mirror-chatterino2/src/widgets/DraggablePopup.cpp
kornes 188782ddca
fix: prevent unnecessary layout saves (#4201)
Co-authored-by: pajlada <rasmus.karlsson@pajlada.com>
2022-12-03 10:50:22 +00:00

93 lines
2.6 KiB
C++

#include "DraggablePopup.hpp"
#include <QMouseEvent>
#include <chrono>
namespace chatterino {
namespace {
#ifdef Q_OS_LINUX
FlagsEnum<BaseWindow::Flags> popupFlags{BaseWindow::Dialog,
BaseWindow::EnableCustomFrame};
FlagsEnum<BaseWindow::Flags> popupFlagsCloseAutomatically{
BaseWindow::EnableCustomFrame};
#else
FlagsEnum<BaseWindow::Flags> popupFlags{BaseWindow::EnableCustomFrame};
FlagsEnum<BaseWindow::Flags> popupFlagsCloseAutomatically{
BaseWindow::EnableCustomFrame, BaseWindow::Frameless,
BaseWindow::FramelessDraggable};
#endif
} // namespace
DraggablePopup::DraggablePopup(bool closeAutomatically, QWidget *parent)
: BaseWindow(
closeAutomatically
? popupFlagsCloseAutomatically | BaseWindow::DisableLayoutSave
: popupFlags | BaseWindow::DisableLayoutSave,
parent)
, lifetimeHack_(std::make_shared<bool>(false))
, dragTimer_(this)
{
if (closeAutomatically)
{
this->setActionOnFocusLoss(BaseWindow::Delete);
}
else
{
this->setAttribute(Qt::WA_DeleteOnClose);
}
// Update the window position according to this->requestedDragPos_ on every trigger
this->dragTimer_.callOnTimeout(
[this, hack = std::weak_ptr<bool>(this->lifetimeHack_)] {
if (!hack.lock())
{
// Ensure this timer is never called after the object has been destroyed
return;
}
if (!this->isMoving_)
{
return;
}
this->move(this->requestedDragPos_);
});
}
void DraggablePopup::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::MouseButton::LeftButton)
{
this->dragTimer_.start(std::chrono::milliseconds(17));
this->startPosDrag_ = event->pos();
this->movingRelativePos = event->localPos();
}
}
void DraggablePopup::mouseReleaseEvent(QMouseEvent *event)
{
this->dragTimer_.stop();
this->isMoving_ = false;
}
void DraggablePopup::mouseMoveEvent(QMouseEvent *event)
{
// Drag the window by the amount changed from inital position
// Note that we provide a few *units* of deadzone so people don't
// start dragging the window if they are slow at clicking.
auto movePos = event->pos() - this->startPosDrag_;
if (this->isMoving_ || movePos.manhattanLength() > 10.0)
{
this->requestedDragPos_ =
(event->screenPos() - this->movingRelativePos).toPoint();
this->isMoving_ = true;
}
}
} // namespace chatterino