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https://codeberg.org/StreamGraph/StreamGraph.git
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81 lines
2.7 KiB
GDScript
81 lines
2.7 KiB
GDScript
extends GraphEdit
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const NODE_SCENE := preload("res://graph_node_renderer/deck_node_renderer_graph_node.tscn")
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var deck: Deck = Deck.new()
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var button_node = preload("res://classes/deck/nodes/button.gd")
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var print_node = preload("res://classes/deck/nodes/print.gd")
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var get_var_node = preload("res://classes/deck/nodes/get_deck_var.gd")
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var set_var_node = preload("res://classes/deck/nodes/set_deck_var.gd")
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func _ready() -> void:
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var add_button := Button.new()
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add_button.text = "Button"
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var add_print := Button.new()
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add_print.text = "Print"
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var get_var := Button.new()
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get_var.text = "Get Var"
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var set_var := Button.new()
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set_var.text = "Set Var"
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get_zoom_hbox().add_child(add_button)
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get_zoom_hbox().add_child(add_print)
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get_zoom_hbox().add_child(get_var)
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get_zoom_hbox().add_child(set_var)
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add_button.pressed.connect(
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func():
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var node := deck.add_node(button_node)
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var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
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node_renderer.node = node
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add_child(node_renderer)
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)
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add_print.pressed.connect(
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func():
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var node := deck.add_node(print_node)
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var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
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node_renderer.node = node
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add_child(node_renderer)
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)
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get_var.pressed.connect(
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func():
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var node := deck.add_node(get_var_node)
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var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
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node_renderer.node = node
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add_child(node_renderer)
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)
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set_var.pressed.connect(
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func():
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var node := deck.add_node(set_var_node)
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var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
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node_renderer.node = node
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add_child(node_renderer)
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)
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connection_request.connect(attempt_connection)
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disconnection_request.connect(attempt_disconnect)
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func attempt_connection(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void:
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var from_node: DeckNode = get_node(NodePath(from_node_name)).node
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var to_node: DeckNode = get_node(NodePath(to_node_name)).node
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var from_output := from_node.get_global_port_idx_from_output(from_port)
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var to_input := to_node.get_global_port_idx_from_input(to_port)
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if deck.connect_nodes(from_node, to_node, from_output, to_input):
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connect_node(from_node_name, from_port, to_node_name, to_port)
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func attempt_disconnect(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void:
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var from_node: DeckNode = get_node(NodePath(from_node_name)).node
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var to_node: DeckNode = get_node(NodePath(to_node_name)).node
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var from_output := from_node.get_global_port_idx_from_output(from_port)
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var to_input := to_node.get_global_port_idx_from_input(to_port)
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deck.disconnect_nodes(from_node, to_node, from_output, to_input)
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disconnect_node(from_node_name, from_port, to_node_name, to_port)
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