mirror-chatterino2/src/singletons/emotemanager.hpp
Rasmus Karlsson 6ea3a1df08 Switch some c-style includes to c++-style includes (i.e. stdint.h to
cstdint)

Make MessageElement to a class to fit better with the derived classes.
Make MessageLayoutElement to a class to fit better with the derived
classes.

Remove virtual from override functions

Replace all instances of boost::signals2 with pajlada::Signals. This
lets us properly use clang code model to check for issues.

Add missing virtual destructor to AbstractIrcServer
Add missing virtual destructor to MessageLayoutElement

Remove unused "connectedConnection" connection in TwitchChannel

Fix typo in TrimChannelName function
Fix typo in MessageParseArgs

Replace some raw pointers with unique pointers where it made more sense.
This allowed us to remove some manually written destructors whose only
purpose was to delete that raw pointer.

Reformat: Add namespace comments
Reformat: Add empty empty lines between main namespace beginning and end
Reformat: Re-order includes
Reformat: Fix some includes that used quotes where they should use angle
brackets
Reformat: Replace some typedef's with using's

Filter out more useless warnings
2018-04-11 22:54:34 +02:00

151 lines
4 KiB
C++

#pragma once
#define GIF_FRAME_LENGTH 33
#include "emojis.hpp"
#include "messages/image.hpp"
#include "providers/twitch/emotevalue.hpp"
#include "providers/twitch/twitchaccount.hpp"
#include "signalvector.hpp"
#include "util/concurrentmap.hpp"
#include "util/emotemap.hpp"
#include <QMap>
#include <QMutex>
#include <QRegularExpression>
#include <QString>
#include <QTimer>
#include <pajlada/signals/signal.hpp>
namespace chatterino {
namespace singletons {
class EmoteManager
{
EmoteManager();
public:
static EmoteManager &getInstance();
void loadGlobalEmotes();
void reloadBTTVChannelEmotes(const QString &channelName,
std::weak_ptr<util::EmoteMap> channelEmoteMap);
void reloadFFZChannelEmotes(const QString &channelName,
std::weak_ptr<util::EmoteMap> channelEmoteMap);
util::ConcurrentMap<QString, providers::twitch::EmoteValue *> &getTwitchEmotes();
util::EmoteMap &getFFZEmotes();
util::EmoteMap &getChatterinoEmotes();
util::EmoteMap &getBTTVChannelEmoteFromCaches();
util::EmojiMap &getEmojis();
util::ConcurrentMap<int, util::EmoteData> &getFFZChannelEmoteFromCaches();
util::ConcurrentMap<long, util::EmoteData> &getTwitchEmoteFromCache();
util::EmoteData getCheerImage(long long int amount, bool animated);
util::EmoteData getTwitchEmoteById(long int id, const QString &emoteName);
int getGeneration()
{
return _generation;
}
void incGeneration()
{
_generation++;
}
pajlada::Signals::NoArgSignal &getGifUpdateSignal();
// Bit badge/emotes?
util::ConcurrentMap<QString, messages::Image *> miscImageCache;
private:
/// Emojis
QRegularExpression findShortCodesRegex;
// shortCodeToEmoji maps strings like "sunglasses" to its emoji
QMap<QString, EmojiData> emojiShortCodeToEmoji;
// Maps the first character of the emoji unicode string to a vector of possible emojis
QMap<QChar, QVector<EmojiData>> emojiFirstByte;
util::EmojiMap emojis;
void loadEmojis();
public:
void parseEmojis(std::vector<std::tuple<util::EmoteData, QString>> &parsedWords,
const QString &text);
QString replaceShortCodes(const QString &text);
std::vector<std::string> emojiShortCodes;
/// Twitch emotes
void refreshTwitchEmotes(const std::shared_ptr<providers::twitch::TwitchAccount> &user);
struct TwitchAccountEmoteData {
struct TwitchEmote {
std::string id;
std::string code;
};
// emote set
std::map<std::string, std::vector<TwitchEmote>> emoteSets;
std::vector<std::string> emoteCodes;
bool filled = false;
};
std::map<std::string, TwitchAccountEmoteData> twitchAccountEmotes;
private:
// emote code
util::ConcurrentMap<QString, providers::twitch::EmoteValue *> _twitchEmotes;
// emote id
util::ConcurrentMap<long, util::EmoteData> _twitchEmoteFromCache;
/// BTTV emotes
util::EmoteMap bttvChannelEmotes;
public:
util::ConcurrentMap<QString, util::EmoteMap> bttvChannels;
util::EmoteMap bttvGlobalEmotes;
SignalVector<std::string> bttvGlobalEmoteCodes;
// roomID
std::map<std::string, SignalVector<std::string>> bttvChannelEmoteCodes;
util::EmoteMap _bttvChannelEmoteFromCaches;
private:
void loadBTTVEmotes();
/// FFZ emotes
util::EmoteMap ffzChannelEmotes;
public:
util::ConcurrentMap<QString, util::EmoteMap> ffzChannels;
util::EmoteMap ffzGlobalEmotes;
SignalVector<std::string> ffzGlobalEmoteCodes;
std::map<std::string, SignalVector<std::string>> ffzChannelEmoteCodes;
private:
util::ConcurrentMap<int, util::EmoteData> _ffzChannelEmoteFromCaches;
void loadFFZEmotes();
/// Chatterino emotes
util::EmoteMap _chatterinoEmotes;
pajlada::Signals::NoArgSignal gifUpdateTimerSignal;
QTimer gifUpdateTimer;
bool gifUpdateTimerInitiated = false;
int _generation = 0;
};
} // namespace singletons
} // namespace chatterino