mirror of
https://github.com/Chatterino/chatterino2.git
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2cb965d352
Fixed some language ✨stuff✨. Added alternative to httpbin. Updated expected space requirement on Windows. Removed unused VS component on Windows. Moved Qt Creator formatting to Windows docs. Updated nativs link to Qt 6. Added missing language to code blocks. Removed # Description from PR template and added instructions to fix a GitHub issue. Co-authored-by: Wissididom <30803034+Wissididom@users.noreply.github.com> Co-authored-by: pajlada <rasmus.karlsson+github@pajlada.com>
185 lines
5.8 KiB
Markdown
185 lines
5.8 KiB
Markdown
# Plugins
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If Chatterino is compiled with the `CHATTERINO_PLUGINS` CMake option, it can
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load and execute Lua files. Note that while there are attempts at making this
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decently safe, we cannot guarantee safety.
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## Plugin structure
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Chatterino searches for plugins in the `Plugins` directory in the app data, right next to `Settings` and `Logs`.
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Each plugin should have its own directory.
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```
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Chatterino Plugins dir/
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└── plugin_name/
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├── init.lua
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└── info.json
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```
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`init.lua` will be the file loaded when the plugin is enabled. You may load other files using [`import` global function](#importfilename=).
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`info.json` contains metadata about the plugin, like its name, description,
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authors, homepage link, tags, version, license name. The version field **must**
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be [semver 2.0](https://semver.org/) compliant. The general idea of `info.json`
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will not change however the exact contents probably will, for example with
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permission system ideas.
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Example file:
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```json
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{
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"$schema": "https://raw.githubusercontent.com/Chatterino/chatterino2/master/docs/plugin-info.schema.json",
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"name": "Test plugin",
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"description": "This plugin is for testing stuff.",
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"authors": ["Mm2PL"],
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"homepage": "https://github.com/Chatterino/Chatterino2",
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"tags": ["test"],
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"version": "0.0.0",
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"license": "MIT"
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}
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```
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An example plugin is available at [https://github.com/Mm2PL/Chatterino-test-plugin](https://github.com/Mm2PL/Chatterino-test-plugin)
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## Plugins with Typescript
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If you prefer, you may use [TypescriptToLua](https://typescripttolua.github.io)
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to typecheck your plugins. There is a `chatterino.d.ts` file describing the API
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in this directory. However, this has several drawbacks like harder debugging at
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runtime.
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## API
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The following parts of the Lua standard library are loaded:
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- `_G` (most globals)
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- `table`
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- `string`
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- `math`
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- `utf8`
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The official manual for them is available [here](https://www.lua.org/manual/5.4/manual.html#6).
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### Chatterino API
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All Chatterino functions are exposed in a global table called `c2`. The following members are available:
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#### `log(level, args...)`
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Writes a message to the Chatterino log. The `level` argument should be a
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`LogLevel` member. All `args` should be convertible to a string with
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`tostring()`.
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Example:
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```lua
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c2.log(c2.LogLevel.Warning, "Hello, this should show up in the Chatterino log by default")
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c2.log(c2.LogLevel.Debug, "Hello world")
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-- Equivalent to doing qCDebug(chatterinoLua) << "[pluginDirectory:Plugin Name]" << "Hello, world"; from C++
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```
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#### `LogLevel` enum
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This table describes log levels available to Lua Plugins. The values behind the names may change, do not count on them. It has the following keys:
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- `Debug`
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- `Info`
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- `Warning`
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- `Critical`
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#### `register_command(name, handler)`
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Registers a new command called `name` which when executed will call `handler`.
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Returns `true` if everything went ok, `false` if there already exists another
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command with this name.
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Example:
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```lua
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function cmdWords(ctx)
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-- ctx contains:
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-- words - table of words supplied to the command including the trigger
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-- channel_name - name of the channel the command is being run in
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c2.system_msg(ctx.channel_name, "Words are: " .. table.concat(ctx.words, " "))
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end
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c2.register_command("/words", cmdWords)
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```
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Limitations/known issues:
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- Commands registered in functions, not in the global scope might not show up in the settings UI,
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rebuilding the window content caused by reloading another plugin will solve this.
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- Spaces in command names aren't handled very well (https://github.com/Chatterino/chatterino2/issues/1517).
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#### `send_msg(channel, text)`
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Sends a message to `channel` with the specified text. Also executes commands.
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Example:
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```lua
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function cmdShout(ctx)
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table.remove(ctx.words, 1)
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local output = table.concat(ctx.words, " ")
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c2.send_msg(ctx.channel_name, string.upper(output))
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end
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c2.register_command("/shout", cmdShout)
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```
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Limitations/Known issues:
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- It is possible to trigger your own Lua command with this causing a potentially infinite loop.
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#### `system_msg(channel, text)`
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Creates a system message and adds it to the twitch channel specified by
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`channel`. Returns `true` if everything went ok, `false` otherwise. It will
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throw an error if the number of arguments received doesn't match what it
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expects.
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Example:
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```lua
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local ok = c2.system_msg("pajlada", "test")
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if (not ok)
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-- channel not found
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end
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```
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### Changed globals
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#### `load(chunk [, chunkname [, mode [, env]]])`
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This function is only available if Chatterino is compiled in debug mode. It is meant for debugging with little exception.
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This function behaves really similarity to Lua's `load`, however it does not allow for bytecode to be executed.
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It achieves this by forcing all inputs to be encoded with `UTF-8`.
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See [official documentation](https://www.lua.org/manual/5.4/manual.html#pdf-load)
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#### `require(modname)`
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This is Lua's [`require()`](https://www.lua.org/manual/5.3/manual.html#pdf-require) function.
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However, the searcher and load configuration is notably different from the default:
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- Lua's built-in dynamic library searcher is removed,
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- `package.path` is not used, in its place are two searchers,
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- when `require()` is used, first a file relative to the currently executing
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file will be checked, then a file relative to the plugin directory,
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- binary chunks are never loaded
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As in normal Lua, dots are converted to the path separators (`'/'` on Linux and Mac, `'\'` on Windows).
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Example:
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```lua
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require("stuff") -- executes Plugins/name/stuff.lua or $(dirname $CURR_FILE)/stuff.lua
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require("dir.name") -- executes Plugins/name/dir/name.lua or $(dirname $CURR_FILE)/dir/name.lua
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require("binary") -- tried to load Plugins/name/binary.lua and errors because binary is not a text file
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```
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#### `print(Args...)`
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The `print` global function is equivalent to calling `c2.log(c2.LogLevel.Debug, Args...)`
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