extends GraphEdit const NODE_SCENE := preload("res://graph_node_renderer/deck_node_renderer_graph_node.tscn") var deck: Deck = Deck.new() var button_node = preload("res://classes/deck/nodes/button.gd") var print_node = preload("res://classes/deck/nodes/print.gd") var get_var_node = preload("res://classes/deck/nodes/get_deck_var.gd") var set_var_node = preload("res://classes/deck/nodes/set_deck_var.gd") func _ready() -> void: var add_button := Button.new() add_button.text = "Button" var add_print := Button.new() add_print.text = "Print" var get_var := Button.new() get_var.text = "Get Var" var set_var := Button.new() set_var.text = "Set Var" get_zoom_hbox().add_child(add_button) get_zoom_hbox().add_child(add_print) get_zoom_hbox().add_child(get_var) get_zoom_hbox().add_child(set_var) add_button.pressed.connect( func(): var node := deck.add_node(button_node) var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate() node_renderer.node = node add_child(node_renderer) ) add_print.pressed.connect( func(): var node := deck.add_node(print_node) var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate() node_renderer.node = node add_child(node_renderer) ) get_var.pressed.connect( func(): var node := deck.add_node(get_var_node) var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate() node_renderer.node = node add_child(node_renderer) ) set_var.pressed.connect( func(): var node := deck.add_node(set_var_node) var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate() node_renderer.node = node add_child(node_renderer) ) connection_request.connect(attempt_connection) disconnection_request.connect(attempt_disconnect) func attempt_connection(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void: var from_node: DeckNode = get_node(NodePath(from_node_name)).node var to_node: DeckNode = get_node(NodePath(to_node_name)).node var from_output := from_node.get_global_port_idx_from_output(from_port) var to_input := to_node.get_global_port_idx_from_input(to_port) if deck.connect_nodes(from_node, to_node, from_output, to_input): connect_node(from_node_name, from_port, to_node_name, to_port) func attempt_disconnect(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void: var from_node: DeckNode = get_node(NodePath(from_node_name)).node var to_node: DeckNode = get_node(NodePath(to_node_name)).node var from_output := from_node.get_global_port_idx_from_output(from_port) var to_input := to_node.get_global_port_idx_from_input(to_port) deck.disconnect_nodes(from_node, to_node, from_output, to_input) disconnect_node(from_node_name, from_port, to_node_name, to_port)