mirror-chatterino2/src/widgets/split.hpp
2018-05-24 08:58:34 +02:00

152 lines
4.3 KiB
C++

#pragma once
#include "channel.hpp"
#include "messages/layouts/messagelayout.hpp"
#include "messages/layouts/messagelayoutelement.hpp"
#include "messages/limitedqueuesnapshot.hpp"
#include "messages/messageelement.hpp"
#include "util/serialize-custom.hpp"
#include "widgets/basewidget.hpp"
#include "widgets/helper/channelview.hpp"
#include "widgets/helper/rippleeffectlabel.hpp"
#include "widgets/helper/splitheader.hpp"
#include "widgets/helper/splitinput.hpp"
#include <QFont>
#include <QShortcut>
#include <QVBoxLayout>
#include <QWidget>
namespace chatterino {
namespace widgets {
class SplitContainer;
class SplitOverlay;
// Each ChatWidget consists of three sub-elements that handle their own part of the chat widget:
// ChatWidgetHeader
// - Responsible for rendering which channel the ChatWidget is in, and the menu in the top-left of
// the chat widget
// ChatWidgetView
// - Responsible for rendering all chat messages, and the scrollbar
// ChatWidgetInput
// - Responsible for rendering and handling user text input
//
// Each sub-element has a reference to the parent Chat Widget
class Split : public BaseWidget, pajlada::Signals::SignalHolder
{
friend class SplitInput;
Q_OBJECT
public:
explicit Split(SplitContainer *parent);
explicit Split(QWidget *parent);
~Split() override;
pajlada::Signals::NoArgSignal channelChanged;
ChannelView &getChannelView();
SplitContainer *getContainer();
IndirectChannel getIndirectChannel();
ChannelPtr getChannel();
void setChannel(IndirectChannel newChannel);
void setModerationMode(bool value);
bool getModerationMode() const;
void showChangeChannelPopup(const char *dialogTitle, bool empty,
std::function<void(bool)> callback);
void giveFocus(Qt::FocusReason reason);
bool hasFocus() const;
void layoutMessages();
void updateGifEmotes();
void updateLastReadMessage();
void drag();
bool isInContainer() const;
void setContainer(SplitContainer *container);
static pajlada::Signals::Signal<Qt::KeyboardModifiers> modifierStatusChanged;
static Qt::KeyboardModifiers modifierStatus;
protected:
void paintEvent(QPaintEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void keyPressEvent(QKeyEvent *event) override;
void keyReleaseEvent(QKeyEvent *event) override;
void resizeEvent(QResizeEvent *event) override;
void enterEvent(QEvent *event) override;
void leaveEvent(QEvent *event) override;
private:
SplitContainer *container;
IndirectChannel channel;
QVBoxLayout vbox;
SplitHeader header;
ChannelView view;
SplitInput input;
SplitOverlay *overlay;
bool moderationMode = false;
bool isMouseOver = false;
bool isDragging = false;
pajlada::Signals::Connection channelIDChangedConnection;
pajlada::Signals::Connection usermodeChangedConnection;
pajlada::Signals::Connection roomModeChangedConnection;
pajlada::Signals::Connection indirectChannelChangedConnection;
std::vector<pajlada::Signals::ScopedConnection> managedConnections;
void doOpenAccountPopupWidget(AccountPopupWidget *widget, QString user);
void channelNameUpdated(const QString &newChannelName);
void handleModifiers(QEvent *event, Qt::KeyboardModifiers modifiers);
public slots:
// Add new split to the notebook page that this chat widget is in
// This is only activated from the menu now. Hotkey is handled in Notebook
void doAddSplit();
// Close current split (chat widget)
void doCloseSplit();
// Show a dialog for changing the current splits/chat widgets channel
void doChangeChannel();
// Open popup copy of this chat widget
// XXX: maybe make current chatwidget a popup instead?
void doPopup();
// Clear chat from all messages
void doClearChat();
// Open link to twitch channel in default browser
void doOpenChannel();
// Open popup player of twitch channel in default browser
void doOpenPopupPlayer();
// Open twitch channel stream through streamlink
void doOpenStreamlink();
// Copy text from chat
void doCopy();
// Open a search popup
void doSearch();
// Open viewer list of the channel
void doOpenViewerList();
};
} // namespace widgets
} // namespace chatterino