miggor-StreamGraph/classes/deck/nodes/group_input_node.gd
2023-12-08 12:54:56 +03:00

73 lines
1.7 KiB
GDScript

extends DeckNode
var output_count: int:
get:
return get_all_ports().size() - 1
var group_node: DeckNode
func _init() -> void:
name = "Group input"
node_type = "group_input"
props_to_serialize = [&"output_count"]
appears_in_search = false
add_output_port(
DeckType.Types.ANY,
"Input 0"
)
outgoing_connection_added.connect(_on_outgoing_connection_added)
outgoing_connection_removed.connect(_on_outgoing_connection_removed)
func _on_outgoing_connection_added(port_idx: int) -> void:
if port_idx + 1 < get_all_ports().size():
return
add_output_port(
DeckType.Types.ANY,
"Input %s" % (get_all_ports().size())
)
func _on_outgoing_connection_removed(port_idx: int) -> void:
var last_connected_port := 0
for port: int in outgoing_connections.keys().slice(1):
if !(outgoing_connections[port] as Array).is_empty():
last_connected_port = port
prints("l:", last_connected_port, "p:", port_idx)
if port_idx < last_connected_port:
return
var s := get_all_ports().slice(0, last_connected_port + 2)
ports.assign(s)
ports_updated.emit()
func _pre_connection() -> void:
for i in output_count + 1:
add_output_port(
DeckType.Types.ANY,
"Input %s" % (i + 1)
)
func _post_load() -> void:
# ensure we have enough ports after connections
var last_connected_port := 0
for port: int in outgoing_connections:
last_connected_port = port if outgoing_connections.has(port) else last_connected_port
if ports.size() <= last_connected_port:
for i in last_connected_port:
add_output_port(
DeckType.Types.ANY,
"Input %s" % get_output_ports().size()
)
func _value_request(from_port: int) -> Variant:
return group_node.request_value(group_node.get_input_ports()[from_port].index_of_type)