mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
synced 2024-11-13 19:49:55 +01:00
add port usage type to Port (#69)
first part of addressing #59 every `Port` now has a `usage_type` field that indicates whether it can be used for triggers (eg. sending and receiving events), value requests, or both. `Deck` has an additional method to validate if a potential connection is legal, which checks for the following in order: 1. the source and target nodes are not the same node; 2. the port usage is valid (trigger to trigger, value to value, both to any); 3. the port types are compatible 4. the connection doesn't already exist all node ports by default use the "both" usage, since that will be the most common use case (especially in cases where an input port can accept either a trigger and a value request but the output can only send one type), but it can be specified as an optional argument in `add_[input|output]_port()` usage types are represented in the renderer by different port icons: ![image](/attachments/28d3cfe9-c62c-4dd4-937d-64dbe87cb205) there is a reference implementation in the Compare Values and Twitch Chat Received nodes, since those were used as examples in #59. other nodes will be added as a separate PR later if this is merged, since behavior will vary greatly per node. Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/69 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
This commit is contained in:
parent
759f6eff73
commit
51652ef277
14 changed files with 246 additions and 27 deletions
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@ -114,32 +114,49 @@ func get_node(uuid: String) -> DeckNode:
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return nodes.get(uuid)
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## Attempt to connect two nodes. Returns [code]true[/code] if the connection succeeded.
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func connect_nodes(from_node_id: String, to_node_id: String, from_output_port: int, to_input_port: int) -> bool:
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var from_node := get_node(from_node_id)
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var to_node := get_node(to_node_id)
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# check that we can do the type conversion
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var type_a: DeckType.Types = from_node.get_output_ports()[from_output_port].type
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var type_b: DeckType.Types = to_node.get_input_ports()[to_input_port].type
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if !DeckType.can_convert(type_a, type_b):
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DeckHolder.logger.log_deck(
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"Can not convert from %s to %s." % [DeckType.type_str(type_a), DeckType.type_str(type_b)],
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Logger.LogType.ERROR
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)
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## Returns [code]true[/code] if the connection between two nodes is legal.
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func is_valid_connection(from_node_id: String, to_node_id: String, from_output_port: int, to_input_port: int) -> bool:
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# do not connect to self
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if from_node_id == to_node_id:
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return false
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# refuse duplicate connections
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if from_node.has_outgoing_connection_exact(from_output_port, to_node_id, to_input_port):
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print("no duplicates")
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var from_node := get_node(from_node_id)
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var to_node := get_node(to_node_id)
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var usage_from: Port.UsageType = from_node.get_output_ports()[from_output_port].usage_type
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var usage_to: Port.UsageType = to_node.get_input_ports()[to_input_port].usage_type
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# incompatible usages
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if (usage_from != Port.UsageType.BOTH) && (usage_to != Port.UsageType.BOTH):
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if usage_from != usage_to:
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return false
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var type_from: DeckType.Types = from_node.get_output_ports()[from_output_port].type
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var type_to: DeckType.Types = to_node.get_input_ports()[to_input_port].type
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# incompatible types
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if !DeckType.can_convert(type_from, type_to):
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return false
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# duplicate connection
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if from_node.has_outgoing_connection_exact(from_output_port, to_node_id, to_input_port):
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return false
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return true
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## Attempt to connect two nodes. Returns [code]true[/code] if the connection succeeded.
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func connect_nodes(from_node_id: String, to_node_id: String, from_output_port: int, to_input_port: int) -> bool:
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if !is_valid_connection(from_node_id, to_node_id, from_output_port, to_input_port):
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return false
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var from_node := get_node(from_node_id)
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var to_node := get_node(to_node_id)
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if to_node.has_incoming_connection(to_input_port):
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var connection: Dictionary = to_node.incoming_connections[to_input_port]
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var node_id: String = connection.keys()[0]
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var node_out_port: int = connection.values()[0]
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disconnect_nodes(node_id, to_node_id, node_out_port, to_input_port)
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if is_group && emit_group_signals:
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nodes_connected_in_group.emit(from_node_id, to_node_id, from_output_port, to_input_port, self)
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@ -74,23 +74,40 @@ signal renamed(new_name: String)
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## Add an input port to this node. Usually only used at initialization.
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func add_input_port(type: DeckType.Types, label: String, descriptor: String = "") -> void:
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add_port(type, label, PortType.INPUT, get_input_ports().size(), descriptor)
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func add_input_port(
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type: DeckType.Types,
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label: String,
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descriptor: String = "",
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usage: Port.UsageType = Port.UsageType.BOTH) -> void:
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add_port(type, label, PortType.INPUT, get_input_ports().size(), descriptor, usage)
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## Add an output port to this node. Usually only used at initialization.
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func add_output_port(type: DeckType.Types, label: String, descriptor: String = "") -> void:
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add_port(type, label, PortType.OUTPUT, get_output_ports().size(), descriptor)
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func add_output_port(
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type: DeckType.Types,
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label: String,
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descriptor: String = "",
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usage: Port.UsageType = Port.UsageType.BOTH) -> void:
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add_port(type, label, PortType.OUTPUT, get_output_ports().size(), descriptor, usage)
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## Add a virtual port to this node. Usually only used at initialization.
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func add_virtual_port(type: DeckType.Types, label: String, descriptor: String = "") -> void:
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add_port(type, label, PortType.VIRTUAL, get_virtual_ports().size(), descriptor)
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func add_virtual_port(
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type: DeckType.Types,
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label: String,
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descriptor: String = "",
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usage: Port.UsageType = Port.UsageType.BOTH) -> void:
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add_port(type, label, PortType.VIRTUAL, get_virtual_ports().size(), descriptor, usage)
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## Add a port to this node. Usually only used at initialization.
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func add_port(type: DeckType.Types, label: String, port_type: PortType, index_of_type: int, descriptor: String = "") -> void:
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var port := Port.new(type, label, ports.size(), port_type, index_of_type, descriptor)
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func add_port(type: DeckType.Types,
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label: String,
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port_type: PortType,
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index_of_type: int,
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descriptor: String = "",
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usage: Port.UsageType = Port.UsageType.BOTH) -> void:
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var port := Port.new(type, label, ports.size(), port_type, index_of_type, descriptor, usage)
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ports.append(port)
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port_added.emit(ports.size() - 1)
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port.value_updated.connect(
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@ -32,3 +32,14 @@ func _value_request(on_port: int) -> Variant:
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var b = await resolve_input_port_value_async(1)
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return a == b
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func _receive(on_port: int, data: Variant, extra_data: Array = []) -> void:
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if on_port == 0:
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var b = await resolve_input_port_value_async(1)
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if data == b:
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send(0, true)
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else:
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var b = await resolve_input_port_value_async(0)
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if data == b:
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send(0, true)
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33
classes/deck/nodes/test/test_connection_types.gd
Normal file
33
classes/deck/nodes/test/test_connection_types.gd
Normal file
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@ -0,0 +1,33 @@
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# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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func _init() -> void:
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name = "Test Usage"
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node_type = name.to_snake_case()
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add_input_port(
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DeckType.Types.ANY, "Both", "", Port.UsageType.BOTH
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)
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add_input_port(
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DeckType.Types.ANY, "Trigger", "", Port.UsageType.TRIGGER
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)
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add_input_port(
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DeckType.Types.ANY, "Value", "", Port.UsageType.VALUE_REQUEST
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)
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add_output_port(
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DeckType.Types.ANY, "Both", "", Port.UsageType.BOTH
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)
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add_output_port(
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DeckType.Types.ANY, "Trigger", "", Port.UsageType.TRIGGER
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)
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add_output_port(
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DeckType.Types.ANY, "Value", "", Port.UsageType.VALUE_REQUEST
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)
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@ -14,10 +14,10 @@ func _init():
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node_type = "twitch_chat_received"
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description = "Receives Twitch chat events from a Twitch connection."
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add_output_port(DeckType.Types.STRING, "Username")
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add_output_port(DeckType.Types.STRING, "Message")
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add_output_port(DeckType.Types.STRING, "Channel")
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add_output_port(DeckType.Types.DICTIONARY, "Tags")
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add_output_port(DeckType.Types.STRING, "Username", "", Port.UsageType.TRIGGER)
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add_output_port(DeckType.Types.STRING, "Message", "", Port.UsageType.TRIGGER)
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add_output_port(DeckType.Types.STRING, "Channel", "", Port.UsageType.TRIGGER)
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add_output_port(DeckType.Types.DICTIONARY, "Tags", "", Port.UsageType.TRIGGER)
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add_output_port(
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DeckType.Types.BOOL,
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@ -37,7 +37,10 @@ func _event_received(event_name : StringName, event_data : Dictionary = {}):
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message = event_data.message
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channel = event_data.channel
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tags = event_data
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send(0, username)
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send(1, message)
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send(2, channel)
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send(3, tags)
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send(4, true)
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@ -7,6 +7,12 @@ class_name Port
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## Ports are used for connections between [DeckNode]s and can contain data that is passed between
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## them on a node.
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enum UsageType {
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TRIGGER, ## Port can send or receive events, not request values.
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VALUE_REQUEST, ## Port can request values and respond to value requests, not send or receive events.
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BOTH, ## Port can send or receive events [b]and[/b] request and respond to value requests.
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}
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## The type index of this port.
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var type: DeckType.Types
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## The label of this port. Used by the renderer to display. How it's displayed depends on the renderer
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## The type of this port (input, output or virtual)
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var port_type: DeckNode.PortType
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## The usage type of this port (see [enum UsageType]).
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var usage_type: UsageType
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## The local index of this port.
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var index_of_type: int
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## The global index of this port.
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p_index_of_type: int,
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p_descriptor: String = "",
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# p_value_callback: Callable = Callable(),
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p_usage_type: UsageType = UsageType.BOTH,
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) -> void:
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type = p_type
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label = p_label
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@ -50,6 +59,7 @@ func _init(
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port_type = p_port_type
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index_of_type = p_index_of_type
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index = p_index
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usage_type = p_usage_type
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func set_value(v: Variant) -> void:
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@ -19,6 +19,11 @@ const TYPE_COLORS := {
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DeckType.Types.ANY: Color.WHITE,
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}
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const PORT_USAGE_ICONS := {
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Port.UsageType.TRIGGER: preload("res://graph_node_renderer/textures/port_trigger_12.svg"),
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Port.UsageType.VALUE_REQUEST: preload("res://graph_node_renderer/textures/port_data_request_12.svg"),
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Port.UsageType.BOTH: preload("res://graph_node_renderer/textures/port_any_12.svg"),
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}
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## Setups up all the properties based off [member node]. Including looping through
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## [method DeckNode.get_all_ports()] and setting up all the descriptors.
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port.port_type == DeckNode.PortType.OUTPUT,
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port.type,
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TYPE_COLORS[port.type],
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PORT_USAGE_ICONS[port.usage_type],
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PORT_USAGE_ICONS[port.usage_type],
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)
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@ -87,6 +87,13 @@ func attempt_connection(from_node_name: StringName, from_port: int, to_node_name
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)
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dirty = true
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func _is_node_hover_valid(from_node: StringName, from_port: int, to_node: StringName, to_port: int) -> bool:
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var from_node_renderer: DeckNodeRendererGraphNode = get_node(NodePath(from_node))
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var to_node_renderer: DeckNodeRendererGraphNode = get_node(NodePath(to_node))
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return deck.is_valid_connection(from_node_renderer.node._id, to_node_renderer.node._id, from_port, to_port)
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## Receives [signal GraphEdit.disconnection_request] and attempts to disconnect the two [DeckNode]s
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## involved, utilizes [NodeDB] for accessing them.
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func attempt_disconnect(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void:
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1
graph_node_renderer/textures/port_any_12.svg
Normal file
1
graph_node_renderer/textures/port_any_12.svg
Normal file
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@ -0,0 +1 @@
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<svg width="12" height="12" xmlns="http://www.w3.org/2000/svg"><circle cx="6" cy="6" r="5" fill="#dedede" stroke="#fff" stroke-width="2"/></svg>
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After Width: | Height: | Size: 144 B |
37
graph_node_renderer/textures/port_any_12.svg.import
Normal file
37
graph_node_renderer/textures/port_any_12.svg.import
Normal file
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c0qh34njvu4xt"
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path="res://.godot/imported/port_any_12.svg-64aca00b3bf28084e8a38d718780e0ff.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graph_node_renderer/textures/port_any_12.svg"
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dest_files=["res://.godot/imported/port_any_12.svg-64aca00b3bf28084e8a38d718780e0ff.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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1
graph_node_renderer/textures/port_data_request_12.svg
Normal file
1
graph_node_renderer/textures/port_data_request_12.svg
Normal file
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@ -0,0 +1 @@
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<svg width="12" height="12" xmlns="http://www.w3.org/2000/svg"><rect x="1" y="1" width="10" height="10" rx="1" ry="1" fill="#dedede" stroke="#fff" stroke-width="2"/></svg>
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After Width: | Height: | Size: 171 B |
37
graph_node_renderer/textures/port_data_request_12.svg.import
Normal file
37
graph_node_renderer/textures/port_data_request_12.svg.import
Normal file
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b5houge8j0lij"
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path="res://.godot/imported/port_data_request_12.svg-da181e9908b91f72dfc70f3dd7196720.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graph_node_renderer/textures/port_data_request_12.svg"
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dest_files=["res://.godot/imported/port_data_request_12.svg-da181e9908b91f72dfc70f3dd7196720.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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1
graph_node_renderer/textures/port_trigger_12.svg
Normal file
1
graph_node_renderer/textures/port_trigger_12.svg
Normal file
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@ -0,0 +1 @@
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<svg width="12" height="12" xmlns="http://www.w3.org/2000/svg"><path d="M9.75 6 1 10.25 1 1.75Z" fill="#dedede" stroke="#fff" stroke-width="2"/></svg>
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After Width: | Height: | Size: 150 B |
37
graph_node_renderer/textures/port_trigger_12.svg.import
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37
graph_node_renderer/textures/port_trigger_12.svg.import
Normal file
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://tbxgx46ch210"
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path="res://.godot/imported/port_trigger_12.svg-ddfb2ada8bfb56f098470a2797045ba0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graph_node_renderer/textures/port_trigger_12.svg"
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dest_files=["res://.godot/imported/port_trigger_12.svg-ddfb2ada8bfb56f098470a2797045ba0.ctex"]
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[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
Loading…
Reference in a new issue