mirror-chatterino2/src/providers/twitch/TwitchAccount.cpp
Paweł df70ca59e3
Purged kraken (#3578)
* Purged kraken code

* Remove kraken documentation

* Update Helix documentation

* Ran prettier

* Removed kraken files from qmake build file

* Remove now unnecessary .finally() callback
2022-02-28 14:59:10 +00:00

530 lines
16 KiB
C++

#include "providers/twitch/TwitchAccount.hpp"
#include <QThread>
#include "Application.hpp"
#include "common/Channel.hpp"
#include "common/Env.hpp"
#include "common/NetworkRequest.hpp"
#include "common/Outcome.hpp"
#include "common/QLogging.hpp"
#include "controllers/accounts/AccountController.hpp"
#include "messages/Message.hpp"
#include "messages/MessageBuilder.hpp"
#include "providers/IvrApi.hpp"
#include "providers/irc/IrcMessageBuilder.hpp"
#include "providers/twitch/TwitchCommon.hpp"
#include "providers/twitch/TwitchUser.hpp"
#include "providers/twitch/api/Helix.hpp"
#include "singletons/Emotes.hpp"
#include "util/QStringHash.hpp"
#include "util/RapidjsonHelpers.hpp"
namespace chatterino {
std::vector<QStringList> getEmoteSetBatches(QStringList emoteSetKeys)
{
// splitting emoteSetKeys to batches of 100, because Ivr API endpoint accepts a maximum of 100 emotesets at once
constexpr int batchSize = 100;
int batchCount = (emoteSetKeys.size() / batchSize) + 1;
std::vector<QStringList> batches;
batches.reserve(batchCount);
for (int i = 0; i < batchCount; i++)
{
QStringList batch;
int last = std::min(batchSize, emoteSetKeys.size() - batchSize * i);
for (int j = 0; j < last; j++)
{
batch.push_back(emoteSetKeys.at(j + (batchSize * i)));
}
batches.emplace_back(batch);
}
return batches;
}
TwitchAccount::TwitchAccount(const QString &username, const QString &oauthToken,
const QString &oauthClient, const QString &userID)
: Account(ProviderId::Twitch)
, oauthClient_(oauthClient)
, oauthToken_(oauthToken)
, userName_(username)
, userId_(userID)
, isAnon_(username == ANONYMOUS_USERNAME)
{
}
QString TwitchAccount::toString() const
{
return this->getUserName();
}
const QString &TwitchAccount::getUserName() const
{
return this->userName_;
}
const QString &TwitchAccount::getOAuthClient() const
{
return this->oauthClient_;
}
const QString &TwitchAccount::getOAuthToken() const
{
return this->oauthToken_;
}
const QString &TwitchAccount::getUserId() const
{
return this->userId_;
}
QColor TwitchAccount::color()
{
return this->color_.get();
}
void TwitchAccount::setColor(QColor color)
{
this->color_.set(std::move(color));
}
bool TwitchAccount::setOAuthClient(const QString &newClientID)
{
if (this->oauthClient_.compare(newClientID) == 0)
{
return false;
}
this->oauthClient_ = newClientID;
return true;
}
bool TwitchAccount::setOAuthToken(const QString &newOAuthToken)
{
if (this->oauthToken_.compare(newOAuthToken) == 0)
{
return false;
}
this->oauthToken_ = newOAuthToken;
return true;
}
bool TwitchAccount::isAnon() const
{
return this->isAnon_;
}
void TwitchAccount::loadBlocks()
{
getHelix()->loadBlocks(
getApp()->accounts->twitch.getCurrent()->userId_,
[this](std::vector<HelixBlock> blocks) {
auto ignores = this->ignores_.access();
auto userIds = this->ignoresUserIds_.access();
ignores->clear();
userIds->clear();
for (const HelixBlock &block : blocks)
{
TwitchUser blockedUser;
blockedUser.fromHelixBlock(block);
ignores->insert(blockedUser);
userIds->insert(blockedUser.id);
}
},
[] {
qCWarning(chatterinoTwitch) << "Fetching blocks failed!";
});
}
void TwitchAccount::blockUser(QString userId, std::function<void()> onSuccess,
std::function<void()> onFailure)
{
getHelix()->blockUser(
userId,
[this, userId, onSuccess] {
TwitchUser blockedUser;
blockedUser.id = userId;
{
auto ignores = this->ignores_.access();
auto userIds = this->ignoresUserIds_.access();
ignores->insert(blockedUser);
userIds->insert(blockedUser.id);
}
onSuccess();
},
std::move(onFailure));
}
void TwitchAccount::unblockUser(QString userId, std::function<void()> onSuccess,
std::function<void()> onFailure)
{
getHelix()->unblockUser(
userId,
[this, userId, onSuccess] {
TwitchUser ignoredUser;
ignoredUser.id = userId;
{
auto ignores = this->ignores_.access();
auto userIds = this->ignoresUserIds_.access();
ignores->erase(ignoredUser);
userIds->erase(ignoredUser.id);
}
onSuccess();
},
std::move(onFailure));
}
SharedAccessGuard<const std::set<TwitchUser>> TwitchAccount::accessBlocks()
const
{
return this->ignores_.accessConst();
}
SharedAccessGuard<const std::set<QString>> TwitchAccount::accessBlockedUserIds()
const
{
return this->ignoresUserIds_.accessConst();
}
void TwitchAccount::loadEmotes(std::weak_ptr<Channel> weakChannel)
{
qCDebug(chatterinoTwitch)
<< "Loading Twitch emotes for user" << this->getUserName();
if (this->getOAuthClient().isEmpty() || this->getOAuthToken().isEmpty())
{
qCDebug(chatterinoTwitch)
<< "Aborted loadEmotes due to missing Client ID and/or OAuth token";
return;
}
{
auto emoteData = this->emotes_.access();
emoteData->emoteSets.clear();
emoteData->emotes.clear();
qCDebug(chatterinoTwitch) << "Cleared emotes!";
}
this->loadUserstateEmotes();
}
bool TwitchAccount::setUserstateEmoteSets(QStringList newEmoteSets)
{
newEmoteSets.sort();
if (this->userstateEmoteSets_ == newEmoteSets)
{
// Nothing has changed
return false;
}
this->userstateEmoteSets_ = newEmoteSets;
return true;
}
void TwitchAccount::loadUserstateEmotes()
{
if (this->userstateEmoteSets_.isEmpty())
{
return;
}
QStringList newEmoteSetKeys, existingEmoteSetKeys;
auto emoteData = this->emotes_.access();
auto userEmoteSets = emoteData->emoteSets;
// get list of already fetched emote sets
for (const auto &userEmoteSet : userEmoteSets)
{
existingEmoteSetKeys.push_back(userEmoteSet->key);
}
// filter out emote sets from userstate message, which are not in fetched emote set list
for (const auto &emoteSetKey : qAsConst(this->userstateEmoteSets_))
{
if (!existingEmoteSetKeys.contains(emoteSetKey))
{
newEmoteSetKeys.push_back(emoteSetKey);
}
}
// return if there are no new emote sets
if (newEmoteSetKeys.isEmpty())
{
return;
}
// requesting emotes
auto batches = getEmoteSetBatches(newEmoteSetKeys);
for (int i = 0; i < batches.size(); i++)
{
qCDebug(chatterinoTwitch)
<< QString(
"Loading %1 emotesets from IVR; batch %2/%3 (%4 sets): %5")
.arg(newEmoteSetKeys.size())
.arg(i + 1)
.arg(batches.size())
.arg(batches.at(i).size())
.arg(batches.at(i).join(","));
getIvr()->getBulkEmoteSets(
batches.at(i).join(","),
[this](QJsonArray emoteSetArray) {
auto emoteData = this->emotes_.access();
auto localEmoteData = this->localEmotes_.access();
for (auto emoteSet_ : emoteSetArray)
{
auto emoteSet = std::make_shared<EmoteSet>();
IvrEmoteSet ivrEmoteSet(emoteSet_.toObject());
QString setKey = ivrEmoteSet.setId;
emoteSet->key = setKey;
// check if the emoteset is already in emoteData
auto isAlreadyFetched =
std::find_if(emoteData->emoteSets.begin(),
emoteData->emoteSets.end(),
[setKey](std::shared_ptr<EmoteSet> set) {
return (set->key == setKey);
});
if (isAlreadyFetched != emoteData->emoteSets.end())
{
continue;
}
emoteSet->channelName = ivrEmoteSet.login;
emoteSet->text = ivrEmoteSet.displayName;
for (const auto &emoteObj : ivrEmoteSet.emotes)
{
IvrEmote ivrEmote(emoteObj.toObject());
auto id = EmoteId{ivrEmote.id};
auto code = EmoteName{
TwitchEmotes::cleanUpEmoteCode(ivrEmote.code)};
emoteSet->emotes.push_back(TwitchEmote{id, code});
auto emote =
getApp()->emotes->twitch.getOrCreateEmote(id, code);
// Follower emotes can be only used in their origin channel
if (ivrEmote.emoteType == "FOLLOWER")
{
emoteSet->local = true;
// EmoteMap for target channel wasn't initialized yet, doing it now
if (localEmoteData->find(ivrEmoteSet.channelId) ==
localEmoteData->end())
{
localEmoteData->emplace(ivrEmoteSet.channelId,
EmoteMap());
}
localEmoteData->at(ivrEmoteSet.channelId)
.emplace(code, emote);
}
else
{
emoteData->emotes.emplace(code, emote);
}
}
std::sort(emoteSet->emotes.begin(), emoteSet->emotes.end(),
[](const TwitchEmote &l, const TwitchEmote &r) {
return l.name.string < r.name.string;
});
emoteData->emoteSets.emplace_back(emoteSet);
}
},
[] {
// fetching emotes failed, ivr API might be down
});
};
}
SharedAccessGuard<const TwitchAccount::TwitchAccountEmoteData>
TwitchAccount::accessEmotes() const
{
return this->emotes_.accessConst();
}
SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
TwitchAccount::accessLocalEmotes() const
{
return this->localEmotes_.accessConst();
}
// AutoModActions
void TwitchAccount::autoModAllow(const QString msgID, ChannelPtr channel)
{
getHelix()->manageAutoModMessages(
this->getUserId(), msgID, "ALLOW",
[] {
// success
},
[channel](auto error) {
// failure
QString errorMessage("Failed to allow AutoMod message - ");
switch (error)
{
case HelixAutoModMessageError::MessageAlreadyProcessed: {
errorMessage += "message has already been processed.";
}
break;
case HelixAutoModMessageError::UserNotAuthenticated: {
errorMessage += "you need to re-authenticate.";
}
break;
case HelixAutoModMessageError::UserNotAuthorized: {
errorMessage +=
"you don't have permission to perform that action";
}
break;
case HelixAutoModMessageError::MessageNotFound: {
errorMessage += "target message not found.";
}
break;
// This would most likely happen if the service is down, or if the JSON payload returned has changed format
case HelixAutoModMessageError::Unknown:
default: {
errorMessage += "an unknown error occured.";
}
break;
}
channel->addMessage(makeSystemMessage(errorMessage));
});
}
void TwitchAccount::autoModDeny(const QString msgID, ChannelPtr channel)
{
getHelix()->manageAutoModMessages(
this->getUserId(), msgID, "DENY",
[] {
// success
},
[channel](auto error) {
// failure
QString errorMessage("Failed to deny AutoMod message - ");
switch (error)
{
case HelixAutoModMessageError::MessageAlreadyProcessed: {
errorMessage += "message has already been processed.";
}
break;
case HelixAutoModMessageError::UserNotAuthenticated: {
errorMessage += "you need to re-authenticate.";
}
break;
case HelixAutoModMessageError::UserNotAuthorized: {
errorMessage +=
"you don't have permission to perform that action";
}
break;
case HelixAutoModMessageError::MessageNotFound: {
errorMessage += "target message not found.";
}
break;
// This would most likely happen if the service is down, or if the JSON payload returned has changed format
case HelixAutoModMessageError::Unknown:
default: {
errorMessage += "an unknown error occured.";
}
break;
}
channel->addMessage(makeSystemMessage(errorMessage));
});
}
void TwitchAccount::loadEmoteSetData(std::shared_ptr<EmoteSet> emoteSet)
{
if (!emoteSet)
{
qCWarning(chatterinoTwitch) << "null emote set sent";
return;
}
auto staticSetIt = this->staticEmoteSets.find(emoteSet->key);
if (staticSetIt != this->staticEmoteSets.end())
{
const auto &staticSet = staticSetIt->second;
emoteSet->channelName = staticSet.channelName;
emoteSet->text = staticSet.text;
return;
}
getHelix()->getEmoteSetData(
emoteSet->key,
[emoteSet](HelixEmoteSetData emoteSetData) {
// Follower emotes can be only used in their origin channel
if (emoteSetData.emoteType == "follower")
{
emoteSet->local = true;
}
if (emoteSetData.ownerId.isEmpty() ||
emoteSetData.setId != emoteSet->key)
{
qCDebug(chatterinoTwitch)
<< QString("Failed to fetch emoteSetData for %1, assuming "
"Twitch is the owner")
.arg(emoteSet->key);
// most (if not all) emotes that fail to load are time limited event emotes owned by Twitch
emoteSet->channelName = "twitch";
emoteSet->text = "Twitch";
return;
}
// emote set 0 = global emotes
if (emoteSetData.ownerId == "0")
{
// emoteSet->channelName = QString();
emoteSet->text = "Twitch Global";
return;
}
getHelix()->getUserById(
emoteSetData.ownerId,
[emoteSet](HelixUser user) {
emoteSet->channelName = user.login;
emoteSet->text = user.displayName;
},
[emoteSetData] {
qCWarning(chatterinoTwitch)
<< "Failed to query user by id:" << emoteSetData.ownerId
<< emoteSetData.setId;
});
},
[emoteSet] {
// fetching emoteset data failed
return;
});
}
} // namespace chatterino