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879a63e6f3
If we also have a subscriber emote set for a channel, then don't treat a follower emote set as local to that channel. Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
#pragma once
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#include "common/Aliases.hpp"
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#include "common/Atomic.hpp"
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#include "common/UniqueAccess.hpp"
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#include "controllers/accounts/Account.hpp"
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#include "messages/Emote.hpp"
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#include "providers/twitch/TwitchUser.hpp"
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#include "util/CancellationToken.hpp"
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#include "util/QStringHash.hpp"
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#include <QColor>
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#include <QElapsedTimer>
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#include <QObject>
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#include <QString>
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#include <rapidjson/document.h>
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#include <functional>
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#include <mutex>
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#include <unordered_set>
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#include <vector>
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namespace chatterino {
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class Channel;
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using ChannelPtr = std::shared_ptr<Channel>;
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class TwitchAccount : public Account
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{
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public:
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struct TwitchEmote {
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EmoteId id;
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EmoteName name;
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};
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struct EmoteSet {
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QString key;
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QString channelName;
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QString channelID;
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QString text;
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bool subscriber{false};
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bool local{false};
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std::vector<TwitchEmote> emotes;
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};
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struct TwitchAccountEmoteData {
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std::vector<std::shared_ptr<EmoteSet>> emoteSets;
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// this EmoteMap should contain all emotes available globally
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// excluding locally available emotes, such as follower ones
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EmoteMap emotes;
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};
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TwitchAccount(const QString &username, const QString &oauthToken_,
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const QString &oauthClient_, const QString &_userID);
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QString toString() const override;
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const QString &getUserName() const;
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const QString &getOAuthToken() const;
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const QString &getOAuthClient() const;
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const QString &getUserId() const;
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/**
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* The Seventv user-id of the current user.
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* Empty if there's no associated Seventv user with this twitch user.
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*/
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const QString &getSeventvUserID() const;
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QColor color();
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void setColor(QColor color);
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// Attempts to update the users OAuth Client ID
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// Returns true if the value has changed, otherwise false
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bool setOAuthClient(const QString &newClientID);
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// Attempts to update the users OAuth Token
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// Returns true if the value has changed, otherwise false
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bool setOAuthToken(const QString &newOAuthToken);
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bool isAnon() const;
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void loadBlocks();
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void blockUser(const QString &userId, const QObject *caller,
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std::function<void()> onSuccess,
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std::function<void()> onFailure);
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void unblockUser(const QString &userId, const QObject *caller,
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std::function<void()> onSuccess,
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std::function<void()> onFailure);
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[[nodiscard]] const std::unordered_set<TwitchUser> &blocks() const;
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[[nodiscard]] const std::unordered_set<QString> &blockedUserIds() const;
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void loadEmotes(std::weak_ptr<Channel> weakChannel = {});
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// loadUserstateEmotes loads emote sets that are part of the USERSTATE emote-sets key
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// this function makes sure not to load emote sets that have already been loaded
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void loadUserstateEmotes(std::weak_ptr<Channel> weakChannel = {});
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// setUserStateEmoteSets sets the emote sets that were parsed from the USERSTATE emote-sets key
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// Returns true if the newly inserted emote sets differ from the ones previously saved
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[[nodiscard]] bool setUserstateEmoteSets(QStringList newEmoteSets);
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SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
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SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
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accessLocalEmotes() const;
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// Automod actions
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void autoModAllow(const QString msgID, ChannelPtr channel);
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void autoModDeny(const QString msgID, ChannelPtr channel);
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void loadSeventvUserID();
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private:
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QString oauthClient_;
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QString oauthToken_;
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QString userName_;
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QString userId_;
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const bool isAnon_;
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Atomic<QColor> color_;
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QStringList userstateEmoteSets_;
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ScopedCancellationToken blockToken_;
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std::unordered_set<TwitchUser> ignores_;
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std::unordered_set<QString> ignoresUserIds_;
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// std::map<UserId, TwitchAccountEmoteData> emotes;
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UniqueAccess<TwitchAccountEmoteData> emotes_;
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UniqueAccess<std::unordered_map<QString, EmoteMap>> localEmotes_;
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QString seventvUserID_;
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};
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} // namespace chatterino
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