add array operation nodes (#171)

- fix variable viewer deselecting error
- add array push/append
- set spinbox value AFTER setting the range in descriptor renderer
- add array pop node
- add array size node
- add array set at index node
- add array insert node
- prevent potential race condition in array pop

Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/171
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
This commit is contained in:
Lera Elvoé 2024-07-28 09:30:53 +00:00 committed by yagich
parent 84bc201fdd
commit e257c76dc6
7 changed files with 339 additions and 4 deletions

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@ -0,0 +1,80 @@
# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
enum InputPorts {
ARRAY,
INDEX,
VALUE,
INSERT,
}
func _init() -> void:
name = "Array Insert At"
node_type = "array_insert"
description = "Insert a value into an array."
add_input_port(
DeckType.Types.ARRAY,
"Array",
"",
)
add_input_port(
DeckType.Types.NUMERIC,
"Index",
"spinbox:unbounded",
)
add_input_port(
DeckType.Types.ANY,
"Value",
"",
)
add_input_port(
DeckType.Types.ANY,
"Insert",
"button",
Port.UsageType.TRIGGER,
).button_pressed.connect(_receive.bind(InputPorts.INSERT, null))
add_output_port(
DeckType.Types.ARRAY,
"Array",
"",
Port.UsageType.TRIGGER,
)
func _receive(to_input_port: int, data: Variant) -> void:
var array: Array
var value: Variant
var index: int
match to_input_port:
InputPorts.ARRAY:
array = data
index = int(await resolve_input_port_value_async(InputPorts.INDEX))
value = await resolve_input_port_value_async(InputPorts.VALUE)
InputPorts.INDEX:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = int(DeckType.convert_value(data, DeckType.Types.NUMERIC))
value = await resolve_input_port_value_async(InputPorts.VALUE)
InputPorts.VALUE:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = int(await resolve_input_port_value_async(InputPorts.INDEX))
value = data
InputPorts.INSERT:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = int(await resolve_input_port_value_async(InputPorts.INDEX))
value = await resolve_input_port_value_async(InputPorts.VALUE)
var err := array.insert(index, value)
if err != OK:
DeckHolder.logger.log_node("Array insert: Couldn't insert: %s." % error_string(err), Logger.LogType.ERROR)
return
send(0, array)

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@ -0,0 +1,75 @@
# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
enum InputPorts {
ARRAY,
INDEX,
POP,
}
func _init() -> void:
name = "Array Pop Element"
node_type = "array_pop"
description = "Removes an element from an array and returns it. A negative index will remove from the end."
aliases = ["remove", "erase"]
add_input_port(
DeckType.Types.ARRAY,
"Array",
)
add_input_port(
DeckType.Types.NUMERIC,
"Element index",
"spinbox:unbounded:1",
).set_value(-1)
add_input_port(
DeckType.Types.ANY,
"Pop",
"button",
Port.UsageType.TRIGGER,
).button_pressed.connect(_receive.bind(InputPorts.POP, null))
add_output_port(
DeckType.Types.ARRAY,
"Array",
"",
Port.UsageType.TRIGGER,
)
add_output_port(
DeckType.Types.ANY,
"Removed element",
"",
Port.UsageType.TRIGGER,
)
func _pop(array: Array, index: int) -> Variant:
return array.pop_at(index)
func _receive(to_input_port: int, data: Variant) -> void:
var array: Array
var index: int
match to_input_port:
InputPorts.ARRAY:
array = data
index = await resolve_input_port_value_async(InputPorts.INDEX)
InputPorts.INDEX:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = data
InputPorts.POP:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = await resolve_input_port_value_async(InputPorts.INDEX)
var send_id := UUID.v4()
var value = _pop(array, index)
send(0, array, send_id)
send(1, value, send_id)

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@ -0,0 +1,65 @@
# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
enum InputPorts {
ARRAY,
VALUE,
APPEND,
}
func _init() -> void:
name = "Array Append Element"
node_type = "array_push"
description = "Inserts an element at the end of an array."
aliases = ["push"]
add_input_port(
DeckType.Types.ARRAY,
"Array",
)
add_input_port(
DeckType.Types.ANY,
"Value",
"field",
)
add_input_port(
DeckType.Types.ANY,
"Append",
"button",
Port.UsageType.TRIGGER,
).button_pressed.connect(_receive.bind(InputPorts.APPEND, null))
add_output_port(
DeckType.Types.ARRAY,
"Array",
"",
Port.UsageType.TRIGGER,
)
func _do(array: Array, element: Variant) -> Array:
array.append(element)
return array
func _receive(to_input_port: int, data: Variant) -> void:
var array: Array
var element: Variant
match to_input_port:
InputPorts.ARRAY:
array = data
element = await resolve_input_port_value_async(InputPorts.VALUE)
InputPorts.VALUE:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
element = data
InputPorts.APPEND:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
element = await resolve_input_port_value_async(InputPorts.VALUE)
send(0, _do(array, element))

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@ -0,0 +1,80 @@
# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
enum InputPorts {
ARRAY,
INDEX,
VALUE,
SET,
}
func _init() -> void:
name = "Array Set At"
node_type = "array_set"
description = "Sets the value at an index in an array."
add_input_port(
DeckType.Types.ARRAY,
"Array",
"",
)
add_input_port(
DeckType.Types.NUMERIC,
"Index",
"spinbox:unbounded",
)
add_input_port(
DeckType.Types.ANY,
"Value",
"",
)
add_input_port(
DeckType.Types.ANY,
"Set",
"button",
Port.UsageType.TRIGGER,
).button_pressed.connect(_receive.bind(InputPorts.SET, null))
add_output_port(
DeckType.Types.ARRAY,
"Array",
"",
Port.UsageType.TRIGGER,
)
func _receive(to_input_port: int, data: Variant) -> void:
var array: Array
var value: Variant
var index: int
match to_input_port:
InputPorts.ARRAY:
array = data
index = int(await resolve_input_port_value_async(InputPorts.INDEX))
value = await resolve_input_port_value_async(InputPorts.VALUE)
InputPorts.INDEX:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = int(DeckType.convert_value(data, DeckType.Types.NUMERIC))
value = await resolve_input_port_value_async(InputPorts.VALUE)
InputPorts.VALUE:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = int(await resolve_input_port_value_async(InputPorts.INDEX))
value = data
InputPorts.SET:
array = await resolve_input_port_value_async(InputPorts.ARRAY)
index = int(await resolve_input_port_value_async(InputPorts.INDEX))
value = await resolve_input_port_value_async(InputPorts.VALUE)
if index >= array.size():
DeckHolder.logger.log_node("Array set: Index is too big.", Logger.LogType.ERROR)
return
array[index] = value
send(0, array)

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@ -0,0 +1,32 @@
# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends DeckNode
func _init() -> void:
name = "Array Size"
node_type = "array_size"
description = "Returns the size of an array."
aliases = ["length"]
add_input_port(
DeckType.Types.ARRAY,
"Array",
)
add_output_port(
DeckType.Types.NUMERIC,
"Size",
)
func _value_request(_on_output_port: int) -> Variant:
var array: Array = await resolve_input_port_value_async(0)
return array.size()
func _receive(_to_input_port: int, data: Variant) -> void:
var array: Array = DeckType.convert_value(data, DeckType.Types.ARRAY)
send(0, array.size())

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@ -8,10 +8,8 @@ extends DescriptorContainer
func _setup(port: Port, node: DeckNode) -> void:
spin_box.tooltip_text = port.label
if port.value != null:
spin_box.value = float(port.value)
if "unbounded" in descriptor:
spin_box.max_value = 99999
spin_box.allow_greater = true
spin_box.allow_lesser = true
if descriptor.size() > 2:
@ -24,6 +22,9 @@ func _setup(port: Port, node: DeckNode) -> void:
spin_box.max_value = float(descriptor[2])
if descriptor.size() > 3:
spin_box.step = float(descriptor[3])
if port.value != null:
spin_box.value = float(port.value)
port.value_callback = spin_box.get_value
spin_box.value_changed.connect(port.set_value)
spin_box.editable = not node._belonging_to.is_library

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@ -39,7 +39,9 @@ func _ready() -> void:
if item != null:
commit_item_change(item)
item.deselect(variable_tree.get_selected_column())
#item.deselect(variable_tree.get_selected_column())
for i in variable_tree.get_columns():
item.deselect(i)
)
variable_tree.button_clicked.connect(_on_variable_tree_button_clicked)