* feat: show chat badges on suspicious user messages
* feat: display emotes in suspicious user messages
* feat: add search filters for suspicious messages
* chore: update changelog
* refactor: resolve initial nits
* fix: finish adding new filter identifier
* Comment the new message flags
* Add a list of known issues to low trust update messages
* fix: Keep shared-pointerness of the channel
Without this change, we would have the possibility of using the
TwitchChannel after the Channel itself has gone out of scope, albeit not
realistically since we just post this to a thread and parse it - there's
no networking or big delays involved. but this shows the intent better
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Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* Remove unused `setAccountData` function
* Move PubSub out of TwitchIrcServer and into Application
* Add changelog entry
* fix: assert feedback
* Add PubSub::unlistenPrefix as per review suggestion
* Fix tests
* quit pubsub on exit
might conflict with exit removal, so can be reverted but this shows it's possible
* Don't manually call stop on clients, it's called when the connection is closed
* nit: rename `mainThread` to `thread`
* Join in a thread!!!!!!!!
* EmptyApplication: Add asserts to rest of getters (except for getSeventvAPI)
* Theme: make getTheme call getIApp()->getThemes() instead
this allows it to be used in tests
realistically this should be deprecated & users of it should just call
getIApp()->getThemes() directly
* Use getIApp() instead of getApp() in a few places
It's no longer a singleton
It's now a unique_ptr that dies together with the Application
* Add getChatLogger to EmptyApplication
* unrelated change: Access Application::instance statically
* fix logging init order
* Add changelog entry
This means it's no longer a singleton, and its lifetime is bound to our application.
This felt like a good small experiment to see how its changes would look
if we did this.
As a shortcut, `getApp` that is already a mega singleton keeps a
reference to Args, this means places that are a bit more difficult to
inject into call `getApp()->getArgs()` just like other things are
accessed.
Miniaudio now runs everything in a separate audio thread - this uses boost::asio's io_context.
Our miniaudio implementation is now also much simplified - it does not use its own resource manager or device. This might end up being stupid if sounds don't work after changing output device or locking or w/e
I've made the sound controller into an interface, meaning we can support multiple sound backends in Chatterino. I've added a Null sound backend that disables all sound. A QMediaPlayer or QSoundEffect or Qt backend could be added.
Miniaudio might idle & disable the device now too, not sure
I've added some unrelated changes in the form of a new setting type, and a new setting page helper function for it, which will hopefully make adding new enum settings easier in the future.
This setting stores its value as a string instead of an int, and uses magic_enum to convert between that string value and its enum value.
Use full path in includes
Sort includes
Move anon namespace out of chatterino namespace
Use auto * where possible
Disable convert-member-function-to-static check for all member functions
Don't use else after return
Removed empty constructor
Replace use of `boost::variant` with `std::variant`
Co-authored-by: nerix <nerixdev@outlook.de>
These logs are posted to the `chatterino.sound` category
miniaudio debug -> debug
miniaudio info -> debug
miniaudio warning -> warning
miniaudio error -> warning
If we also have a subscriber emote set for a channel, then don't treat
a follower emote set as local to that channel.
Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>
* Moved implementation of the methods to the `cpp` file.
* Added `DebugCount::Flag(s)` and `DebugCount::configure(name, flags)`.
* Moved from `QMap` to `std::map` (order is important here).
* Used `QStringBuilder` for concatenations.
* Used `QLocale` for formatting (adds separators).
* Added `DebugCount::Flag::DataSize` for data sizes in bytes (and fixed language to English).
* Used `DataSize` for image sizes (maybe this should be moved somewhere else?).
* Added copy button to popup.
* Fixed Image usage reporting being eight times too large (could be another PR, but honestly it's four characters).
* Fixes a bug where avatars weren't loaded on fresh installations of Chatterino.
* Avatars now update every two weeks.
* Removes misleading `DownlaodManager` (now part of `Toasts.cpp`).
* Refactors usage of WinToast to be easier to read.
* Added version to AUMI.
* Removes manual `QString` → `std::wstring` conversions.
* Removes uses of implicit ASCII casts in `Toasts.cpp`, meaning it can be compiled with `QT_NO_CAST_FROM_ASCII`.
This changes the `make coverage` function to use `gcovr` instead of `lcov`, and to have it generate an html file directly at `coverage/index.html` under the build directory
The only thing this changes, other than adding tests, is making the `Expression` class pure virtual. Every derived class should implement each of the functions
This also changes the build method from a custom FindPackage solution to using their cmake file
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
Co-authored-by: nerix <nero.9@hotmail.de>
The rendering of selections was not aligned to the actual selection that took place for newlines at the end of messages, if they were the only part that was selected of that message.
In addition to that fix, we've already refactored the MessageLayoutContainer to try to make it a little bit more sane to work with in the future.
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* Add a few pre-made sanitizer suppressions
* Test Sanitization: Fix threading issues
* Test Sanitization: Allow deletion of PubSub
We still don't delete it in main code, but this allows us to try
deleting it in tests.
* Test Sanitization: Fix some memory leaks
* fix gtest clang-tidy warning
* const emojis test :-)
This code has been sitting behind a define since 2018 (de3a490). I'm not opposed to this code coming back however in this state, it feels better to remove it.
* Remove restriction on go to message on system messages
Fixes#4608
* changelog
* Change the changelog entry from a bugfix to minor
---------
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* Split log line generation from message search text
* changelog
* remove empty space at the beginning of usernames
* Move changelog entry
---------
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* Fix tooltip & popup positioning
This tries to ensure the tooltip & popups are created on the correct
monitor
* Add changelog entry
* Clean up debug output
* Use the full frame geometry to figure out screen bound movements
* Remove the now-unused `setStayInScreenRect` function
* Change the UserInfoPopup offset to be based on its width & height
instead
* Remove more debug output
* Fixed tab completion rarely completing the wrong word.
Fixes: #3101
* Use QSignalBlocker instead of janky bool, add comment about hidden logic
* copypasteo
* feat: more hype chat
* Add `std::chrono::seconds` overload to formatTime
* Move & rename it to HypeChat + some other mini things
* Add changelog entry
* fix formattime test
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Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* refactor: remove singletons from message rendering
* chore: add changelog entry
* Disable the `cppcoreguidelines-avoid-const-or-ref-data-members` clang-tidy check
* auto *app
* Selection is a struct, not a class
* Use ChannelView's `signalHolder_` instead of `channelConnections_`
* Remove `applySettings` step, instead just connect & set each setting individually
* rename & constify some context values
* Handle empty "last message color" setting value better (as it was
originally in this pr before I removed that change :-)
* unrelated mini refactor cleanup
* let painSelection handle size_t instead of int
* Add some more comments to the MessageLayoutContext structs
---------
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
* refactor: move ipc queue into its own class
* refactor: move windows.h related functions to AW
* refactor: make NM-Client methods static
* refactor: json access
* refactor: use struct initializer
* refactor: move `handleMessage` to anon-namespace
* refactor: clean-up includes
* refactor: move action handler to functions
* refactor: cleanup `handleSelect`
* fix: cleanup clang-tidy warnings
* chore: simplify json
* revert: keep handlers as methods
This is more readable and extensible.
* fix: typo
* fix: namespace
* fix: rename define
* refactor: `IpcQueue` to be simpler
* fix: rename cmake option
* fix: use variant when constructing
* fix: make it a ref
* fix: its a pair now
This fixes a crash that could occur when closing a split before the
display name had a chance to update
The reason I found this was because the LiveController change I made
updated display names more regularly
Additionally, we now make sure to not send duplicate `displayNameUpdated` signals
upon each request for channels with CJK characters in their display name
* Default-initialize the `actualDisplayName` with the user's login name to not send an initial display name update if the display name is the same casing as the login name
* Specifically, this adds a caller to the network request, which makes the
success or failure callback not fire.
This has the unintended consequence of the block list not reloading if
the usercard is closed, but it's not a big concern.
* Add unrelated `-DUSE_ALTERNATE_LINKER` cmake option
From 0517d99b46/CMakeLists.txt (L87-L103)
`/debug-force-image-gc` will force garbage collection on all unused images
`/debug-force-image-unload` will force unload all images
Co-authored-by: Rasmus Karlsson <rasmus.karlsson@pajlada.com>
Available test channels:
- `$$$` - Fill up scrollback (1000 messages), then add a new message every 500ms
- `$$$:e` - Add a new message every 500ms
- `$$$$` - Fill up scrollback (1000 messages), then add a new message every 250ms
- `$$$$:e` - Add a new message every 250ms
- `$$$$$` - Fill up scrollback (1000 messages), then add a new message every 100ms
- `$$$$$:e` - Add a new message every 100ms
- `$$$$$$` - Fill up scrollback (1000 messages), then add a new message every 50ms
- `$$$$$$:e` - Add a new message every 50ms
- `$$$$$$$` - Fill up scrollback (1000 messages), then add a new message every 25ms
- `$$$$$$$:e` - Add a new message every 25ms
Themes are loaded from the Themes directory (under the Chatterino directory, so %APPDATA%/Chatterino2/Themes).
Themes are json files (see the built in themes as an example).
After importing a theme, you must restart Chatterino for it to show up in the settings