add group instancing

This commit is contained in:
Lera Elvoé 2023-12-06 13:16:38 +03:00
parent c071e4d644
commit 0d6f3169f1
No known key found for this signature in database
6 changed files with 165 additions and 57 deletions

View file

@ -16,11 +16,13 @@ var save_path: String = ""
var is_group: bool = false
## List of groups belonging to this deck, in the format of[br]
## [code]Dictionary[String -> Deck.id, Deck][/code]
var groups: Dictionary = {}
## A unique identifier for this deck.
#var groups: Dictionary = {}
## A unique identifier for this deck, or an ID for the group this deck represents.
var id: String = ""
## If this is a group, this is the local ID of this instance of the group.
var instance_id: String = ""
## The parent deck of this deck, if this is a group.
var _belonging_to: Deck # for groups
#var _belonging_to: Deck # for groups
## The ID of this group's input node. Used only if [member is_group] is [code]true[/code].
var group_input_node: String
## The ID of this group's input node. Used only if [member is_group] is [code]true[/code].
@ -28,7 +30,7 @@ var group_output_node: String
## The ID of the group node this group is represented by, contained in this deck's parent deck.
## Used only if [member is_group] is [code]true[/code].
## @experimental
var group_node: String
#var group_node: String
## Emitted when a node has been added to this deck.
signal node_added(node: DeckNode)
@ -107,6 +109,9 @@ func remove_node(uuid: String, remove_connections: bool = false) -> void:
if node == null:
return
if node.node_type == "group_node":
DeckHolder.close_group_instance(node.group_id, node.group_instance_id)
if remove_connections:
var outgoing_connections := node.outgoing_connections.duplicate(true)
@ -138,20 +143,16 @@ func group_nodes(nodes_to_group: Array) -> Deck:
return x._id
)
var group := Deck.new()
group.is_group = true
group._belonging_to = self
var group_id := UUID.v4()
group.id = group_id
var group := DeckHolder.add_empty_group()
var midpoint := Vector2()
for node: DeckNode in nodes_to_group:
if node.node_type == "group_node": # for recursive grouping
var _group_id: String = node.group_id
var _group: Deck = groups[_group_id]
groups.erase(_group)
group.groups[_group_id] = _group
_group._belonging_to = group
#if node.node_type == "group_node": # for recursive grouping
#var _group_id: String = node.group_id
#var _group: Deck = groups[_group_id]
#groups.erase(_group)
#group.groups[_group_id] = _group
#_group._belonging_to = group
var outgoing_connections := node.outgoing_connections.duplicate(true)
@ -175,29 +176,32 @@ func group_nodes(nodes_to_group: Array) -> Deck:
midpoint /= nodes_to_group.size()
var _group_node := add_node_type("group_node")
_group_node.group_id = group_id
_group_node.group_id = group.id
_group_node.group_instance_id = group.instance_id
_group_node.position.x = midpoint.x
_group_node.position.y = midpoint.y
_group_node.position_updated.emit(_group_node.position)
group.group_node = _group_node._id
#group.group_node = _group_node._id
var input_node := group.add_node_type("group_input")
var output_node := group.add_node_type("group_output")
group.group_input_node = input_node._id
group.group_output_node = output_node._id
_group_node.input_node = input_node
_group_node.output_node = output_node
_group_node.setup_connections()
input_node.group_node = _group_node
output_node.group_node = _group_node
groups[group_id] = group
_group_node.input_node_id = input_node._id
_group_node.output_node_id = output_node._id
#_group_node.setup_connections()
_group_node.init_io()
return group
## Get a group belonging to this deck by its ID.
func get_group(uuid: String) -> Deck:
return groups.get(uuid)
#func get_group(uuid: String) -> Deck:
#return groups.get(uuid)
func copy_nodes(nodes_to_copy: Array[String]) -> Dictionary:
@ -276,6 +280,14 @@ func paste_nodes_from_dict(nodes: Dictionary, position: Vector2 = Vector2()) ->
nodes.nodes[node_id].incoming_connections = incoming_connections_res
var node := DeckNode.from_dict(nodes.nodes[node_id])
if node.node_type == "group_node":
var group := DeckHolder.make_new_group_instance(node.group_id)
node.group_instance_id = group.instance_id
group.get_node(group.group_input_node).group_node = node
group.get_node(group.group_output_node).group_node = node
node.input_node = group.get_node(group.group_input_node)
node.output_node = group.get_node(group.group_output_node)
node.init_io()
add_node_inst(node, ids_map[node_id])
@ -298,7 +310,7 @@ func send_event(event_name: StringName, event_data: Dictionary = {}) -> void:
## Returns a [Dictionary] representation of this deck.
func to_dict(with_meta: bool = true) -> Dictionary:
func to_dict(with_meta: bool = true, group_ids: Array = []) -> Dictionary:
var inner := {
"nodes": {},
"variable_stack": variable_stack,
@ -306,14 +318,18 @@ func to_dict(with_meta: bool = true) -> Dictionary:
"groups": {}
}
for node_id in nodes.keys():
for node_id: String in nodes.keys():
inner["nodes"][node_id] = nodes[node_id].to_dict(with_meta)
if (nodes[node_id] as DeckNode).node_type == "group_node":
if !(nodes[node_id].group_id in group_ids):
inner["groups"][nodes[node_id].group_id] = DeckHolder.get_deck(nodes[node_id].group_id).to_dict(with_meta, group_ids)
group_ids.append(nodes[node_id].group_id)
for group_id in groups.keys():
inner["groups"][group_id] = groups[group_id].to_dict(with_meta)
#for group_id in groups.keys():
#inner["groups"][group_id] = groups[group_id].to_dict(with_meta)
if is_group:
inner["group_node"] = group_node
inner["instance_id"] = instance_id
inner["group_input_node"] = group_input_node
inner["group_output_node"] = group_output_node
@ -344,14 +360,27 @@ static func from_dict(data: Dictionary, path: String = "") -> Deck:
var groups_data: Dictionary = data.deck.groups as Dictionary
for group_id: String in groups_data:
var group := Deck.from_dict(groups_data[group_id])
group._belonging_to = deck
group.is_group = true
deck.groups[group_id] = group
group.group_node = groups_data[group_id]["deck"]["group_node"]
group.group_input_node = groups_data[group_id]["deck"]["group_input_node"]
group.group_output_node = groups_data[group_id]["deck"]["group_output_node"]
deck.get_node(group.group_node).init_io()
for node_id: String in deck.nodes:
var node := deck.get_node(node_id)
if node.node_type != "group_node":
continue
var group_id: String = node.group_id
var group_instance_id: String = node.group_instance_id
var group_data: Dictionary = groups_data[group_id]
var group := DeckHolder.add_group_from_dict(group_data, group_id, group_instance_id)
group.get_node(group.group_input_node).group_node = node
group.get_node(group.group_output_node).group_node = node
node.init_io()
#for group_id: String in groups_data:
#var group := Deck.from_dict(groups_data[group_id])
#group._belonging_to = deck
#group.is_group = true
#deck.groups[group_id] = group
#group.group_node = groups_data[group_id]["deck"]["group_node"]
#group.group_input_node = groups_data[group_id]["deck"]["group_input_node"]
#group.group_output_node = groups_data[group_id]["deck"]["group_output_node"]
#deck.get_node(group.group_node).init_io()
return deck

View file

@ -3,14 +3,15 @@ class_name DeckHolder
## A static class holding references to all decks opened in the current session.
## List of decks opened this session.
static var decks: Array[Deck]
#static var decks: Array[Deck]
static var decks: Dictionary # Dictionary[String -> id, (Deck|Dictionary[String -> instance_id, Deck])]
## Returns a new empty deck and assigns a new random ID to it.
static func add_empty_deck() -> Deck:
var deck := Deck.new()
DeckHolder.decks.append(deck)
var uuid := UUID.v4()
decks[uuid] = deck
deck.id = uuid
return deck
@ -21,17 +22,81 @@ static func open_deck_from_file(path: String) -> Deck:
if f.get_error() != OK:
return null
var deck := Deck.from_dict(JSON.parse_string(f.get_as_text()), path)
DeckHolder.decks.append(deck)
var deck := open_deck_from_dict(JSON.parse_string(f.get_as_text()), path)
return deck
static func open_deck_from_dict(data: Dictionary, path := "") -> Deck:
var deck := Deck.from_dict(data, path)
decks[deck.id] = deck
return deck
static func add_group_from_dict(data: Dictionary, deck_id: String, instance_id: String) -> Deck:
var group := Deck.from_dict(data)
group.instance_id = instance_id
group.is_group = true
group.group_input_node = data.deck.group_input_node
group.group_output_node = data.deck.group_output_node
var instances: Dictionary = decks.get(deck_id, {})
instances[instance_id] = group
decks[deck_id] = instances
return group
static func make_new_group_instance(group_id: String) -> Deck:
var group := get_deck(group_id)
var data := group.to_dict()
return add_group_from_dict(data, group_id, UUID.v4())
static func add_empty_group() -> Deck:
var group := Deck.new()
group.is_group = true
group.id = UUID.v4()
group.instance_id = UUID.v4()
decks[group.id] = {group.instance_id: group}
return group
static func get_deck(id: String) -> Deck:
if !decks.has(id):
return null
if !(decks[id] is Dictionary):
return decks[id]
else:
return (decks[id] as Dictionary).values()[0]
static func get_group_instance(group_id: String, instance_id: String) -> Deck:
if !decks.has(group_id):
return null
if decks[group_id] is Dictionary:
return (decks[group_id] as Dictionary).get(instance_id)
else:
return null
static func close_group_instance(group_id: String, instance_id: String) -> void:
var group_instances: Dictionary = decks.get(group_id, {}) as Dictionary
group_instances.erase(instance_id)
if group_instances.is_empty():
decks.erase(group_id)
## Unloads a deck.
static func close_deck(deck: Deck) -> void:
DeckHolder.decks.erase(deck)
static func close_deck(deck_id: String) -> void:
if decks.get(deck_id) is Deck:
decks.erase(deck_id)
static func send_event(event_name: StringName, event_data: Dictionary = {}) -> void:
for deck in decks:
deck.send_event(event_name, event_data)
for deck_id: String in decks:
if decks[deck_id] is Deck:
(decks[deck_id] as Deck).send_event(event_name, event_data)
else:
for deck_instance_id: String in decks[deck_id]:
(decks[deck_id][deck_instance_id] as Deck).send_event(event_name, event_data)

View file

@ -4,6 +4,8 @@ var output_count: int:
get:
return get_all_ports().size() - 1
var group_node: DeckNode
func _init() -> void:
name = "Group input"
@ -68,5 +70,4 @@ func _post_load() -> void:
func _value_request(from_port: int) -> Variant:
var group_node := _belonging_to._belonging_to.get_node(_belonging_to.group_node)
return group_node.request_value(group_node.get_input_ports()[from_port].index_of_type)

View file

@ -1,16 +1,20 @@
extends DeckNode
var group_id: String
var group_instance_id: String
var input_node: DeckNode
var output_node: DeckNode
var input_node_id: String
var output_node_id: String
var extra_ports: Array
func _init() -> void:
name = "Group"
node_type = "group_node"
props_to_serialize = [&"group_id", &"extra_ports"]
props_to_serialize = [&"group_id", &"group_instance_id", &"extra_ports", &"input_node_id", &"output_node_id"]
appears_in_search = false
@ -24,10 +28,16 @@ func _pre_connection() -> void:
func init_io() -> void:
var group: Deck = _belonging_to.groups.get(group_id) as Deck
#var group: Deck = _belonging_to.groups.get(group_id) as Deck
var group := DeckHolder.get_group_instance(group_id, group_instance_id)
if !group:
return
if input_node && input_node.ports_updated.is_connected(recalculate_ports):
input_node.ports_updated.disconnect(recalculate_ports)
if output_node && output_node.ports_updated.is_connected(recalculate_ports):
output_node.ports_updated.disconnect(recalculate_ports)
input_node = group.get_node(group.group_input_node)
output_node = group.get_node(group.group_output_node)

View file

@ -4,6 +4,8 @@ var input_count: int:
get:
return get_all_ports().size() - 1
var group_node: DeckNode
func _init() -> void:
name = "Group output"
@ -69,5 +71,4 @@ func _post_load() -> void:
func _receive(to_input_port: int, data: Variant, extra_data: Array = []) -> void:
var group_node := _belonging_to._belonging_to.get_node(_belonging_to.group_node)
group_node.send(group_node.get_output_ports()[to_input_port].index_of_type, data, extra_data)

View file

@ -89,8 +89,8 @@ func add_empty_deck() -> void:
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "Deck %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck)
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested.bind(deck))
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck.id)
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
## Closes the current tab in [member tab_container]
func close_current_tab() -> void:
@ -135,8 +135,9 @@ func _on_file_dialog_open_files(paths: PackedStringArray) -> void:
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "Deck %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck.id)
inst.initialize_from_deck()
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested.bind(deck))
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
## Gets the currently active [Deck] from [member tab_container]
func get_active_deck() -> Deck:
@ -165,14 +166,15 @@ func disconnect_file_dialog_signals() -> void:
## Connected to [signal DeckRenderGraphEdit.group_entered_request] to allow entering
## groups based off the given [param group_id] and [param deck]. As well as adding
## a corresponding tab to [member tab_container]
func _on_deck_renderer_group_enter_requested(group_id: String, deck: Deck) -> void:
var group_deck := deck.get_group(group_id)
func _on_deck_renderer_group_enter_requested(group_id: String) -> void:
#var group_deck := deck.get_group(group_id)
var group_deck := DeckHolder.get_deck(group_id)
var deck_renderer: DeckRendererGraphEdit = DECK_SCENE.instantiate()
deck_renderer.deck = group_deck
deck_renderer.initialize_from_deck()
tab_container.add_content(deck_renderer, "Group %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), group_deck)
deck_renderer.group_enter_requested.connect(_on_deck_renderer_group_enter_requested.bind(deck_renderer.deck))
tab_container.set_tab_metadata(tab_container.get_current_tab(), group_id)
deck_renderer.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
func _on_connections_id_pressed(id: int) -> void: