20 KiB
Plugins
If Chatterino is compiled with the CHATTERINO_PLUGINS
CMake option, it can
load and execute Lua files. Note that while there are attempts at making this
decently safe, we cannot guarantee safety.
Plugin structure
Chatterino searches for plugins in the Plugins
directory in the app data, right next to Settings
and Logs
.
Each plugin should have its own directory.
Chatterino Plugins dir/
└── plugin_name/
├── init.lua
├── info.json
└── data/
└── This is where your data/configs can be dumped
init.lua
will be the file loaded when the plugin is enabled. You may load other files using require
global function.
info.json
contains metadata about the plugin, like its name, description,
authors, homepage link, tags, version, license name. The version field must
be semver 2.0 compliant. The general idea of info.json
will not change however the exact contents probably will, for example with
permission system ideas.
Example file:
{
"$schema": "https://raw.githubusercontent.com/Chatterino/chatterino2/master/docs/plugin-info.schema.json",
"name": "Test plugin",
"description": "This plugin is for testing stuff.",
"authors": ["Mm2PL"],
"homepage": "https://github.com/Chatterino/Chatterino2",
"tags": ["test"],
"version": "0.0.0",
"license": "MIT",
"permissions": []
}
An example plugin is available at https://github.com/Mm2PL/Chatterino-test-plugin
Permissions
Plugins can have permissions associated to them. Unless otherwise noted functions don't require permissions. These are the valid permissions:
FilesystemRead
Allows the plugin to read from its data directory.
Example:
{
...,
"permissions": [
{
"type": "FilesystemRead"
},
...
]
}
FilesystemWrite
Allows the plugin to write to files and create files in its data directory.
Example:
{
...,
"permissions": [
{
"type": "FilesystemWrite"
},
...
]
}
Network
Allows the plugin to send HTTP requests.
Example:
{
...,
"permissions": [
{
"type": "Network"
},
...
]
}
Plugins with Typescript
If you prefer, you may use TypescriptToLua
to typecheck your plugins. There is a chatterino.d.ts
file describing the API
in this directory. However, this has several drawbacks like harder debugging at
runtime.
LuaLS type definitions
Type definitions for LuaLS are available in
the /plugin-meta.lua
file. These are generated from the C++
headers of Chatterino using a
script.
API
The following parts of the Lua standard library are loaded:
_G
(most globals)io
- exceptstdin
,stdout
,stderr
. Some functions require permissions.math
string
table
utf8
The official manual for them is available here.
Chatterino API
All Chatterino functions are exposed in a global table called c2
. The following members are available:
log(level, args...)
Writes a message to the Chatterino log. The level
argument should be a
LogLevel
member. All args
should be convertible to a string with
tostring()
.
Example:
c2.log(c2.LogLevel.Warning, "Hello, this should show up in the Chatterino log by default")
c2.log(c2.LogLevel.Debug, "Hello world")
-- Equivalent to doing qCDebug(chatterinoLua) << "[pluginDirectory:Plugin Name]" << "Hello, world"; from C++
LogLevel
enum
This table describes log levels available to Lua Plugins. The values behind the names may change, do not count on them. It has the following keys:
Debug
Info
Warning
Critical
register_command(name, handler)
Registers a new command called name
which when executed will call handler
.
Returns true
if everything went ok, false
if there already exists another
command with this name.
Example:
function cmd_words(ctx)
-- ctx contains:
-- words - table of words supplied to the command including the trigger
-- channel - the channel the command is being run in
ctx.channel:add_system_message("Words are: " .. table.concat(ctx.words, " "))
end
c2.register_command("/words", cmd_words)
Limitations/known issues:
- Commands registered in functions, not in the global scope might not show up in the settings UI, rebuilding the window content caused by reloading another plugin will solve this.
- Spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517).
register_callback(c2.EventType.CompletionRequested, handler)
Registers a callback (handler
) to process completions. The callback takes a single table with the following entries:
query
: The queried word.full_text_content
: The whole input.cursor_position
: The position of the cursor in the input.is_first_word
: Flag whetherquery
is the first word in the input.
Example:
Input | query |
full_text_content |
cursor_position |
is_first_word |
---|---|---|---|---|
foo│ |
foo |
foo |
3 | true |
fo│o |
fo |
foo |
2 | true |
foo bar│ |
bar |
foo bar |
7 | false |
foo │bar |
foo |
foo bar |
4 | false |
function string.startswith(s, other)
return string.sub(s, 1, string.len(other)) == other
end
c2.register_callback(
c2.EventType.CompletionRequested,
function(event)
if ("!join"):startswith(event.query) then
---@type CompletionList
return { hide_others = true, values = { "!join" } }
end
---@type CompletionList
return { hide_others = false, values = {} }
end
)
ChannelType
enum
This table describes channel types Chatterino supports. The values behind the names may change, do not count on them. It has the following keys:
None
Direct
Twitch
TwitchWhispers
TwitchWatching
TwitchMentions
TwitchLive
TwitchAutomod
TwitchEnd
Irc
Misc
Channel
This is a type that represents a channel. Existence of this object doesn't
force Chatterino to hold the channel open. Should the user close the last split
holding this channel open, your Channel object will expire. You can check for
this using the Channel:is_valid()
function. Using any other function on an
expired Channel yields an error. Using any Channel
member function on a
non-Channel
table also yields an error.
Some functions make sense only for Twitch channel, these yield an error when
used on non-Twitch channels. Special channels while marked as
is_twitch_channel() = true
do not have these functions. To check if a channel
is an actual Twitch chatroom use Channel:get_type()
instead of
Channel:is_twitch_channel()
.
Channel:by_name(name)
Finds a channel given by name
. Returns the channel or nil
if not open.
Some miscellaneous channels are marked as if they are specifically Twitch channels:
/whispers
/mentions
/watching
/live
/automod
Example:
local pajladas = c2.Channel.by_name("pajlada")
Channel:by_twitch_id(id)
Finds a channel given by the string representation of the owner's Twitch user ID. Returns the channel or nil
if not open.
Example:
local pajladas = c2.Channel.by_twitch_id("11148817")
Channel:get_name()
On Twitch returns the lowercase login name of the channel owner. On IRC returns the normalized channel name.
Example:
-- Note: if the channel is not open this errors
pajladas:get_name() -- "pajlada"
Channel:get_type()
Returns the channel's type. See ChannelType
enum.
Channel:get_display_name()
Returns the channel owner's display name. This can contain characters that are not lowercase and even non-ASCII.
Example:
local saddummys = c2.Channel.by_name("saddummy")
saddummys:get_display_name() -- "서새봄냥"
Channel:send_message(message[, execute_commands])
Sends a message to the channel with the given text. If execute_commands
is
not present or false
commands will not be executed client-side, this affects
all user commands and all Twitch commands except /me
.
Examples:
-- times out @Mm2PL
pajladas:send_message("/timeout mm2pl 1s test", true)
-- results in a "Unknown command" error from Twitch
pajladas:send_message("/timeout mm2pl 1s test")
-- Given a user command "hello":
-- this will execute it
pajladas:send_message("hello", true)
-- this will send "hello" literally, bypassing commands
pajladas:send_message("hello")
function cmd_shout(ctx)
table.remove(ctx.words, 1)
local output = table.concat(ctx.words, " ")
ctx.channel:send_message(string.upper(output))
end
c2.register_command("/shout", cmd_shout)
Limitations/Known issues:
- It is possible to trigger your own Lua command with this causing a potentially infinite loop.
Channel:add_system_message(message)
Shows a system message in the channel with the given text.
Example:
pajladas:add_system_message("Hello, world!")
Channel:is_twitch_channel()
Returns true
if the channel is a Twitch channel, that is its type name has
the Twitch
prefix. This returns true
for special channels like Mentions.
You might want Channel:get_type() == c2.ChannelType.Twitch
if you want to use
Twitch-specific functions.
Channel:get_twitch_id()
Returns the string form of the channel owner's Twitch user ID.
Example:
pajladas:get_twitch_id() -- "11148817"
Channel:is_broadcaster()
Returns true
if the channel is owned by the current user.
Channel:is_mod()
Returns true
if the channel can be moderated by the current user.
Channel:is_vip()
Returns true
if the current user is a VIP in the channel.
HTTPMethod
enum
This table describes HTTP methods available to Lua Plugins. The values behind the names may change, do not count on them. It has the following keys:
Get
Post
Put
Delete
Patch
HTTPResponse
An HTTPResponse
is a table you receive in the callback after a completed HTTPRequest
.
HTTPResponse.data()
This function returns the data received from the server as a string. Usually this will be UTF-8-encoded however that is not guaranteed, this could be any binary data.
HTTPResponse.error()
If an error happened this function returns a human readable description of it.
It returns something like: "ConnectionRefusedError"
, "401"
.
HTTPResponse.status()
This function returns the HTTP status code of the request or nil
if there was
an error before a status code could be received.
HTTPRequest
Allows you to send an HTTP request to a URL. Do not create requests that you
don't want to call execute()
on. For the time being that leaks callback
functions and all their upvalues with them.
HTTPRequest.create(method, url)
Creates a new HTTPRequest
. The method
argument is an
HTTPMethod
. The url
argument must be a string
containing a valid URL (ex. https://example.com/path/to/api
).
local req = c2.HTTPRequest.create(c2.HTTPMethod.Get, "https://example.com")
req:on_success(function (res)
print(res:data())
end)
req:execute()
HTTPRequest:on_success(callback)
Sets the success callback. It accepts a function that takes a single parameter
of type HTTPResponse
. The callback will be called on success. This function
returns nothing.
HTTPRequest:on_error(callback)
Sets the error callback. It accepts a function that takes a single parameter of
type HTTPResponse
. The callback will be called if the request fails. To see why
it failed check the error
field of the result. This function returns nothing.
HTTPRequest:finally(callback)
Sets the finally callback. It accepts a function that takes no parameters and
returns nothing. It will be always called after success
or error
. This
function returns nothing.
HTTPRequest:set_timeout(timeout)
Sets how long the request will take before it times out. The timeout
parameter is in milliseconds. This function returns nothing.
HTTPRequest:set_payload(data)
Sets the data that will be sent with the request. The data
parameter must be
a string. This function returns nothing.
HTTPRequest:set_header(name, value)
Adds or overwrites a header in the request. Both name
and value
should be
strings. If they are not strings they will be converted to strings. This
function returns nothing.
HTTPRequest:execute()
Sends the request. This function returns nothing.
local url = "http://localhost:8080/thing"
local request = c2.HTTPRequest.create("Post", url)
request:set_timeout(1000)
request:set_payload("TEST!")
request:set_header("X-Test", "Testing!")
request:set_header("Content-Type", "text/plain")
request:on_success(function (res)
print('Success!')
-- Data is in res.data
print(res:status())
end)
request:on_error(function (res)
print('Error!')
print(res:status())
print(res:error())
end)
request:finally(function ()
print('Finally')
end)
request:execute()
-- This prints:
-- Success!
-- [content of /thing]
-- 200
-- Finally
-- Or:
-- Error!
-- nil
-- ConnectionRefusedError
Input/Output API
These functions are wrappers for Lua's I/O library. Functions on file pointer
objects (FILE*
) are not modified or replaced. You can read the documentation
for them here.
Chatterino does not give you stdin and stdout as default input and output
respectively. The following objects are missing from the io
table exposed by
Chatterino compared to Lua's native library: stdin
, stdout
, stderr
.
close([file])
Closes a file. If not given, io.output()
is used instead.
flush()
Flushes io.output()
.
input([file_or_name])
When called with no arguments this function returns the default input file. This variant requires no permissions.
When called with a file object, it will set the default input file to the one given. This one also requires no permissions.
When called with a filename as a string, it will open that file for reading.
Equivalent to: io.input(io.open(filename))
. This variant requires
the FilesystemRead
permission and the given file to be within the plugin's
data directory.
lines([filename, ...])
With no arguments this function is equivalent to io.input():lines("l")
. See
Lua documentation for file:flush().
This variant requires no permissions.
With filename
given it is most like io.open(filename):lines(...)
. This
variant requires the FilesystemRead
permission and the given file to be
within the plugin's data directory.
open(filename [, mode])
This functions opens the given file with a mode. It requires filename
to be
within the plugin's data directory. A call with no mode given is equivalent to
one with mode="r"
.
Depending on the mode this function has slightly different behavior:
Mode | Permission | Read? | Write? | Truncate? | Create? |
---|---|---|---|---|---|
r read |
FilesystemRead |
Yes | No | No | No |
w write |
FilesystemWrite |
No | Yes | Yes | Yes |
a append |
FilesystemWrite |
No | Append | No | Yes |
r+ update |
FilesystemWrite |
Yes | Yes | No | No |
w+ update |
FilesystemWrite |
Yes | Yes | Yes | Yes |
a+ update |
FilesystemWrite |
Yes | Append | No | Yes |
To open a file in binary mode add a b
at the end of the mode.
output([file_or_name])
This is identical to io.input()
but operates on the
default output and opens the file in write mode instead. Requires
FilesystemWrite
instead of FilesystemRead
.
popen(exe [, mode])
This function is unavailable in Chatterino. Calling it results in an error message to let you know that it's not available, no permissions needed.
read(...)
Equivalent to io.input():read(...)
. See io.input()
and file:read()
.
tmpfile()
This function is unavailable in Chatterino. Calling it results in an error message to let you know that it's not available, no permissions needed.
type(obj)
This functions allows you to tell if the object is a file
, a closed file
or
a different bit of data.
write(...)
Equivalent to io.output():write(...)
. See io.output()
and file:write()
.
Changed globals
load(chunk [, chunkname [, mode [, env]]])
This function is only available if Chatterino is compiled in debug mode. It is meant for debugging with little exception.
This function behaves really similarity to Lua's load
, however it does not allow for bytecode to be executed.
It achieves this by forcing all inputs to be encoded with UTF-8
.
require(modname)
This is Lua's require()
function.
However, the searcher and load configuration is notably different from the default:
- Lua's built-in dynamic library searcher is removed,
package.path
is not used, in its place are two searchers,- when
require()
is used, first a file relative to the currently executing file will be checked, then a file relative to the plugin directory, - binary chunks are never loaded,
- files inside of the plugin
data
directory are never loaded
As in normal Lua, dots are converted to the path separators ('/'
on Linux and Mac, '\'
on Windows).
Example:
require("stuff") -- executes Plugins/name/stuff.lua or $(dirname $CURR_FILE)/stuff.lua
require("dir.name") -- executes Plugins/name/dir/name.lua or $(dirname $CURR_FILE)/dir/name.lua
require("binary") -- tried to load Plugins/name/binary.lua and errors because binary is not a text file
require("data.file") -- tried to load Plugins/name/data/file.lua and errors because that is not allowed
print(Args...)
The print
global function is equivalent to calling c2.log(c2.LogLevel.Debug, Args...)