mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
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e257c76dc6
- fix variable viewer deselecting error - add array push/append - set spinbox value AFTER setting the range in descriptor renderer - add array pop node - add array size node - add array set at index node - add array insert node - prevent potential race condition in array pop Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/171 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
301 lines
9 KiB
GDScript
301 lines
9 KiB
GDScript
# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends VBoxContainer
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class_name VariableViewer
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const REMOVE_ICON = preload("res://graph_node_renderer/textures/remove-icon.svg")
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@onready var new_variable_button: Button = %NewVariableButton
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@onready var variable_tree: Tree = %VariableTree
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@onready var types_popup: PopupMenu = %TypesPopup
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var root: TreeItem
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var _old_name: String
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signal top_field_edited(old_name: String, new_name: String, new_value: Variant)
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signal top_field_removed(field_name: String)
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func _ready() -> void:
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variable_tree.set_column_title(0, "Name")
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variable_tree.set_column_title(1, "Value")
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variable_tree.set_column_title(2, "Type")
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variable_tree.set_column_expand(1, true)
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variable_tree.set_column_expand_ratio(0, 15)
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variable_tree.set_column_expand_ratio(1, 70)
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variable_tree.set_column_expand_ratio(2, 15)
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root = variable_tree.create_item()
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rebuild_variable_tree()
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variable_tree.item_activated.connect(edit_item)
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variable_tree.item_edited.connect(commit_item_change)
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variable_tree.nothing_selected.connect(
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func():
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var item := variable_tree.get_edited()
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if item == null:
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item = variable_tree.get_selected()
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if item != null:
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commit_item_change(item)
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#item.deselect(variable_tree.get_selected_column())
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for i in variable_tree.get_columns():
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item.deselect(i)
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)
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variable_tree.button_clicked.connect(_on_variable_tree_button_clicked)
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for i in DeckType.Types.size() - 1:
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types_popup.add_radio_check_item(DeckType.type_str(i))
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types_popup.id_pressed.connect(_on_types_popup_id_pressed)
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new_variable_button.pressed.connect(_on_new_variable_button_pressed)
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disable_new_button()
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func commit_item_change(item: TreeItem = variable_tree.get_edited()) -> void:
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var new_name := item.get_text(0)
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var new_value
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var type: DeckType.Types = item.get_metadata(2)
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match type:
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DeckType.Types.STRING:
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new_value = item.get_text(1)
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DeckType.Types.BOOL:
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new_value = item.is_checked(1)
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DeckType.Types.NUMERIC:
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new_value = item.get_range(1)
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_:
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new_value = item.get_meta(&"value")
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if not item.has_meta(&"container"):
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top_field_edited.emit(_old_name, new_name, new_value)
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else:
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var container = item.get_meta(&"container")
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# array
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if item.get_meta(&"indexed", false):
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var index := item.get_index()
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(container as Array)[index] = new_value
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# dictionary
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else:
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var key := new_name
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(container as Dictionary).erase(_old_name)
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(container as Dictionary)[key] = new_value
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set_item_value(item, new_value)
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func edit_item() -> void:
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var column := variable_tree.get_selected_column()
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var item := variable_tree.get_selected()
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# do nothing if this is an array and user is trying to edit index
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# (TODO: proper reordering)
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if column == 0 and item.get_meta(&"indexed"):
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return
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if column < 2:
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var value = item.get_meta(&"value")
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if column == 1 and (value is Array or value is Dictionary):
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item.collapsed = not item.collapsed
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return
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_old_name = item.get_text(0)
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variable_tree.edit_selected(true)
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elif column == 2:
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var pos := get_global_mouse_position()
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var r := Rect2i(Vector2i(pos), Vector2i(0, 100))
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for i in types_popup.get_item_count():
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types_popup.set_item_checked(i, false)
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types_popup.set_item_checked(item.get_metadata(2), true)
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types_popup.popup(r)
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func rebuild_variable_tree(data: Dictionary = {}) -> void:
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#variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree
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for i in root.get_children():
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i.free()
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for i in data:
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add_item(i, data[i])
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func add_item(item_name: String, item_value: Variant, parent: TreeItem = root, container: Variant = null, indexed: bool = false) -> TreeItem:
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# the container parameter is -1 instead of null because Object#get_meta() logs an error
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# if the default parameter is null
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var item := variable_tree.create_item(parent)
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item.set_text(0, item_name)
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# TODO: proper null handling
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var value_type := typeof(item_value)
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var type: DeckType.Types
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if value_type == TYPE_NIL:
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type = DeckType.Types.STRING
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item_value = "<nothing>"
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else:
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type = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(item_value)]
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item.set_meta(&"container", container)
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item.set_meta(&"indexed", indexed)
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set_item_value(item, item_value)
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item.set_text(2, DeckType.type_str(type))
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item.set_metadata(2, type)
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if item_value is Dictionary:
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for i in item_value:
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add_item(i, item_value[i], item, item_value)
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if item_value is Array:
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for i in (item_value as Array).size():
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add_item(str(i), item_value[i], item, item_value, true)
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#item.collapsed = true
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item.add_button(2, REMOVE_ICON)
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return item
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func set_item_value(item: TreeItem, value: Variant) -> void:
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item.set_meta(&"value", value)
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(value)]
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match type:
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DeckType.Types.NUMERIC:
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item.set_cell_mode(1, TreeItem.CELL_MODE_RANGE)
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item.set_range_config(1, -9999, 9999, 0.0001)
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item.set_range(1, value)
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DeckType.Types.BOOL:
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item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
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item.set_checked(1, value)
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_:
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item.set_cell_mode(1, TreeItem.CELL_MODE_STRING)
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item.set_text(1, str(value))
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if item.has_meta(&"container"):
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var container = item.get_meta(&"container")
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if container is Array:
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var index := item.get_index()
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container[index] = value
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else:
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var key := item.get_text(0)
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container[key] = value
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if item.get_parent() != root:
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refresh_item_value(item.get_parent())
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func refresh_item_value(item: TreeItem) -> void:
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var value = item.get_meta(&"value")
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(value)]
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match type:
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DeckType.Types.NUMERIC:
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item.set_cell_mode(1, TreeItem.CELL_MODE_RANGE)
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item.set_range_config(1, -9999, 9999, 0.0001)
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item.set_range(1, value)
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DeckType.Types.BOOL:
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item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
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item.set_checked(1, value)
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_:
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item.set_cell_mode(1, TreeItem.CELL_MODE_STRING)
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item.set_text(1, str(value))
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func _on_variable_tree_button_clicked(item: TreeItem, _column: int, _id: int, mouse_button_index: int) -> void:
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if mouse_button_index != MOUSE_BUTTON_LEFT:
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return
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# we only have a delete button for now, so assume it is what's clicked
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if not item.has_meta(&"container"):
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var key := item.get_text(0)
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top_field_removed.emit(key)
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item.free()
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else:
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var container = item.get_meta(&"container")
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var parent := item.get_parent()
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# array
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if item.get_meta(&"indexed", false):
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var index := item.get_index()
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(container as Array).remove_at(index)
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item.free()
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# go through the array and reset the index strings
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for i in (container as Array).size():
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parent.get_child(i).set_text(0, str(i))
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# dictionary
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else:
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(container as Dictionary).erase(item.get_text(0))
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item.free()
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refresh_item_value(parent)
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func _on_types_popup_id_pressed(id: int) -> void:
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var current_item := variable_tree.get_selected()
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if current_item.get_metadata(2) == id:
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return
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current_item.set_metadata(2, id)
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var new_value: Variant
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match id as DeckType.Types:
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DeckType.Types.BOOL, DeckType.Types.STRING, DeckType.Types.NUMERIC:
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# simple types that can generally be converted between each other
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var target_type: Variant.Type = DeckType.GODOT_TYPES_MAP[id]
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new_value = type_convert(current_item.get_meta(&"value"), target_type)
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DeckType.Types.ARRAY:
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new_value = []
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for i in current_item.get_children():
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i.free()
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DeckType.Types.DICTIONARY:
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new_value = {}
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for i in current_item.get_children():
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i.free()
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set_item_value(current_item, new_value)
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current_item.set_text(2, DeckType.type_str(id))
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if not current_item.has_meta(&"container"):
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var field_name := current_item.get_text(0)
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top_field_edited.emit(field_name, field_name, new_value)
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func _on_new_variable_button_pressed() -> void:
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var selected := variable_tree.get_selected()
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# TODO: UX impr. - if selected is part of a container, add to that container instead
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# (but if selected is a container, prioritize adding to that)
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if selected == null or not (selected.get_meta(&"value") is Array or selected.get_meta(&"value") is Dictionary):
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# top field
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var var_name := "new_variable%s" % variable_tree.get_root().get_child_count()
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var new_item := add_item(var_name, "")
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top_field_edited.emit(var_name, var_name, "")
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new_item.select(0)
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else:
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var container = selected.get_meta(&"value")
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if container is Dictionary:
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var var_name := "new_key%s" % (container as Dictionary).size()
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var new_item := add_item(var_name, "", selected, container)
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new_item.select(0)
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container[var_name] = ""
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else:
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var index := (container as Array).size()
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(container as Array).append("")
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var new_item := add_item(str(index), "", selected, container, true)
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new_item.select(0)
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refresh_item_value(selected)
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func enable_new_button() -> void:
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new_variable_button.disabled = false
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new_variable_button.tooltip_text = ""
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func disable_new_button() -> void:
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new_variable_button.disabled = true
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new_variable_button.tooltip_text = "There is no deck open, so you can not create a new variable.\nOpen a deck first."
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