mirror-chatterino2/src/providers/twitch/TwitchAccount.hpp
Alex Baines 879a63e6f3
Support using follower emotes outside of channel if subbed (#4922)
If we also have a subscriber emote set for a channel, then don't treat
a follower emote set as local to that channel.

Co-authored-by: iProdigy <8106344+iProdigy@users.noreply.github.com>
2023-11-04 17:45:18 +00:00

132 lines
4.1 KiB
C++

#pragma once
#include "common/Aliases.hpp"
#include "common/Atomic.hpp"
#include "common/UniqueAccess.hpp"
#include "controllers/accounts/Account.hpp"
#include "messages/Emote.hpp"
#include "providers/twitch/TwitchUser.hpp"
#include "util/CancellationToken.hpp"
#include "util/QStringHash.hpp"
#include <QColor>
#include <QElapsedTimer>
#include <QObject>
#include <QString>
#include <rapidjson/document.h>
#include <functional>
#include <mutex>
#include <unordered_set>
#include <vector>
namespace chatterino {
class Channel;
using ChannelPtr = std::shared_ptr<Channel>;
class TwitchAccount : public Account
{
public:
struct TwitchEmote {
EmoteId id;
EmoteName name;
};
struct EmoteSet {
QString key;
QString channelName;
QString channelID;
QString text;
bool subscriber{false};
bool local{false};
std::vector<TwitchEmote> emotes;
};
struct TwitchAccountEmoteData {
std::vector<std::shared_ptr<EmoteSet>> emoteSets;
// this EmoteMap should contain all emotes available globally
// excluding locally available emotes, such as follower ones
EmoteMap emotes;
};
TwitchAccount(const QString &username, const QString &oauthToken_,
const QString &oauthClient_, const QString &_userID);
QString toString() const override;
const QString &getUserName() const;
const QString &getOAuthToken() const;
const QString &getOAuthClient() const;
const QString &getUserId() const;
/**
* The Seventv user-id of the current user.
* Empty if there's no associated Seventv user with this twitch user.
*/
const QString &getSeventvUserID() const;
QColor color();
void setColor(QColor color);
// Attempts to update the users OAuth Client ID
// Returns true if the value has changed, otherwise false
bool setOAuthClient(const QString &newClientID);
// Attempts to update the users OAuth Token
// Returns true if the value has changed, otherwise false
bool setOAuthToken(const QString &newOAuthToken);
bool isAnon() const;
void loadBlocks();
void blockUser(const QString &userId, const QObject *caller,
std::function<void()> onSuccess,
std::function<void()> onFailure);
void unblockUser(const QString &userId, const QObject *caller,
std::function<void()> onSuccess,
std::function<void()> onFailure);
[[nodiscard]] const std::unordered_set<TwitchUser> &blocks() const;
[[nodiscard]] const std::unordered_set<QString> &blockedUserIds() const;
void loadEmotes(std::weak_ptr<Channel> weakChannel = {});
// loadUserstateEmotes loads emote sets that are part of the USERSTATE emote-sets key
// this function makes sure not to load emote sets that have already been loaded
void loadUserstateEmotes(std::weak_ptr<Channel> weakChannel = {});
// setUserStateEmoteSets sets the emote sets that were parsed from the USERSTATE emote-sets key
// Returns true if the newly inserted emote sets differ from the ones previously saved
[[nodiscard]] bool setUserstateEmoteSets(QStringList newEmoteSets);
SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
accessLocalEmotes() const;
// Automod actions
void autoModAllow(const QString msgID, ChannelPtr channel);
void autoModDeny(const QString msgID, ChannelPtr channel);
void loadSeventvUserID();
private:
QString oauthClient_;
QString oauthToken_;
QString userName_;
QString userId_;
const bool isAnon_;
Atomic<QColor> color_;
QStringList userstateEmoteSets_;
ScopedCancellationToken blockToken_;
std::unordered_set<TwitchUser> ignores_;
std::unordered_set<QString> ignoresUserIds_;
// std::map<UserId, TwitchAccountEmoteData> emotes;
UniqueAccess<TwitchAccountEmoteData> emotes_;
UniqueAccess<std::unordered_map<QString, EmoteMap>> localEmotes_;
QString seventvUserID_;
};
} // namespace chatterino