mirror-chatterino2/src/emotemanager.hpp
Rasmus Karlsson a58cd3333e Implement emoji parsing
Fix #60
2017-07-02 17:39:51 +02:00

116 lines
3.7 KiB
C++

#pragma once
#define GIF_FRAME_LENGTH 33
#include "concurrentmap.hpp"
#include "emojis.hpp"
#include "messages/lazyloadedimage.hpp"
#include "twitch/emotevalue.hpp"
#include <QMap>
#include <QMutex>
#include <QString>
#include <QTimer>
#include <boost/signals2.hpp>
namespace chatterino {
class WindowManager;
class Resources;
class EmoteManager
{
public:
using FFZEmoteMap = ConcurrentMap<QString, messages::LazyLoadedImage *>;
using BTTVEmoteMap = ConcurrentMap<QString, messages::LazyLoadedImage *>;
using ChatterinoEmoteMap = ConcurrentMap<QString, messages::LazyLoadedImage *>;
EmoteManager(WindowManager &_windowManager, Resources &_resources);
void loadGlobalEmotes();
void reloadBTTVChannelEmotes(const QString &channelName, BTTVEmoteMap &channelEmoteMap);
void reloadFFZChannelEmotes(const QString &channelName, FFZEmoteMap &channelEmoteMap);
ConcurrentMap<QString, twitch::EmoteValue *> &getTwitchEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getBTTVEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getFFZEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getChatterinoEmotes();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getBTTVChannelEmoteFromCaches();
ConcurrentMap<int, messages::LazyLoadedImage *> &getFFZChannelEmoteFromCaches();
ConcurrentMap<long, messages::LazyLoadedImage *> &getTwitchEmoteFromCache();
ConcurrentMap<QString, messages::LazyLoadedImage *> &getMiscImageFromCache();
messages::LazyLoadedImage *getCheerImage(long long int amount, bool animated);
messages::LazyLoadedImage *getCheerBadge(long long int amount);
messages::LazyLoadedImage *getTwitchEmoteById(const QString &name, long int id);
int getGeneration()
{
return _generation;
}
void incGeneration()
{
_generation++;
}
boost::signals2::signal<void()> &getGifUpdateSignal();
private:
WindowManager &windowManager;
Resources &resources;
/// Emojis
// shortCodeToEmoji maps strings like "sunglasses" to its emoji
QMap<QString, EmojiData> emojiShortCodeToEmoji;
// Maps the first character of the emoji unicode string to a vector of possible emojis
QMap<QChar, QVector<EmojiData>> emojiFirstByte;
// url Emoji-one image
ConcurrentMap<QString, messages::LazyLoadedImage *> emojiCache;
void loadEmojis();
public:
void parseEmojis(std::vector<std::tuple<messages::LazyLoadedImage *, QString>> &parsedWords,
const QString &text);
private:
/// Twitch emotes
ConcurrentMap<QString, twitch::EmoteValue *> _twitchEmotes;
ConcurrentMap<long, messages::LazyLoadedImage *> _twitchEmoteFromCache;
/// BTTV emotes
ConcurrentMap<QString, messages::LazyLoadedImage *> bttvChannelEmotes;
ConcurrentMap<QString, messages::LazyLoadedImage *> _bttvEmotes;
ConcurrentMap<QString, messages::LazyLoadedImage *> _bttvChannelEmoteFromCaches;
void loadBTTVEmotes();
/// FFZ emotes
ConcurrentMap<QString, messages::LazyLoadedImage *> ffzChannelEmotes;
ConcurrentMap<QString, messages::LazyLoadedImage *> _ffzEmotes;
ConcurrentMap<int, messages::LazyLoadedImage *> _ffzChannelEmoteFromCaches;
void loadFFZEmotes();
/// Chatterino emotes
ConcurrentMap<QString, messages::LazyLoadedImage *> _chatterinoEmotes;
// ???
ConcurrentMap<QString, messages::LazyLoadedImage *> _miscImageFromCache;
boost::signals2::signal<void()> _gifUpdateTimerSignal;
QTimer _gifUpdateTimer;
bool _gifUpdateTimerInitiated = false;
int _generation = 0;
// methods
static QString getTwitchEmoteLink(long id, qreal &scale);
};
} // namespace chatterino