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41 lines
1.2 KiB
GDScript
41 lines
1.2 KiB
GDScript
class_name DeckNode
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var name: String
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var input_ports: Array[Port]
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var output_ports: Array[Port]
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var outgoing_connections: Dictionary
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var _belonging_to: Deck
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var _id: String
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func add_input_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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var port := Port.new(type, label, descriptor)
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input_ports.append(port)
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func add_output_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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var port := Port.new(type, label, descriptor)
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output_ports.append(port)
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func send(from_port: int, data: DeckType, extra_data: Array = []) -> void:
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if !(outgoing_connections.get(from_port)):
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return
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for connection in outgoing_connections[from_port]:
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connection = connection as Dictionary
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# key is node uuid
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# value is input port on destination node
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for node in connection:
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_belonging_to.get_node(node)._receive(connection[node], data, extra_data)
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func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void:
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pass
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func add_outgoing_connection(from_port: int, to_node: String, to_port: int) -> void:
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var port_connections: Array = outgoing_connections.get(from_port, [])
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port_connections.append({to_node: to_port})
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outgoing_connections[from_port] = port_connections
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