mirror of
https://github.com/Chatterino/chatterino2.git
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5aa892e834
* Add operator[] to ConcurrentMap which returns a TValue reference * BTTV/FFZ channel emotes are now stored in the Emote Manager, and each Channel object has a reference to their own BTTV/FFZ channel emote map. * Restructure EmoteManager a bit (simplify the ConcurrentMap havoc). * Add EmoteData struct which can store emote data (for now only messages::LazyLoadedImage*) * Add CompletionManager that does nothing
82 lines
2 KiB
C++
82 lines
2 KiB
C++
#pragma once
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#include "concurrentmap.hpp"
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#include "emotemanager.hpp"
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#include "logging/loggingchannel.hpp"
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#include "messages/lazyloadedimage.hpp"
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#include "messages/limitedqueue.hpp"
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#include <QMap>
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#include <QMutex>
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#include <QString>
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#include <QVector>
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#include <boost/signals2.hpp>
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#include <memory>
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namespace chatterino {
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namespace messages {
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class Message;
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}
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class WindowManager;
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class IrcManager;
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class Channel
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{
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public:
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explicit Channel(WindowManager &_windowManager, EmoteManager &_emoteManager,
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IrcManager &_ircManager, const QString &channel, bool isSpecial = false);
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boost::signals2::signal<void(messages::SharedMessage &)> messageRemovedFromStart;
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boost::signals2::signal<void(messages::SharedMessage &)> messageAppended;
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// properties
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EmoteManager::EmoteMap &getBTTVChannelEmotes();
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EmoteManager::EmoteMap &getFFZChannelEmotes();
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bool isEmpty() const;
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const QString &getName() const;
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const QString &getSubLink() const;
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const QString &getChannelLink() const;
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const QString &getPopoutPlayerLink() const;
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bool getIsLive() const;
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int getStreamViewerCount() const;
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const QString &getStreamStatus() const;
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const QString &getStreamGame() const;
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messages::LimitedQueueSnapshot<messages::SharedMessage> getMessageSnapshot();
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// methods
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void addMessage(messages::SharedMessage message);
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void reloadChannelEmotes();
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void sendMessage(const QString &message);
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std::string roomID;
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private:
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WindowManager &windowManager;
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EmoteManager &emoteManager;
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IrcManager &ircManager;
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// variabeles
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messages::LimitedQueue<messages::SharedMessage> _messages;
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QString _name;
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EmoteManager::EmoteMap &bttvChannelEmotes;
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EmoteManager::EmoteMap &ffzChannelEmotes;
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QString _subLink;
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QString _channelLink;
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QString _popoutPlayerLink;
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bool _isLive;
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int _streamViewerCount;
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QString _streamStatus;
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QString _streamGame;
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// std::shared_ptr<logging::Channel> _loggingChannel;
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};
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} // namespace chatterino
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