigger filledInMessages if we inserted
* Remove old unused lines
* Use make_shared<MessageLayout> instead of new MessageLayout
* Alphabetize QLogging categories
* Reorder CHANGELOG.md
You can create clips with `/clip` command, `Alt+X` keybind or `Create a clip` option in split header's context menu. This requires a new authentication scope so re-authentication will be required to use it.
Co-authored-by: Leon Richardt <leon.richardt@gmail.com>
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
Upon joining a channel or pressing F5, BTTV and FFZ emotes are
(re)loaded. This change adds visual feedback of the network requests and
their outcome, in the form of a system message in the associated
channel's chat window.
Non-error messages are suppressed when joining a
channel (which automatically loads emotes).
There's a document in src/providers/twitch/api which describes how we interact with the Twitch API.
Keeping this up to date might be a healthy way for us to ensure we keep using the right APIs for the right job.
* Channel text for offline chats
* Title refresh timer
* Fixed typo
* Refresh title when room id is loaded
* removed timer
* Typo
* Loaded on demand when hovered over
* removed the extra api request
* Moved refreshTitle function call
* Added thottling for 10s
* Fixed formating style
* reformat
* make status fetcher safer
* Requested changes from fourtf