mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
synced 2024-11-13 19:49:55 +01:00
types, ports, nodes, decks, test renderer
This commit is contained in:
parent
e686112765
commit
39a18a4087
14 changed files with 558 additions and 0 deletions
88
classes/UUID.gd
Normal file
88
classes/UUID.gd
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@ -0,0 +1,88 @@
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# MIT License
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#
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# Copyright (c) 2023 Xavier Sellier
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# Note: The code might not be as pretty it could be, since it's written
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# in a way that maximizes performance. Methods are inlined and loops are avoided.
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class_name UUID
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const BYTE_MASK: int = 0b11111111
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static func uuidbin() -> Array:
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randomize()
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# 16 random bytes with the bytes on index 6 and 8 modified
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return [
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randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
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randi() & BYTE_MASK, randi() & BYTE_MASK, ((randi() & BYTE_MASK) & 0x0f) | 0x40, randi() & BYTE_MASK,
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((randi() & BYTE_MASK) & 0x3f) | 0x80, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
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randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
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]
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static func uuidbinrng(rng: RandomNumberGenerator) -> Array:
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rng.randomize()
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return [
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rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
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rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40, rng.randi() & BYTE_MASK,
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((rng.randi() & BYTE_MASK) & 0x3f) | 0x80, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
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rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
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]
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static func v4() -> String:
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# 16 random bytes with the bytes on index 6 and 8 modified
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var b = uuidbin()
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return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
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# low
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b[0], b[1], b[2], b[3],
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# mid
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b[4], b[5],
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# hi
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b[6], b[7],
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# clock
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b[8], b[9],
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# clock
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b[10], b[11], b[12], b[13], b[14], b[15]
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]
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static func v4_rng(rng: RandomNumberGenerator) -> String:
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# 16 random bytes with the bytes on index 6 and 8 modified
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var b = uuidbinrng(rng)
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return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
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# low
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b[0], b[1], b[2], b[3],
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# mid
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b[4], b[5],
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# hi
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b[6], b[7],
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# clock
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b[8], b[9],
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# clock
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b[10], b[11], b[12], b[13], b[14], b[15]
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]
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57
classes/deck/deck.gd
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57
classes/deck/deck.gd
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class_name Deck
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var nodes: Dictionary
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enum Types{
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ERROR = -1,
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BOOL,
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NUMERIC,
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STRING,
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ARRAY,
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DICTIONARY,
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}
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static var type_assoc: Dictionary = {
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Types.ERROR: DeckType.DeckTypeError,
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Types.BOOL: DeckType.DeckTypeBool,
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Types.NUMERIC: DeckType.DeckTypeNumeric,
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Types.STRING: DeckType.DeckTypeString,
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Types.ARRAY: DeckType.DeckTypeArray,
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Types.DICTIONARY: DeckType.DeckTypeDictionary,
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}
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func add_node(node: GDScript, meta: Dictionary = {}) -> DeckNode:
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# TODO: accept instances of DeckNode instead of instancing here?
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var uuid := UUID.v4()
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var node_inst: DeckNode = node.new() as DeckNode
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nodes[uuid] = node_inst
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node_inst._belonging_to = self
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node_inst._id = uuid
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if !meta.is_empty():
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for k in meta:
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node_inst.set_meta(k, meta[k])
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return node_inst
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func get_node(uuid: String) -> DeckNode:
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return nodes.get(uuid)
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func connect_nodes(from_node: DeckNode, to_node: DeckNode, from_port: int, to_port: int) -> bool:
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# first, check that we can do the type conversion.
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var type_a: Types = from_node.input_ports[from_port].type
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var type_b: Types = to_node.output_ports[to_port].type
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var err: DeckType = (type_assoc[type_b] as GDScript).from(type_assoc[type_a])
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if err is DeckType.DeckTypeError:
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print(err.error_message)
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return false
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# TODO: prevent duplicate connections
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from_node.add_outgoing_connection(from_port, to_node._id, to_port)
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return true
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41
classes/deck/deck_node.gd
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41
classes/deck/deck_node.gd
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class_name DeckNode
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var name: String
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var input_ports: Array[Port]
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var output_ports: Array[Port]
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var outgoing_connections: Dictionary
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var _belonging_to: Deck
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var _id: String
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func add_input_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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var port := Port.new(type, label, descriptor)
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input_ports.append(port)
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func add_output_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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var port := Port.new(type, label, descriptor)
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output_ports.append(port)
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func send(from_port: int, data: DeckType, extra_data: Array = []) -> void:
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if !(outgoing_connections.get(from_port)):
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return
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for connection in outgoing_connections[from_port]:
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connection = connection as Dictionary
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# key is node uuid
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# value is input port on destination node
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for node in connection:
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_belonging_to.get_node(node)._receive(connection[node], data, extra_data)
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func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void:
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pass
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func add_outgoing_connection(from_port: int, to_node: String, to_port: int) -> void:
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var port_connections: Array = outgoing_connections.get(from_port, [])
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port_connections.append({to_node: to_port})
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outgoing_connections[from_port] = port_connections
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11
classes/deck/nodes/button.gd
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11
classes/deck/nodes/button.gd
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extends DeckNode
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func _init() -> void:
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add_output_port(
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Deck.Types.STRING,
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"Press me",
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"button"
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)
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name = "Button"
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18
classes/deck/nodes/print.gd
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18
classes/deck/nodes/print.gd
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extends DeckNode
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func _init() -> void:
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add_input_port(
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Deck.Types.STRING,
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"Input",
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"field"
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)
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name = "Print"
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func _receive(_to_port: int, data: DeckType, extra_data: Array = []) -> void:
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# we only have one port, so we can skip checking which port we received on
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var data_to_print = data.get_value()
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print(data_to_print)
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print("extra data: ", extra_data)
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11
classes/deck/port.gd
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11
classes/deck/port.gd
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class_name Port
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var type: Deck.Types
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var label: String
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var descriptor: String
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func _init(p_type: Deck.Types, p_label: String, p_descriptor: String = "") -> void:
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type = p_type
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label = p_label
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descriptor = p_descriptor
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106
classes/types/deck_type.gd
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106
classes/types/deck_type.gd
Normal file
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class_name DeckType
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var _value: Variant
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var _success: bool = true
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func is_valid() -> bool:
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return _success
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func get_value() -> Variant:
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return _value
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static func from(other: DeckType):
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return null
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class DeckTypeError extends DeckType:
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var error_message: String
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func _init(p_error_message: String = ""):
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_value = self
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_success = false
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error_message = p_error_message
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static func from(other: DeckType) -> DeckTypeError:
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return DeckTypeError.new()
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class DeckTypeNumeric extends DeckType:
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static func from(other: DeckType):
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if other is DeckTypeNumeric:
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return other
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if other is DeckTypeString:
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if (other.get_value() as String).is_valid_float():
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var value: float = float(other.get_value() as String)
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var inst := DeckTypeNumeric.new()
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inst._value = value
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return inst
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else:
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var err: DeckTypeError = DeckTypeError.from(other)
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err.error_message = "Conversion from String to Numeric failed, check the number"
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return err
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if other is DeckTypeBool:
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var inst := DeckTypeNumeric.new()
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inst._value = float(other.get_value() as bool)
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return inst
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var err: DeckTypeError = DeckTypeError.from(other)
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err.error_message = "Conversion to Numeric is only possible from String or Bool."
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return err
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class DeckTypeString extends DeckType:
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static func from(other: DeckType):
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if other is DeckTypeString:
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return other
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var inst := DeckTypeString.new()
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inst._value = var_to_str(other.get_value())
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class DeckTypeBool extends DeckType:
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static func from(other: DeckType):
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if other is DeckTypeBool:
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return other
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if other is DeckTypeNumeric:
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var inst := DeckTypeBool.new()
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inst._value = bool(other.get_value())
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return inst
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if other is DeckTypeDictionary or other is DeckTypeArray:
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var inst := DeckTypeBool.new()
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inst._value = !other.get_value().is_empty()
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return inst
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class DeckTypeArray extends DeckType:
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static func from(other: DeckType):
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if other is DeckTypeString:
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var inst := DeckTypeArray.new()
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inst._value = str_to_var(other.get_value())
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return inst
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var err: DeckTypeError = DeckTypeError.from(other)
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err.error_message = "conversions to Array is only possible from String"
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return err
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class DeckTypeDictionary extends DeckType:
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static func from(other: DeckType):
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if other is DeckTypeString:
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var inst := DeckTypeDictionary.new()
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inst._value = str_to_var(other.get_value())
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return inst
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var err: DeckTypeError = DeckTypeError.from(other)
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err.error_message = "conversions to Dictionary is only possible from String"
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return err
|
53
port_drawer.gd
Normal file
53
port_drawer.gd
Normal file
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@ -0,0 +1,53 @@
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extends HBoxContainer
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@onready var left_slot: ColorRect = $LeftSlot
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@onready var right_slot: ColorRect = $RightSlot
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var text: String
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signal button_pressed
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func set_input_enabled(enabled: bool) -> void:
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left_slot.visible = enabled
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func set_output_enabled(enabled: bool) -> void:
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right_slot.visible = enabled
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func add_label(text: String) -> void:
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var l := Label.new()
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add_child(l)
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l.text = text
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move_child(l, 1)
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l.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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func add_field() -> void:
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var le := LineEdit.new()
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add_child(le)
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move_child(le, 1)
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le.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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le.text_changed.connect(
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func(new_text: String):
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text = new_text
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)
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func get_text() -> String:
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return text
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func add_button(text: String) -> void:
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var b := Button.new()
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b.text = text
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add_child(b)
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move_child(b, 1)
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b.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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b.pressed.connect(
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func():
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button_pressed.emit()
|
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)
|
16
port_drawer.tscn
Normal file
16
port_drawer.tscn
Normal file
|
@ -0,0 +1,16 @@
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[gd_scene load_steps=2 format=3 uid="uid://ddqtmahfxel26"]
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[ext_resource type="Script" path="res://port_drawer.gd" id="1_wot5w"]
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[node name="PortDrawer" type="HBoxContainer"]
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script = ExtResource("1_wot5w")
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[node name="LeftSlot" type="ColorRect" parent="."]
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visible = false
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custom_minimum_size = Vector2(12, 12)
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layout_mode = 2
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[node name="RightSlot" type="ColorRect" parent="."]
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visible = false
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custom_minimum_size = Vector2(12, 12)
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layout_mode = 2
|
|
@ -11,5 +11,7 @@ config_version=5
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[application]
|
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|
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config/name="Re-DotDeck"
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config/tags=PackedStringArray("dot_deck")
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run/main_scene="res://test.tscn"
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config/features=PackedStringArray("4.1", "Forward Plus")
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config/icon="res://icon.svg"
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|
|
32
test.gd
Normal file
32
test.gd
Normal file
|
@ -0,0 +1,32 @@
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extends Control
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||||
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var node_renderer_scene := preload("res://test_node_renderer.tscn")
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@onready var nodes_container: HBoxContainer = $NodesContainer
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|
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@onready var add_button_button: Button = $AddButtonButton
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@onready var add_print_button: Button = $AddPrintButton
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@onready var connect_them_button: Button = $ConnectThemButton
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|
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var deck: Deck = Deck.new()
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var button_node = preload("res://classes/deck/nodes/button.gd")
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var print_node = preload("res://classes/deck/nodes/print.gd")
|
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|
||||
|
||||
func _ready() -> void:
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add_button_button.pressed.connect(
|
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func():
|
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var node := deck.add_node(button_node)
|
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var node_renderer = node_renderer_scene.instantiate()
|
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node_renderer.node = node
|
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nodes_container.add_child(node_renderer)
|
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add_button_button.disabled = true
|
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)
|
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|
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add_print_button.pressed.connect(
|
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func():
|
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var node := deck.add_node(print_node)
|
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var node_renderer = node_renderer_scene.instantiate()
|
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node_renderer.node = node
|
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nodes_container.add_child(node_renderer)
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add_print_button.disabled = true
|
||||
)
|
46
test.tscn
Normal file
46
test.tscn
Normal file
|
@ -0,0 +1,46 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://bhpd6rfiuimw5"]
|
||||
|
||||
[ext_resource type="Script" path="res://test.gd" id="1_in4g7"]
|
||||
|
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[node name="Test" type="Control"]
|
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layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_in4g7")
|
||||
|
||||
[node name="AddButtonButton" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 26.0
|
||||
offset_top = 576.0
|
||||
offset_right = 119.0
|
||||
offset_bottom = 607.0
|
||||
text = "Add Button"
|
||||
|
||||
[node name="AddPrintButton" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 152.0
|
||||
offset_top = 576.0
|
||||
offset_right = 248.0
|
||||
offset_bottom = 607.0
|
||||
text = "Add Print"
|
||||
|
||||
[node name="ConnectThemButton" type="Button" parent="."]
|
||||
layout_mode = 0
|
||||
offset_left = 283.0
|
||||
offset_top = 576.0
|
||||
offset_right = 379.0
|
||||
offset_bottom = 607.0
|
||||
text = "Connect them"
|
||||
|
||||
[node name="NodesContainer" type="HBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_right = 0.999646
|
||||
anchor_bottom = 0.245654
|
||||
offset_right = 0.40799
|
||||
offset_bottom = -0.184006
|
||||
theme_override_constants/separation = 20
|
||||
metadata/_edit_use_anchors_ = true
|
38
test_node_renderer.gd
Normal file
38
test_node_renderer.gd
Normal file
|
@ -0,0 +1,38 @@
|
|||
extends PanelContainer
|
||||
|
||||
@onready var name_label: Label = %NameLabel
|
||||
@onready var elements_container: VBoxContainer = %ElementsContainer
|
||||
|
||||
var node: DeckNode
|
||||
const PortDrawer := preload("res://port_drawer.gd")
|
||||
var port_drawer_scene := preload("res://port_drawer.tscn")
|
||||
|
||||
# THIS IS SUPER JANK AND A HACK FOR DEMONSTRATION PURPOSES
|
||||
# PLEASE DO NOT ACTUALLY DO ANYTHING THIS CLASS DOES
|
||||
# IN THE REAL PROJECT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
|
||||
func _ready() -> void:
|
||||
name_label.text = node.name
|
||||
for input_port in node.input_ports:
|
||||
var port_drawer: PortDrawer = port_drawer_scene.instantiate()
|
||||
elements_container.add_child(port_drawer)
|
||||
port_drawer.set_input_enabled(true)
|
||||
match input_port.descriptor:
|
||||
"field":
|
||||
port_drawer.add_field()
|
||||
# "button":
|
||||
# port_drawer.add_button(input_port.label)
|
||||
_:
|
||||
port_drawer.add_label(input_port.label)
|
||||
|
||||
for i in node.output_ports.size():
|
||||
if elements_container.get_child_count() - 1 < i:
|
||||
var pd: PortDrawer = port_drawer_scene.instantiate()
|
||||
elements_container.add_child(pd)
|
||||
var port_drawer: PortDrawer = elements_container.get_child(i)
|
||||
port_drawer.set_output_enabled(true)
|
||||
var output_port := node.output_ports[i]
|
||||
if output_port.descriptor == "button":
|
||||
port_drawer.add_button(output_port.label)
|
||||
|
||||
|
39
test_node_renderer.tscn
Normal file
39
test_node_renderer.tscn
Normal file
|
@ -0,0 +1,39 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://ch8s1d7vobhi4"]
|
||||
|
||||
[ext_resource type="Script" path="res://test_node_renderer.gd" id="1_85wy1"]
|
||||
|
||||
[node name="TestNodeRenderer" type="PanelContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
anchors_preset = -1
|
||||
anchor_right = 0.26
|
||||
anchor_bottom = 0.34
|
||||
offset_right = 0.47998
|
||||
offset_bottom = -0.320007
|
||||
script = ExtResource("1_85wy1")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(4, 0)
|
||||
layout_mode = 2
|
||||
color = Color(1, 1, 0.34902, 1)
|
||||
|
||||
[node name="NameLabel" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Name"
|
||||
|
||||
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ElementsContainer" type="VBoxContainer" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
Loading…
Reference in a new issue