mirror-chatterino2/src/singletons/WindowManager.hpp
2020-10-31 16:42:48 +01:00

124 lines
3.6 KiB
C++

#pragma once
#include "common/Channel.hpp"
#include "common/FlagsEnum.hpp"
#include "common/Singleton.hpp"
#include "common/WindowDescriptors.hpp"
#include "pajlada/settings/settinglistener.hpp"
#include "widgets/splits/SplitContainer.hpp"
namespace chatterino {
class Settings;
class Paths;
class Window;
class SplitContainer;
enum class MessageElementFlag : int64_t;
using MessageElementFlags = FlagsEnum<MessageElementFlag>;
enum class WindowType;
enum class SettingsDialogPreference;
class WindowManager final : public Singleton
{
public:
WindowManager();
static void encodeChannel(IndirectChannel channel, QJsonObject &obj);
static void encodeFilters(Split *split, QJsonArray &arr);
static IndirectChannel decodeChannel(const SplitDescriptor &descriptor);
void showSettingsDialog(
QWidget *parent,
SettingsDialogPreference preference = SettingsDialogPreference());
// Show the account selector widget at point
void showAccountSelectPopup(QPoint point);
// Tell a channel (or all channels if channel is nullptr) to redo their
// layout
void layoutChannelViews(Channel *channel = nullptr);
// Force all channel views to redo their layout
// This is called, for example, when the emote scale or timestamp format has
// changed
void forceLayoutChannelViews();
void repaintVisibleChatWidgets(Channel *channel = nullptr);
void repaintGifEmotes();
Window &getMainWindow();
Window &getSelectedWindow();
Window &createWindow(WindowType type, bool show = true);
int windowCount();
Window *windowAt(int index);
QPoint emotePopupPos();
void setEmotePopupPos(QPoint pos);
virtual void initialize(Settings &settings, Paths &paths) override;
virtual void save() override;
void closeAll();
int getGeneration() const;
void incGeneration();
MessageElementFlags getWordFlags();
void updateWordTypeMask();
// Sends an alert to the main window
// It reads the `longAlert` setting to decide whether the alert will expire
// or not
void sendAlert();
// Queue up a save in the next 10 seconds
// If a save was already queued up, we reset the to happen in 10 seconds
// again
void queueSave();
/// Signals
pajlada::Signals::NoArgSignal gifRepaintRequested;
// This signal fires whenever views rendering a channel, or all views if the
// channel is a nullptr, need to redo their layout
pajlada::Signals::Signal<Channel *> layoutRequested;
pajlada::Signals::NoArgSignal wordFlagsChanged;
// This signal fires every 100ms and can be used to trigger random things that require a recheck.
// It is currently being used by the "Tooltip Preview Image" system to recheck if an image is ready to be rendered.
pajlada::Signals::NoArgSignal miscUpdate;
private:
void encodeNodeRecursively(SplitContainer::Node *node, QJsonObject &obj);
// Load window layout from the window-layout.json file
WindowLayout loadWindowLayoutFromFile() const;
// Apply a window layout for this window manager.
void applyWindowLayout(const WindowLayout &layout);
// Contains the full path to the window layout file, e.g. /home/pajlada/.local/share/Chatterino/Settings/window-layout.json
const QString windowLayoutFilePath;
bool initialized_ = false;
QPoint emotePopupPos_;
std::atomic<int> generation_{0};
std::vector<Window *> windows_;
Window *mainWindow_{};
Window *selectedWindow_{};
MessageElementFlags wordFlags_{};
pajlada::SettingListener wordFlagsListener_;
QTimer *saveTimer;
QTimer miscUpdateTimer_;
};
} // namespace chatterino