mirror-chatterino2/src/singletons/emotemanager.hpp
2018-02-05 15:11:50 +01:00

160 lines
4.3 KiB
C++

#pragma once
#define GIF_FRAME_LENGTH 33
#include "emojis.hpp"
#include "messages/image.hpp"
#include "providers/twitch/emotevalue.hpp"
#include "providers/twitch/twitchaccount.hpp"
#include "signalvector.hpp"
#include "util/concurrentmap.hpp"
#include "util/emotemap.hpp"
#include <QMap>
#include <QMutex>
#include <QRegularExpression>
#include <QString>
#include <QTimer>
#include <boost/signals2.hpp>
namespace chatterino {
namespace singletons {
class SettingManager;
class WindowManager;
class EmoteManager
{
explicit EmoteManager(singletons::SettingManager &manager,
singletons::WindowManager &windowManager);
public:
static EmoteManager &getInstance();
void loadGlobalEmotes();
void reloadBTTVChannelEmotes(const QString &channelName,
std::weak_ptr<util::EmoteMap> channelEmoteMap);
void reloadFFZChannelEmotes(const QString &channelName,
std::weak_ptr<util::EmoteMap> channelEmoteMap);
util::ConcurrentMap<QString, providers::twitch::EmoteValue *> &getTwitchEmotes();
util::EmoteMap &getFFZEmotes();
util::EmoteMap &getChatterinoEmotes();
util::EmoteMap &getBTTVChannelEmoteFromCaches();
util::EmoteMap &getEmojis();
util::ConcurrentMap<int, util::EmoteData> &getFFZChannelEmoteFromCaches();
util::ConcurrentMap<long, util::EmoteData> &getTwitchEmoteFromCache();
util::EmoteData getCheerImage(long long int amount, bool animated);
util::EmoteData getTwitchEmoteById(long int id, const QString &emoteName);
int getGeneration()
{
return _generation;
}
void incGeneration()
{
_generation++;
}
boost::signals2::signal<void()> &getGifUpdateSignal();
// Bit badge/emotes?
util::ConcurrentMap<QString, messages::Image *> miscImageCache;
private:
SettingManager &settingsManager;
WindowManager &windowManager;
/// Emojis
QRegularExpression findShortCodesRegex;
// shortCodeToEmoji maps strings like "sunglasses" to its emoji
QMap<QString, EmojiData> emojiShortCodeToEmoji;
// Maps the first character of the emoji unicode string to a vector of possible emojis
QMap<QChar, QVector<EmojiData>> emojiFirstByte;
// url Emoji-one image
util::EmoteMap emojis;
void loadEmojis();
public:
void parseEmojis(std::vector<std::tuple<util::EmoteData, QString>> &parsedWords,
const QString &text);
QString replaceShortCodes(const QString &text);
std::vector<std::string> emojiShortCodes;
/// Twitch emotes
void refreshTwitchEmotes(const std::shared_ptr<providers::twitch::TwitchAccount> &user);
struct TwitchAccountEmoteData {
struct TwitchEmote {
std::string id;
std::string code;
};
// emote set
std::map<std::string, std::vector<TwitchEmote>> emoteSets;
std::vector<std::string> emoteCodes;
bool filled = false;
};
std::map<std::string, TwitchAccountEmoteData> twitchAccountEmotes;
private:
// emote code
util::ConcurrentMap<QString, providers::twitch::EmoteValue *> _twitchEmotes;
// emote id
util::ConcurrentMap<long, util::EmoteData> _twitchEmoteFromCache;
/// BTTV emotes
util::EmoteMap bttvChannelEmotes;
public:
util::ConcurrentMap<QString, util::EmoteMap> bttvChannels;
util::EmoteMap bttvGlobalEmotes;
SignalVector<std::string> bttvGlobalEmoteCodes;
// roomID
std::map<std::string, SignalVector<std::string>> bttvChannelEmoteCodes;
util::EmoteMap _bttvChannelEmoteFromCaches;
private:
void loadBTTVEmotes();
/// FFZ emotes
util::EmoteMap ffzChannelEmotes;
public:
util::ConcurrentMap<QString, util::EmoteMap> ffzChannels;
util::EmoteMap ffzGlobalEmotes;
SignalVector<std::string> ffzGlobalEmoteCodes;
std::map<std::string, SignalVector<std::string>> ffzChannelEmoteCodes;
private:
util::ConcurrentMap<int, util::EmoteData> _ffzChannelEmoteFromCaches;
void loadFFZEmotes();
/// Chatterino emotes
util::EmoteMap _chatterinoEmotes;
boost::signals2::signal<void()> gifUpdateTimerSignal;
QTimer gifUpdateTimer;
bool gifUpdateTimerInitiated = false;
int _generation = 0;
};
} // namespace singletons
} // namespace chatterino