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add game command
This commit is contained in:
parent
27c8505ee0
commit
be12a44d65
26
pkg/commands/game.go
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26
pkg/commands/game.go
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@ -0,0 +1,26 @@
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package commands
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import (
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"fmt"
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"io/ioutil"
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"net/http"
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"github.com/gempir/go-twitch-irc/v2"
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log "github.com/sirupsen/logrus"
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)
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func Game(channel string, name string, client *twitch.Client) {
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resp, err := http.Get(fmt.Sprintf("https://customapi.aidenwallis.co.uk/api/v1/twitch/channel/%s/game", name))
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if err != nil {
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log.Fatalln(err)
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}
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defer resp.Body.Close()
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body, err := ioutil.ReadAll(resp.Body)
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if err != nil {
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log.Fatalln(err)
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}
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client.Say(channel, fmt.Sprintf("%s is playing: %s", name, string(body)))
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}
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@ -75,6 +75,13 @@ func HandleCommand(message twitch.PrivateMessage, twitchClient *twitch.Client, u
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commands.Fill(message.Channel, message.Message[7:len(message.Message)], twitchClient)
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commands.Fill(message.Channel, message.Message[7:len(message.Message)], twitchClient)
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return
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return
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}
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}
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case "game":
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if msgLen == 1 {
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twitchClient.Say(message.Channel, "Usage: ()game [channel]")
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return
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} else {
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commands.Game(message.Channel, cmdParams[1], twitchClient)
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}
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case "godoc":
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case "godoc":
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if msgLen == 1 {
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if msgLen == 1 {
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twitchClient.Say(message.Channel, "Usage: ()godoc [term]")
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twitchClient.Say(message.Channel, "Usage: ()godoc [term]")
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@ -96,7 +103,7 @@ func HandleCommand(message twitch.PrivateMessage, twitchClient *twitch.Client, u
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return
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return
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case "pingme":
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case "pingme":
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commands.Pingme(message.Channel, message.User.DisplayName, twitchClient)
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commands.Pingme(message.Channel, message.User.DisplayName, twitchClient)
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return
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case "pyramid":
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case "pyramid":
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if msgLen != 3 {
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if msgLen != 3 {
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twitchClient.Say(message.Channel, "Usage: ()pyramid [size] [emote]")
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twitchClient.Say(message.Channel, "Usage: ()pyramid [size] [emote]")
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@ -42,13 +42,15 @@ func StrGenerateRandomNumber(max string) int {
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}
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}
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}
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}
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// GenerateRandomNumber generates a random number from
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// GenerateRandomNumber returns a random number from
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// a given max value as a int
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// a given max value as a int
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func GenerateRandomNumber(max int) int {
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func GenerateRandomNumber(max int) int {
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rand.Seed(time.Now().UnixNano())
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rand.Seed(time.Now().UnixNano())
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return rand.Intn(max)
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return rand.Intn(max)
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}
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}
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// GenerateRandomNumberRange returns a random number
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// over a given minimum and maximum range.
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func GenerateRandomNumberRange(min int, max int) int {
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func GenerateRandomNumberRange(min int, max int) int {
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return (rand.Intn(max-min) + min)
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return (rand.Intn(max-min) + min)
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}
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}
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