2017-06-07 10:09:24 +02:00
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#pragma once
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2017-04-12 17:46:44 +02:00
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2018-08-11 22:23:06 +02:00
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#include "common/Aliases.hpp"
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2018-08-11 17:35:46 +02:00
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#include "common/Atomic.hpp"
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2021-05-14 13:14:43 +02:00
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#include "common/Channel.hpp"
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2018-08-02 14:23:27 +02:00
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#include "common/UniqueAccess.hpp"
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2018-06-26 14:09:39 +02:00
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#include "controllers/accounts/Account.hpp"
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2018-08-02 14:23:27 +02:00
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#include "messages/Emote.hpp"
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2018-06-26 14:09:39 +02:00
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#include "providers/twitch/TwitchUser.hpp"
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2021-07-11 11:12:49 +02:00
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#include "util/QStringHash.hpp"
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2018-05-12 20:34:13 +02:00
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2018-02-04 16:33:46 +01:00
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#include <QColor>
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2021-06-13 13:49:59 +02:00
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#include <QElapsedTimer>
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2017-04-12 17:46:44 +02:00
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#include <QString>
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Sort and force grouping of includes (#4172)
This change enforces strict include grouping using IncludeCategories
In addition to adding this to the .clang-format file and applying it in the tests/src and src directories, I also did the following small changes:
In ChatterSet.hpp, I changed lrucache to a <>include
In Irc2.hpp, I change common/SignalVector.hpp to a "project-include"
In AttachedWindow.cpp, NativeMessaging.cpp, WindowsHelper.hpp, BaseWindow.cpp, and StreamerMode.cpp, I disabled clang-format for the windows-includes
In WindowDescriptors.hpp, I added the missing vector include. It was previously not needed because the include was handled by another file that was previously included first.
clang-format minimum version has been bumped, so Ubuntu version used in the check-formatting job has been bumped to 22.04 (which is the latest LTS)
2022-11-27 19:32:53 +01:00
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#include <rapidjson/document.h>
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2017-04-12 17:46:44 +02:00
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2018-06-27 02:16:30 +02:00
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#include <functional>
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#include <mutex>
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2018-05-12 20:34:13 +02:00
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#include <set>
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2018-05-06 12:52:47 +02:00
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2017-04-14 17:52:22 +02:00
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namespace chatterino {
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2018-05-13 17:53:24 +02:00
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2018-06-26 17:06:17 +02:00
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class TwitchAccount : public Account
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2017-04-12 17:46:44 +02:00
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{
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public:
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2018-08-02 14:23:27 +02:00
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struct TwitchEmote {
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EmoteId id;
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EmoteName name;
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};
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struct EmoteSet {
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QString key;
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QString channelName;
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QString text;
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bool local{false};
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2018-08-02 14:23:27 +02:00
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std::vector<TwitchEmote> emotes;
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};
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struct TwitchAccountEmoteData {
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std::vector<std::shared_ptr<EmoteSet>> emoteSets;
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2021-07-11 11:12:49 +02:00
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// this EmoteMap should contain all emotes available globally
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// excluding locally available emotes, such as follower ones
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2018-08-02 14:23:27 +02:00
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EmoteMap emotes;
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};
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2018-08-06 21:17:03 +02:00
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TwitchAccount(const QString &username, const QString &oauthToken_,
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const QString &oauthClient_, const QString &_userID);
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2017-04-12 17:46:44 +02:00
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2018-05-06 12:52:47 +02:00
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virtual QString toString() const override;
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2018-02-05 15:11:50 +01:00
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const QString &getUserName() const;
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const QString &getOAuthToken() const;
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const QString &getOAuthClient() const;
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2017-09-23 19:23:10 +02:00
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const QString &getUserId() const;
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2018-08-11 17:35:46 +02:00
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QColor color();
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void setColor(QColor color);
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2017-12-26 11:59:26 +01:00
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// Attempts to update the users OAuth Client ID
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// Returns true if the value has changed, otherwise false
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bool setOAuthClient(const QString &newClientID);
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// Attempts to update the users OAuth Token
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// Returns true if the value has changed, otherwise false
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bool setOAuthToken(const QString &newOAuthToken);
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2017-12-19 15:09:54 +01:00
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2017-04-12 17:46:44 +02:00
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bool isAnon() const;
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void loadBlocks();
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void blockUser(QString userId, std::function<void()> onSuccess,
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std::function<void()> onFailure);
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void unblockUser(QString userId, std::function<void()> onSuccess,
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std::function<void()> onFailure);
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2018-08-06 21:17:03 +02:00
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2021-05-01 17:19:41 +02:00
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SharedAccessGuard<const std::set<QString>> accessBlockedUserIds() const;
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SharedAccessGuard<const std::set<TwitchUser>> accessBlocks() const;
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2018-05-12 20:34:13 +02:00
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2021-08-08 12:59:28 +02:00
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void loadEmotes(std::weak_ptr<Channel> weakChannel = {});
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2021-06-20 00:11:06 +02:00
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// loadUserstateEmotes loads emote sets that are part of the USERSTATE emote-sets key
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// this function makes sure not to load emote sets that have already been loaded
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void loadUserstateEmotes(std::weak_ptr<Channel> weakChannel = {});
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// setUserStateEmoteSets sets the emote sets that were parsed from the USERSTATE emote-sets key
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// Returns true if the newly inserted emote sets differ from the ones previously saved
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[[nodiscard]] bool setUserstateEmoteSets(QStringList newEmoteSets);
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SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
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SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
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accessLocalEmotes() const;
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2018-06-27 02:16:30 +02:00
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2019-01-20 14:45:59 +01:00
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// Automod actions
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void autoModAllow(const QString msgID, ChannelPtr channel);
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void autoModDeny(const QString msgID, ChannelPtr channel);
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2019-01-20 14:45:59 +01:00
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2017-04-12 17:46:44 +02:00
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private:
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2018-07-06 19:23:47 +02:00
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QString oauthClient_;
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QString oauthToken_;
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QString userName_;
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QString userId_;
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const bool isAnon_;
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2018-08-11 17:35:46 +02:00
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Atomic<QColor> color_;
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2018-07-06 19:23:47 +02:00
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mutable std::mutex ignoresMutex_;
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QStringList userstateEmoteSets_;
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UniqueAccess<std::set<TwitchUser>> ignores_;
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UniqueAccess<std::set<QString>> ignoresUserIds_;
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2018-08-02 14:23:27 +02:00
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// std::map<UserId, TwitchAccountEmoteData> emotes;
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UniqueAccess<TwitchAccountEmoteData> emotes_;
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UniqueAccess<std::unordered_map<QString, EmoteMap>> localEmotes_;
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};
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2018-03-31 13:44:15 +02:00
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2017-05-27 17:45:40 +02:00
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} // namespace chatterino
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