mirror-chatterino2/src/common/Channel.cpp
Daniel Sage 33db006635
Fix crash when adding recent messages to empty Channel (#3932)
* Fix crash when adding recent messages to empty Channel

* Update CHANGELOG.md
2022-08-20 11:01:16 +02:00

479 lines
12 KiB
C++

#include "common/Channel.hpp"
#include "Application.hpp"
#include "messages/Message.hpp"
#include "messages/MessageBuilder.hpp"
#include "providers/irc/IrcChannel2.hpp"
#include "providers/irc/IrcServer.hpp"
#include "providers/twitch/IrcMessageHandler.hpp"
#include "singletons/Emotes.hpp"
#include "singletons/Logging.hpp"
#include "singletons/Settings.hpp"
#include "singletons/WindowManager.hpp"
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonValue>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QNetworkRequest>
namespace chatterino {
//
// Channel
//
Channel::Channel(const QString &name, Type type)
: completionModel(*this)
, lastDate_(QDate::currentDate())
, name_(name)
, type_(type)
{
}
Channel::~Channel()
{
this->destroyed.invoke();
}
Channel::Type Channel::getType() const
{
return this->type_;
}
const QString &Channel::getName() const
{
return this->name_;
}
const QString &Channel::getDisplayName() const
{
return this->getName();
}
const QString &Channel::getLocalizedName() const
{
return this->getName();
}
bool Channel::isTwitchChannel() const
{
return this->type_ >= Type::Twitch && this->type_ < Type::TwitchEnd;
}
bool Channel::isEmpty() const
{
return this->name_.isEmpty();
}
bool Channel::hasMessages() const
{
return !this->messages_.empty();
}
LimitedQueueSnapshot<MessagePtr> Channel::getMessageSnapshot()
{
return this->messages_.getSnapshot();
}
void Channel::addMessage(MessagePtr message,
boost::optional<MessageFlags> overridingFlags)
{
auto app = getApp();
MessagePtr deleted;
if (!overridingFlags || !overridingFlags->has(MessageFlag::DoNotLog))
{
QString channelPlatform("other");
if (this->type_ == Type::Irc)
{
auto *irc = dynamic_cast<IrcChannel *>(this);
if (irc != nullptr)
{
channelPlatform = QString("irc-%1").arg(
irc->server()->userFriendlyIdentifier());
}
}
else if (this->isTwitchChannel())
{
channelPlatform = "twitch";
}
app->logging->addMessage(this->name_, message, channelPlatform);
}
if (this->messages_.pushBack(message, deleted))
{
this->messageRemovedFromStart.invoke(deleted);
}
this->messageAppended.invoke(message, overridingFlags);
}
void Channel::addOrReplaceTimeout(MessagePtr message)
{
LimitedQueueSnapshot<MessagePtr> snapshot = this->getMessageSnapshot();
int snapshotLength = snapshot.size();
int end = std::max(0, snapshotLength - 20);
bool addMessage = true;
QTime minimumTime = QTime::currentTime().addSecs(-5);
auto timeoutStackStyle = static_cast<TimeoutStackStyle>(
getSettings()->timeoutStackStyle.getValue());
for (int i = snapshotLength - 1; i >= end; --i)
{
auto &s = snapshot[i];
if (s->parseTime < minimumTime)
{
break;
}
if (s->flags.has(MessageFlag::Untimeout) &&
s->timeoutUser == message->timeoutUser)
{
break;
}
if (timeoutStackStyle == TimeoutStackStyle::DontStackBeyondUserMessage)
{
if (s->loginName == message->timeoutUser &&
s->flags.hasNone({MessageFlag::Disabled, MessageFlag::Timeout,
MessageFlag::Untimeout}))
{
break;
}
}
if (s->flags.has(MessageFlag::Timeout) &&
s->timeoutUser == message->timeoutUser)
{
if (message->flags.has(MessageFlag::PubSub) &&
!s->flags.has(MessageFlag::PubSub))
{
this->replaceMessage(s, message);
addMessage = false;
break;
}
if (!message->flags.has(MessageFlag::PubSub) &&
s->flags.has(MessageFlag::PubSub))
{
addMessage = timeoutStackStyle == TimeoutStackStyle::DontStack;
break;
}
int count = s->count + 1;
MessageBuilder replacement(timeoutMessage, message->timeoutUser,
message->loginName, message->searchText,
count);
replacement->timeoutUser = message->timeoutUser;
replacement->count = count;
replacement->flags = message->flags;
this->replaceMessage(s, replacement.release());
addMessage = false;
break;
}
}
// disable the messages from the user
for (int i = 0; i < snapshotLength; i++)
{
auto &s = snapshot[i];
if (s->loginName == message->timeoutUser &&
s->flags.hasNone({MessageFlag::Timeout, MessageFlag::Untimeout,
MessageFlag::Whisper}))
{
// FOURTF: disabled for now
// PAJLADA: Shitty solution described in Message.hpp
s->flags.set(MessageFlag::Disabled);
}
}
if (addMessage)
{
this->addMessage(message);
}
// XXX: Might need the following line
// WindowManager::instance().repaintVisibleChatWidgets(this);
}
void Channel::disableAllMessages()
{
LimitedQueueSnapshot<MessagePtr> snapshot = this->getMessageSnapshot();
int snapshotLength = snapshot.size();
for (int i = 0; i < snapshotLength; i++)
{
auto &message = snapshot[i];
if (message->flags.hasAny({MessageFlag::System, MessageFlag::Timeout,
MessageFlag::Whisper}))
{
continue;
}
// FOURTF: disabled for now
const_cast<Message *>(message.get())->flags.set(MessageFlag::Disabled);
}
}
void Channel::addMessagesAtStart(const std::vector<MessagePtr> &_messages)
{
std::vector<MessagePtr> addedMessages =
this->messages_.pushFront(_messages);
if (addedMessages.size() != 0)
{
this->messagesAddedAtStart.invoke(addedMessages);
}
}
void Channel::fillInMissingMessages(const std::vector<MessagePtr> &messages)
{
if (messages.empty())
{
return;
}
auto snapshot = this->getMessageSnapshot();
if (snapshot.size() == 0)
{
// There are no messages in this channel yet so we can just insert them
// at the front in order
this->messages_.pushFront(messages);
this->filledInMessages.invoke(messages);
return;
}
std::unordered_set<QString> existingMessageIds;
existingMessageIds.reserve(snapshot.size());
// First, collect the ids of every message already present in the channel
for (auto &msg : snapshot)
{
if (msg->flags.has(MessageFlag::System) || msg->id.isEmpty())
{
continue;
}
existingMessageIds.insert(msg->id);
}
bool anyInserted = false;
// Keep track of the last message in the channel. We need this value
// to allow concurrent appends to the end of the channel while still
// being able to insert just-loaded historical messages at the end
// in the correct place.
auto lastMsg = snapshot[snapshot.size() - 1];
for (auto &msg : messages)
{
// check if message already exists
if (existingMessageIds.count(msg->id) != 0)
{
continue;
}
// If we get to this point, we know we'll be inserting a message
anyInserted = true;
bool insertedFlag = false;
for (auto &snapshotMsg : snapshot)
{
if (snapshotMsg->flags.has(MessageFlag::System))
{
continue;
}
if (msg->serverReceivedTime < snapshotMsg->serverReceivedTime)
{
// We found the first message that comes after the current message.
// Therefore, we can put the current message directly before. We
// assume that the messages we are filling in are in ascending
// order by serverReceivedTime.
this->messages_.insertBefore(snapshotMsg, msg);
insertedFlag = true;
break;
}
}
if (!insertedFlag)
{
// We never found a message already in the channel that came after
// the current message. Put it at the end and make sure to update
// which message is considered "the end".
this->messages_.insertAfter(lastMsg, msg);
lastMsg = msg;
}
}
if (anyInserted)
{
// We only invoke a signal once at the end of filling all messages to
// prevent doing any unnecessary repaints.
this->filledInMessages.invoke(messages);
}
}
void Channel::replaceMessage(MessagePtr message, MessagePtr replacement)
{
int index = this->messages_.replaceItem(message, replacement);
if (index >= 0)
{
this->messageReplaced.invoke((size_t)index, replacement);
}
}
void Channel::replaceMessage(size_t index, MessagePtr replacement)
{
if (this->messages_.replaceItem(index, replacement))
{
this->messageReplaced.invoke(index, replacement);
}
}
void Channel::deleteMessage(QString messageID)
{
auto msg = this->findMessage(messageID);
if (msg != nullptr)
{
msg->flags.set(MessageFlag::Disabled);
}
}
MessagePtr Channel::findMessage(QString messageID)
{
MessagePtr res;
if (auto msg = this->messages_.rfind([&messageID](const MessagePtr &msg) {
return msg->id == messageID;
});
msg)
{
res = *msg;
}
return res;
}
bool Channel::canSendMessage() const
{
return false;
}
bool Channel::isWritable() const
{
using Type = Channel::Type;
auto type = this->getType();
return type != Type::TwitchMentions && type != Type::TwitchLive;
}
void Channel::sendMessage(const QString &message)
{
}
bool Channel::isMod() const
{
return false;
}
bool Channel::isBroadcaster() const
{
return false;
}
bool Channel::hasModRights() const
{
// fourtf: check if staff
return this->isMod() || this->isBroadcaster();
}
bool Channel::hasHighRateLimit() const
{
return this->isMod() || this->isBroadcaster();
}
bool Channel::isLive() const
{
return false;
}
bool Channel::shouldIgnoreHighlights() const
{
return this->type_ == Type::TwitchMentions ||
this->type_ == Type::TwitchWhispers;
}
bool Channel::canReconnect() const
{
return false;
}
void Channel::reconnect()
{
}
std::shared_ptr<Channel> Channel::getEmpty()
{
static std::shared_ptr<Channel> channel(new Channel("", Type::None));
return channel;
}
void Channel::onConnected()
{
}
//
// Indirect channel
//
IndirectChannel::Data::Data(ChannelPtr _channel, Channel::Type _type)
: channel(std::move(_channel))
, type(_type)
{
}
IndirectChannel::IndirectChannel(ChannelPtr channel, Channel::Type type)
: data_(std::make_unique<Data>(std::move(channel), type))
{
}
ChannelPtr IndirectChannel::get() const
{
return data_->channel;
}
void IndirectChannel::reset(ChannelPtr channel)
{
assert(this->data_->type != Channel::Type::Direct);
this->data_->channel = std::move(channel);
this->data_->changed.invoke();
}
pajlada::Signals::NoArgSignal &IndirectChannel::getChannelChanged()
{
return this->data_->changed;
}
Channel::Type IndirectChannel::getType()
{
if (this->data_->type == Channel::Type::Direct)
{
return this->get()->getType();
}
else
{
return this->data_->type;
}
}
} // namespace chatterino