#include "common/Channel.hpp" #include "Application.hpp" #include "messages/Message.hpp" #include "messages/MessageBuilder.hpp" #include "providers/irc/IrcChannel2.hpp" #include "providers/irc/IrcServer.hpp" #include "providers/twitch/IrcMessageHandler.hpp" #include "singletons/Emotes.hpp" #include "singletons/Logging.hpp" #include "singletons/Settings.hpp" #include "singletons/WindowManager.hpp" #include #include #include #include #include #include #include namespace chatterino { // // Channel // Channel::Channel(const QString &name, Type type) : completionModel(*this) , lastDate_(QDate::currentDate()) , name_(name) , type_(type) { } Channel::~Channel() { this->destroyed.invoke(); } Channel::Type Channel::getType() const { return this->type_; } const QString &Channel::getName() const { return this->name_; } const QString &Channel::getDisplayName() const { return this->getName(); } const QString &Channel::getLocalizedName() const { return this->getName(); } bool Channel::isTwitchChannel() const { return this->type_ >= Type::Twitch && this->type_ < Type::TwitchEnd; } bool Channel::isEmpty() const { return this->name_.isEmpty(); } bool Channel::hasMessages() const { return !this->messages_.empty(); } LimitedQueueSnapshot Channel::getMessageSnapshot() { return this->messages_.getSnapshot(); } void Channel::addMessage(MessagePtr message, boost::optional overridingFlags) { auto app = getApp(); MessagePtr deleted; if (!overridingFlags || !overridingFlags->has(MessageFlag::DoNotLog)) { QString channelPlatform("other"); if (this->type_ == Type::Irc) { auto *irc = dynamic_cast(this); if (irc != nullptr) { channelPlatform = QString("irc-%1").arg( irc->server()->userFriendlyIdentifier()); } } else if (this->isTwitchChannel()) { channelPlatform = "twitch"; } app->logging->addMessage(this->name_, message, channelPlatform); } if (this->messages_.pushBack(message, deleted)) { this->messageRemovedFromStart.invoke(deleted); } this->messageAppended.invoke(message, overridingFlags); } void Channel::addOrReplaceTimeout(MessagePtr message) { LimitedQueueSnapshot snapshot = this->getMessageSnapshot(); int snapshotLength = snapshot.size(); int end = std::max(0, snapshotLength - 20); bool addMessage = true; QTime minimumTime = QTime::currentTime().addSecs(-5); auto timeoutStackStyle = static_cast( getSettings()->timeoutStackStyle.getValue()); for (int i = snapshotLength - 1; i >= end; --i) { auto &s = snapshot[i]; if (s->parseTime < minimumTime) { break; } if (s->flags.has(MessageFlag::Untimeout) && s->timeoutUser == message->timeoutUser) { break; } if (timeoutStackStyle == TimeoutStackStyle::DontStackBeyondUserMessage) { if (s->loginName == message->timeoutUser && s->flags.hasNone({MessageFlag::Disabled, MessageFlag::Timeout, MessageFlag::Untimeout})) { break; } } if (s->flags.has(MessageFlag::Timeout) && s->timeoutUser == message->timeoutUser) { if (message->flags.has(MessageFlag::PubSub) && !s->flags.has(MessageFlag::PubSub)) { this->replaceMessage(s, message); addMessage = false; break; } if (!message->flags.has(MessageFlag::PubSub) && s->flags.has(MessageFlag::PubSub)) { addMessage = timeoutStackStyle == TimeoutStackStyle::DontStack; break; } int count = s->count + 1; MessageBuilder replacement(timeoutMessage, message->timeoutUser, message->loginName, message->searchText, count); replacement->timeoutUser = message->timeoutUser; replacement->count = count; replacement->flags = message->flags; this->replaceMessage(s, replacement.release()); addMessage = false; break; } } // disable the messages from the user for (int i = 0; i < snapshotLength; i++) { auto &s = snapshot[i]; if (s->loginName == message->timeoutUser && s->flags.hasNone({MessageFlag::Timeout, MessageFlag::Untimeout, MessageFlag::Whisper})) { // FOURTF: disabled for now // PAJLADA: Shitty solution described in Message.hpp s->flags.set(MessageFlag::Disabled); } } if (addMessage) { this->addMessage(message); } // XXX: Might need the following line // WindowManager::instance().repaintVisibleChatWidgets(this); } void Channel::disableAllMessages() { LimitedQueueSnapshot snapshot = this->getMessageSnapshot(); int snapshotLength = snapshot.size(); for (int i = 0; i < snapshotLength; i++) { auto &message = snapshot[i]; if (message->flags.hasAny({MessageFlag::System, MessageFlag::Timeout, MessageFlag::Whisper})) { continue; } // FOURTF: disabled for now const_cast(message.get())->flags.set(MessageFlag::Disabled); } } void Channel::addMessagesAtStart(const std::vector &_messages) { std::vector addedMessages = this->messages_.pushFront(_messages); if (addedMessages.size() != 0) { this->messagesAddedAtStart.invoke(addedMessages); } } void Channel::fillInMissingMessages(const std::vector &messages) { if (messages.empty()) { return; } auto snapshot = this->getMessageSnapshot(); if (snapshot.size() == 0) { // There are no messages in this channel yet so we can just insert them // at the front in order this->messages_.pushFront(messages); this->filledInMessages.invoke(messages); return; } std::unordered_set existingMessageIds; existingMessageIds.reserve(snapshot.size()); // First, collect the ids of every message already present in the channel for (auto &msg : snapshot) { if (msg->flags.has(MessageFlag::System) || msg->id.isEmpty()) { continue; } existingMessageIds.insert(msg->id); } bool anyInserted = false; // Keep track of the last message in the channel. We need this value // to allow concurrent appends to the end of the channel while still // being able to insert just-loaded historical messages at the end // in the correct place. auto lastMsg = snapshot[snapshot.size() - 1]; for (auto &msg : messages) { // check if message already exists if (existingMessageIds.count(msg->id) != 0) { continue; } // If we get to this point, we know we'll be inserting a message anyInserted = true; bool insertedFlag = false; for (auto &snapshotMsg : snapshot) { if (snapshotMsg->flags.has(MessageFlag::System)) { continue; } if (msg->serverReceivedTime < snapshotMsg->serverReceivedTime) { // We found the first message that comes after the current message. // Therefore, we can put the current message directly before. We // assume that the messages we are filling in are in ascending // order by serverReceivedTime. this->messages_.insertBefore(snapshotMsg, msg); insertedFlag = true; break; } } if (!insertedFlag) { // We never found a message already in the channel that came after // the current message. Put it at the end and make sure to update // which message is considered "the end". this->messages_.insertAfter(lastMsg, msg); lastMsg = msg; } } if (anyInserted) { // We only invoke a signal once at the end of filling all messages to // prevent doing any unnecessary repaints. this->filledInMessages.invoke(messages); } } void Channel::replaceMessage(MessagePtr message, MessagePtr replacement) { int index = this->messages_.replaceItem(message, replacement); if (index >= 0) { this->messageReplaced.invoke((size_t)index, replacement); } } void Channel::replaceMessage(size_t index, MessagePtr replacement) { if (this->messages_.replaceItem(index, replacement)) { this->messageReplaced.invoke(index, replacement); } } void Channel::deleteMessage(QString messageID) { auto msg = this->findMessage(messageID); if (msg != nullptr) { msg->flags.set(MessageFlag::Disabled); } } MessagePtr Channel::findMessage(QString messageID) { MessagePtr res; if (auto msg = this->messages_.rfind([&messageID](const MessagePtr &msg) { return msg->id == messageID; }); msg) { res = *msg; } return res; } bool Channel::canSendMessage() const { return false; } bool Channel::isWritable() const { using Type = Channel::Type; auto type = this->getType(); return type != Type::TwitchMentions && type != Type::TwitchLive; } void Channel::sendMessage(const QString &message) { } bool Channel::isMod() const { return false; } bool Channel::isBroadcaster() const { return false; } bool Channel::hasModRights() const { // fourtf: check if staff return this->isMod() || this->isBroadcaster(); } bool Channel::hasHighRateLimit() const { return this->isMod() || this->isBroadcaster(); } bool Channel::isLive() const { return false; } bool Channel::shouldIgnoreHighlights() const { return this->type_ == Type::TwitchMentions || this->type_ == Type::TwitchWhispers; } bool Channel::canReconnect() const { return false; } void Channel::reconnect() { } std::shared_ptr Channel::getEmpty() { static std::shared_ptr channel(new Channel("", Type::None)); return channel; } void Channel::onConnected() { } // // Indirect channel // IndirectChannel::Data::Data(ChannelPtr _channel, Channel::Type _type) : channel(std::move(_channel)) , type(_type) { } IndirectChannel::IndirectChannel(ChannelPtr channel, Channel::Type type) : data_(std::make_unique(std::move(channel), type)) { } ChannelPtr IndirectChannel::get() const { return data_->channel; } void IndirectChannel::reset(ChannelPtr channel) { assert(this->data_->type != Channel::Type::Direct); this->data_->channel = std::move(channel); this->data_->changed.invoke(); } pajlada::Signals::NoArgSignal &IndirectChannel::getChannelChanged() { return this->data_->changed; } Channel::Type IndirectChannel::getType() { if (this->data_->type == Channel::Type::Direct) { return this->get()->getType(); } else { return this->data_->type; } } } // namespace chatterino