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https://github.com/Chatterino/chatterino2.git
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72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#pragma once
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#include "common/Emotemap.hpp"
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#include "providers/twitch/EmoteValue.hpp"
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#include "providers/twitch/TwitchAccount.hpp"
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#include "providers/twitch/TwitchEmotes.hpp"
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#include "util/ConcurrentMap.hpp"
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#include <map>
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#include <QString>
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namespace chatterino {
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class TwitchEmotes
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{
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public:
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TwitchEmotes();
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EmoteData getEmoteById(const QString &id, const QString &emoteName);
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/// Twitch emotes
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void refresh(const std::shared_ptr<TwitchAccount> &user);
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struct TwitchEmote {
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TwitchEmote(const QString &_id, const QString &_code)
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: id(_id)
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, code(_code)
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{
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}
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// i.e. "403921"
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QString id;
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// i.e. "forsenE"
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QString code;
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};
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struct EmoteSet {
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QString key;
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QString channelName;
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QString text;
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std::vector<TwitchEmote> emotes;
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};
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std::map<QString, EmoteSet> staticEmoteSets;
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struct TwitchAccountEmoteData {
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std::vector<std::shared_ptr<EmoteSet>> emoteSets;
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std::vector<QString> emoteCodes;
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EmoteMap emotes;
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bool filled = false;
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};
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// Key is the user ID
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std::map<QString, TwitchAccountEmoteData> emotes;
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private:
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void loadSetData(std::shared_ptr<TwitchEmotes::EmoteSet> emoteSet);
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// emote code
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ConcurrentMap<QString, EmoteValue *> twitchEmotes_;
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// emote id
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ConcurrentMap<QString, EmoteData> twitchEmoteFromCache_;
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};
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} // namespace chatterino
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