mirror-chatterino2/src/application.cpp

252 lines
7.1 KiB
C++

#include "application.hpp"
#include "controllers/accounts/accountcontroller.hpp"
#include "controllers/commands/commandcontroller.hpp"
#include "controllers/highlights/highlightcontroller.hpp"
#include "controllers/ignores/ignorecontroller.hpp"
#include "controllers/taggedusers/taggeduserscontroller.hpp"
#include "providers/twitch/pubsub.hpp"
#include "providers/twitch/twitchserver.hpp"
#include "singletons/emotemanager.hpp"
#include "singletons/fontmanager.hpp"
#include "singletons/loggingmanager.hpp"
#include "singletons/nativemessagingmanager.hpp"
#include "singletons/pathmanager.hpp"
#include "singletons/resourcemanager.hpp"
#include "singletons/settingsmanager.hpp"
#include "singletons/thememanager.hpp"
#include "singletons/windowmanager.hpp"
#include "util/posttothread.hpp"
#include <atomic>
using namespace chatterino::singletons;
namespace chatterino {
namespace {
bool isBigEndian()
{
int test = 1;
char *p = reinterpret_cast<char *>(&test);
return p[0] == 0;
}
} // namespace
static std::atomic<bool> isAppConstructed{false};
static std::atomic<bool> isAppInitialized{false};
static Application *staticApp = nullptr;
// this class is responsible for handling the workflow of Chatterino
// It will create the instances of the major classes, and connect their signals to each other
Application::Application(int _argc, char **_argv)
: argc(_argc)
, argv(_argv)
{
}
void Application::construct()
{
assert(isAppConstructed == false);
isAppConstructed = true;
// 1. Instantiate all classes
this->settings = new singletons::SettingManager;
this->paths = singletons::PathManager::getInstance();
this->themes = new singletons::ThemeManager;
this->windows = new singletons::WindowManager;
this->logging = new singletons::LoggingManager;
this->commands = new controllers::commands::CommandController;
this->highlights = new controllers::highlights::HighlightController;
this->ignores = new controllers::ignores::IgnoreController;
this->taggedUsers = new controllers::taggedusers::TaggedUsersController;
this->accounts = new controllers::accounts::AccountController;
this->emotes = new singletons::EmoteManager;
this->fonts = new singletons::FontManager;
this->resources = new singletons::ResourceManager;
this->twitch.server = new providers::twitch::TwitchServer;
this->twitch.pubsub = new providers::twitch::PubSub;
}
void Application::instantiate(int argc, char **argv)
{
assert(staticApp == nullptr);
staticApp = new Application(argc, argv);
}
void Application::initialize()
{
assert(isAppInitialized == false);
isAppInitialized = true;
// 2. Initialize/load classes
this->settings->initialize();
#ifdef Q_OS_WIN
#ifdef QT_DEBUG
#ifdef C_DEBUG_NM
this->nativeMessaging->registerHost();
#endif
#else
this->nativeMessaging->registerHost();
#endif
#endif
this->settings->load();
this->commands->load();
this->logging->initialize();
this->windows->initialize();
this->resources->initialize();
this->highlights->initialize();
this->ignores->initialize();
this->emotes->initialize();
this->accounts->load();
this->twitch.server->initialize();
// XXX
this->settings->updateWordTypeMask();
this->nativeMessaging->openGuiMessageQueue();
this->twitch.pubsub->sig.whisper.sent.connect([](const auto &msg) {
debug::Log("WHISPER SENT LOL"); //
});
this->twitch.pubsub->sig.whisper.received.connect([](const auto &msg) {
debug::Log("WHISPER RECEIVED LOL"); //
});
this->twitch.pubsub->sig.moderation.chatCleared.connect([this](const auto &action) {
auto chan = this->twitch.server->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty()) {
return;
}
QString text = QString("%1 cleared the chat").arg(action.source.name);
auto msg = messages::Message::createSystemMessage(text);
util::postToThread([chan, msg] { chan->addMessage(msg); });
});
this->twitch.pubsub->sig.moderation.modeChanged.connect([this](const auto &action) {
auto chan = this->twitch.server->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty()) {
return;
}
QString text =
QString("%1 turned %2 %3 mode") //
.arg(action.source.name)
.arg(action.state == providers::twitch::ModeChangedAction::State::On ? "on" : "off")
.arg(action.getModeName());
if (action.duration > 0) {
text.append(" (" + QString::number(action.duration) + " seconds)");
}
auto msg = messages::Message::createSystemMessage(text);
util::postToThread([chan, msg] { chan->addMessage(msg); });
});
this->twitch.pubsub->sig.moderation.moderationStateChanged.connect([this](const auto &action) {
auto chan = this->twitch.server->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty()) {
return;
}
QString text;
if (action.modded) {
text = QString("%1 modded %2").arg(action.source.name, action.target.name);
} else {
text = QString("%1 unmodded %2").arg(action.source.name, action.target.name);
}
auto msg = messages::Message::createSystemMessage(text);
util::postToThread([chan, msg] { chan->addMessage(msg); });
});
this->twitch.pubsub->sig.moderation.userBanned.connect([&](const auto &action) {
auto chan = this->twitch.server->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty()) {
return;
}
auto msg = messages::Message::createTimeoutMessage(action);
msg->flags |= messages::Message::PubSub;
util::postToThread([chan, msg] { chan->addOrReplaceTimeout(msg); });
});
this->twitch.pubsub->sig.moderation.userUnbanned.connect([&](const auto &action) {
auto chan = this->twitch.server->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty()) {
return;
}
auto msg = messages::Message::createUntimeoutMessage(action);
util::postToThread([chan, msg] { chan->addMessage(msg); });
});
this->twitch.pubsub->start();
auto RequestModerationActions = [=]() {
this->twitch.pubsub->unlistenAllModerationActions();
// TODO(pajlada): Unlisten to all authed topics instead of only moderation topics
// this->twitch.pubsub->UnlistenAllAuthedTopics();
this->twitch.pubsub->listenToWhispers(this->accounts->twitch.getCurrent()); //
};
this->accounts->twitch.currentUserChanged.connect(RequestModerationActions);
RequestModerationActions();
}
int Application::run(QApplication &qtApp)
{
// Start connecting to the IRC Servers (Twitch only for now)
this->twitch.server->connect();
// Show main window
this->windows->getMainWindow().show();
return qtApp.exec();
}
void Application::save()
{
this->windows->save();
this->commands->save();
}
Application *getApp()
{
assert(staticApp != nullptr);
return staticApp;
}
bool appInitialized()
{
return isAppInitialized;
}
} // namespace chatterino