mirror-chatterino2/src/Application.cpp

1174 lines
36 KiB
C++

#include "Application.hpp"
#include "common/Args.hpp"
#include "common/Channel.hpp"
#include "common/QLogging.hpp"
#include "common/Version.hpp"
#include "controllers/accounts/AccountController.hpp"
#include "controllers/commands/Command.hpp"
#include "controllers/commands/CommandController.hpp"
#include "controllers/highlights/HighlightController.hpp"
#include "controllers/hotkeys/HotkeyController.hpp"
#include "controllers/ignores/IgnoreController.hpp"
#include "controllers/notifications/NotificationController.hpp"
#include "controllers/sound/ISoundController.hpp"
#include "providers/bttv/BttvEmotes.hpp"
#include "providers/ffz/FfzEmotes.hpp"
#include "providers/irc/AbstractIrcServer.hpp"
#include "providers/links/LinkResolver.hpp"
#include "providers/seventv/SeventvAPI.hpp"
#include "providers/seventv/SeventvEmotes.hpp"
#include "providers/twitch/TwitchBadges.hpp"
#include "singletons/ImageUploader.hpp"
#ifdef CHATTERINO_HAVE_PLUGINS
# include "controllers/plugins/PluginController.hpp"
#endif
#include "controllers/sound/MiniaudioBackend.hpp"
#include "controllers/sound/NullBackend.hpp"
#include "controllers/twitch/LiveController.hpp"
#include "controllers/userdata/UserDataController.hpp"
#include "debug/AssertInGuiThread.hpp"
#include "messages/Message.hpp"
#include "messages/MessageBuilder.hpp"
#include "providers/bttv/BttvLiveUpdates.hpp"
#include "providers/chatterino/ChatterinoBadges.hpp"
#include "providers/ffz/FfzBadges.hpp"
#include "providers/irc/Irc2.hpp"
#include "providers/seventv/eventapi/Dispatch.hpp"
#include "providers/seventv/eventapi/Subscription.hpp"
#include "providers/seventv/SeventvBadges.hpp"
#include "providers/seventv/SeventvEventAPI.hpp"
#include "providers/twitch/ChannelPointReward.hpp"
#include "providers/twitch/PubSubActions.hpp"
#include "providers/twitch/PubSubManager.hpp"
#include "providers/twitch/PubSubMessages.hpp"
#include "providers/twitch/TwitchChannel.hpp"
#include "providers/twitch/TwitchIrcServer.hpp"
#include "providers/twitch/TwitchMessageBuilder.hpp"
#include "singletons/CrashHandler.hpp"
#include "singletons/Emotes.hpp"
#include "singletons/Fonts.hpp"
#include "singletons/helper/LoggingChannel.hpp"
#include "singletons/Logging.hpp"
#include "singletons/Paths.hpp"
#include "singletons/Settings.hpp"
#include "singletons/StreamerMode.hpp"
#include "singletons/Theme.hpp"
#include "singletons/Toasts.hpp"
#include "singletons/Updates.hpp"
#include "singletons/WindowManager.hpp"
#include "util/Helpers.hpp"
#include "util/PostToThread.hpp"
#include "widgets/Notebook.hpp"
#include "widgets/splits/Split.hpp"
#include "widgets/Window.hpp"
#include <miniaudio.h>
#include <QDesktopServices>
#include <atomic>
namespace {
using namespace chatterino;
ISoundController *makeSoundController(Settings &settings)
{
SoundBackend soundBackend = settings.soundBackend;
switch (soundBackend)
{
case SoundBackend::Miniaudio: {
return new MiniaudioBackend();
}
break;
case SoundBackend::Null: {
return new NullBackend();
}
break;
default: {
return new MiniaudioBackend();
}
break;
}
}
const QString TWITCH_PUBSUB_URL = "wss://pubsub-edge.twitch.tv";
} // namespace
namespace chatterino {
static std::atomic<bool> isAppInitialized{false};
Application *Application::instance = nullptr;
IApplication *IApplication::instance = nullptr;
IApplication::IApplication()
{
IApplication::instance = this;
}
// this class is responsible for handling the workflow of Chatterino
// It will create the instances of the major classes, and connect their signals
// to each other
Application::Application(Settings &_settings, const Paths &paths,
const Args &_args, Updates &_updates)
: paths_(paths)
, args_(_args)
, themes(new Theme(paths))
, fonts(new Fonts(_settings))
, emotes(new Emotes)
, accounts(new AccountController)
, hotkeys(new HotkeyController)
, windows(new WindowManager(paths))
, toasts(new Toasts)
, imageUploader(new ImageUploader)
, seventvAPI(new SeventvAPI)
, crashHandler(new CrashHandler(paths))
, commands(new CommandController(paths))
, notifications(new NotificationController)
, highlights(new HighlightController(_settings, this->accounts.get()))
, twitch(new TwitchIrcServer)
, ffzBadges(new FfzBadges)
, seventvBadges(new SeventvBadges)
, userData(new UserDataController(paths))
, sound(makeSoundController(_settings))
, twitchLiveController(new TwitchLiveController)
, twitchPubSub(new PubSub(TWITCH_PUBSUB_URL))
, twitchBadges(new TwitchBadges)
, chatterinoBadges(new ChatterinoBadges)
, bttvEmotes(new BttvEmotes)
, ffzEmotes(new FfzEmotes)
, seventvEmotes(new SeventvEmotes)
, logging(new Logging(_settings))
, linkResolver(new LinkResolver)
, streamerMode(new StreamerMode)
#ifdef CHATTERINO_HAVE_PLUGINS
, plugins(new PluginController(paths))
#endif
, updates(_updates)
{
Application::instance = this;
// We can safely ignore this signal's connection since the Application will always
// be destroyed after fonts
std::ignore = this->fonts->fontChanged.connect([this]() {
this->windows->layoutChannelViews();
});
}
Application::~Application() = default;
void Application::fakeDtor()
{
#ifdef CHATTERINO_HAVE_PLUGINS
this->plugins.reset();
#endif
this->twitchPubSub.reset();
this->twitchBadges.reset();
this->twitchLiveController.reset();
this->chatterinoBadges.reset();
this->bttvEmotes.reset();
this->ffzEmotes.reset();
this->seventvEmotes.reset();
this->notifications.reset();
this->commands.reset();
// If a crash happens after crashHandler has been reset, we'll assert
// This isn't super different from before, where if the app is already killed, the getApp() portion of it is already dead
this->crashHandler.reset();
this->seventvAPI.reset();
this->highlights.reset();
this->seventvBadges.reset();
this->ffzBadges.reset();
// this->twitch.reset();
this->imageUploader.reset();
this->hotkeys.reset();
this->fonts.reset();
this->sound.reset();
this->userData.reset();
this->toasts.reset();
this->accounts.reset();
this->emotes.reset();
this->themes.reset();
}
void Application::initialize(Settings &settings, const Paths &paths)
{
assert(isAppInitialized == false);
isAppInitialized = true;
// Show changelog
if (!this->args_.isFramelessEmbed &&
getSettings()->currentVersion.getValue() != "" &&
getSettings()->currentVersion.getValue() != CHATTERINO_VERSION)
{
auto *box = new QMessageBox(QMessageBox::Information, "Chatterino 2",
"Show changelog?",
QMessageBox::Yes | QMessageBox::No);
box->setAttribute(Qt::WA_DeleteOnClose);
if (box->exec() == QMessageBox::Yes)
{
QDesktopServices::openUrl(
QUrl("https://www.chatterino.com/changelog"));
}
}
if (!this->args_.isFramelessEmbed)
{
getSettings()->currentVersion.setValue(CHATTERINO_VERSION);
if (getSettings()->enableExperimentalIrc)
{
Irc::instance().load();
}
}
this->accounts->load();
this->windows->initialize(settings);
this->ffzBadges->load();
this->twitch->initialize();
// Load live status
this->notifications->initialize();
// XXX: Loading Twitch badges after Helix has been initialized, which only happens after
// the AccountController initialize has been called
this->twitchBadges->loadTwitchBadges();
#ifdef CHATTERINO_HAVE_PLUGINS
this->plugins->initialize(settings);
#endif
// Show crash message.
// On Windows, the crash message was already shown.
#ifndef Q_OS_WIN
if (!this->args_.isFramelessEmbed && this->args_.crashRecovery)
{
if (auto *selected =
this->windows->getMainWindow().getNotebook().getSelectedPage())
{
if (auto *container = dynamic_cast<SplitContainer *>(selected))
{
for (auto &&split : container->getSplits())
{
if (auto channel = split->getChannel(); !channel->isEmpty())
{
channel->addSystemMessage(
"Chatterino unexpectedly crashed and restarted. "
"You can disable automatic restarts in the "
"settings.");
}
}
}
}
}
#endif
this->windows->updateWordTypeMask();
if (!this->args_.isFramelessEmbed)
{
this->initNm(paths);
}
this->initPubSub();
this->initBttvLiveUpdates();
this->initSeventvEventAPI();
}
int Application::run(QApplication &qtApp)
{
assert(isAppInitialized);
this->twitch->connect();
if (!this->args_.isFramelessEmbed)
{
this->windows->getMainWindow().show();
}
getSettings()->betaUpdates.connect(
[this] {
this->updates.checkForUpdates();
},
false);
// We can safely ignore the signal connections since Application will always live longer than
// everything else, including settings. right?
// NOTE: SETTINGS_LIFETIME
std::ignore =
getSettings()->moderationActions.delayedItemsChanged.connect([this] {
this->windows->forceLayoutChannelViews();
});
std::ignore =
getSettings()->highlightedMessages.delayedItemsChanged.connect([this] {
this->windows->forceLayoutChannelViews();
});
std::ignore =
getSettings()->highlightedUsers.delayedItemsChanged.connect([this] {
this->windows->forceLayoutChannelViews();
});
std::ignore =
getSettings()->highlightedBadges.delayedItemsChanged.connect([this] {
this->windows->forceLayoutChannelViews();
});
getSettings()->removeSpacesBetweenEmotes.connect([this] {
this->windows->forceLayoutChannelViews();
});
getSettings()->enableBTTVGlobalEmotes.connect(
[this] {
this->twitch->reloadBTTVGlobalEmotes();
},
false);
getSettings()->enableBTTVChannelEmotes.connect(
[this] {
this->twitch->reloadAllBTTVChannelEmotes();
},
false);
getSettings()->enableFFZGlobalEmotes.connect(
[this] {
this->twitch->reloadFFZGlobalEmotes();
},
false);
getSettings()->enableFFZChannelEmotes.connect(
[this] {
this->twitch->reloadAllFFZChannelEmotes();
},
false);
getSettings()->enableSevenTVGlobalEmotes.connect(
[this] {
this->twitch->reloadSevenTVGlobalEmotes();
},
false);
getSettings()->enableSevenTVChannelEmotes.connect(
[this] {
this->twitch->reloadAllSevenTVChannelEmotes();
},
false);
return qtApp.exec();
}
Theme *Application::getThemes()
{
assertInGuiThread();
assert(this->themes);
return this->themes.get();
}
Fonts *Application::getFonts()
{
assertInGuiThread();
assert(this->fonts);
return this->fonts.get();
}
IEmotes *Application::getEmotes()
{
assertInGuiThread();
assert(this->emotes);
return this->emotes.get();
}
AccountController *Application::getAccounts()
{
assertInGuiThread();
assert(this->accounts);
return this->accounts.get();
}
HotkeyController *Application::getHotkeys()
{
assertInGuiThread();
assert(this->hotkeys);
return this->hotkeys.get();
}
WindowManager *Application::getWindows()
{
assertInGuiThread();
assert(this->windows);
return this->windows.get();
}
Toasts *Application::getToasts()
{
assertInGuiThread();
assert(this->toasts);
return this->toasts.get();
}
CrashHandler *Application::getCrashHandler()
{
assertInGuiThread();
assert(this->crashHandler);
return this->crashHandler.get();
}
CommandController *Application::getCommands()
{
assertInGuiThread();
assert(this->commands);
return this->commands.get();
}
NotificationController *Application::getNotifications()
{
assertInGuiThread();
assert(this->notifications);
return this->notifications.get();
}
HighlightController *Application::getHighlights()
{
assertInGuiThread();
assert(this->highlights);
return this->highlights.get();
}
FfzBadges *Application::getFfzBadges()
{
assertInGuiThread();
assert(this->ffzBadges);
return this->ffzBadges.get();
}
SeventvBadges *Application::getSeventvBadges()
{
// SeventvBadges handles its own locks, so we don't need to assert that this is called in the GUI thread
assert(this->seventvBadges);
return this->seventvBadges.get();
}
IUserDataController *Application::getUserData()
{
assertInGuiThread();
return this->userData.get();
}
ISoundController *Application::getSound()
{
assertInGuiThread();
return this->sound.get();
}
ITwitchLiveController *Application::getTwitchLiveController()
{
assertInGuiThread();
assert(this->twitchLiveController);
return this->twitchLiveController.get();
}
TwitchBadges *Application::getTwitchBadges()
{
assertInGuiThread();
assert(this->twitchBadges);
return this->twitchBadges.get();
}
IChatterinoBadges *Application::getChatterinoBadges()
{
assertInGuiThread();
assert(this->chatterinoBadges);
return this->chatterinoBadges.get();
}
ImageUploader *Application::getImageUploader()
{
assertInGuiThread();
assert(this->imageUploader);
return this->imageUploader.get();
}
SeventvAPI *Application::getSeventvAPI()
{
assertInGuiThread();
assert(this->seventvAPI);
return this->seventvAPI.get();
}
#ifdef CHATTERINO_HAVE_PLUGINS
PluginController *Application::getPlugins()
{
assertInGuiThread();
assert(this->plugins);
return this->plugins.get();
}
#endif
ITwitchIrcServer *Application::getTwitch()
{
assertInGuiThread();
return this->twitch.get();
}
IAbstractIrcServer *Application::getTwitchAbstract()
{
assertInGuiThread();
return this->twitch.get();
}
PubSub *Application::getTwitchPubSub()
{
assertInGuiThread();
return this->twitchPubSub.get();
}
ILogging *Application::getChatLogger()
{
assertInGuiThread();
return this->logging.get();
}
ILinkResolver *Application::getLinkResolver()
{
assertInGuiThread();
return this->linkResolver.get();
}
IStreamerMode *Application::getStreamerMode()
{
return this->streamerMode.get();
}
BttvEmotes *Application::getBttvEmotes()
{
assertInGuiThread();
assert(this->bttvEmotes);
return this->bttvEmotes.get();
}
FfzEmotes *Application::getFfzEmotes()
{
assertInGuiThread();
assert(this->ffzEmotes);
return this->ffzEmotes.get();
}
SeventvEmotes *Application::getSeventvEmotes()
{
assertInGuiThread();
assert(this->seventvEmotes);
return this->seventvEmotes.get();
}
void Application::save()
{
this->commands->save();
this->hotkeys->save();
this->windows->save();
}
void Application::initNm(const Paths &paths)
{
(void)paths;
#ifdef Q_OS_WIN
# if defined QT_NO_DEBUG || defined CHATTERINO_DEBUG_NM
registerNmHost(paths);
this->nmServer.start();
# endif
#endif
}
void Application::initPubSub()
{
// We can safely ignore these signal connections since the twitch object will always
// be destroyed before the Application
std::ignore = this->twitchPubSub->moderation.chatCleared.connect(
[this](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
QString text =
QString("%1 cleared the chat.").arg(action.source.login);
postToThread([chan, text] {
chan->addSystemMessage(text);
});
});
std::ignore = this->twitchPubSub->moderation.modeChanged.connect(
[this](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
QString text =
QString("%1 turned %2 %3 mode.")
.arg(action.source.login)
.arg(action.state == ModeChangedAction::State::On ? "on"
: "off")
.arg(action.getModeName());
if (action.duration > 0)
{
text += QString(" (%1 seconds)").arg(action.duration);
}
postToThread([chan, text] {
chan->addSystemMessage(text);
});
});
std::ignore = this->twitchPubSub->moderation.moderationStateChanged.connect(
[this](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
QString text;
text = QString("%1 %2 %3.")
.arg(action.source.login,
(action.modded ? "modded" : "unmodded"),
action.target.login);
postToThread([chan, text] {
chan->addSystemMessage(text);
});
});
std::ignore = this->twitchPubSub->moderation.userBanned.connect(
[&](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
postToThread([chan, action] {
MessageBuilder msg(action);
msg->flags.set(MessageFlag::PubSub);
chan->addOrReplaceTimeout(msg.release());
});
});
std::ignore = this->twitchPubSub->moderation.userWarned.connect(
[&](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
// TODO: Resolve the moderator's user ID into a full user here, so message can look better
postToThread([chan, action] {
MessageBuilder msg(action);
msg->flags.set(MessageFlag::PubSub);
chan->addMessage(msg.release(), MessageContext::Original);
});
});
std::ignore = this->twitchPubSub->moderation.messageDeleted.connect(
[&](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty() || getSettings()->hideDeletionActions)
{
return;
}
MessageBuilder msg;
TwitchMessageBuilder::deletionMessage(action, &msg);
msg->flags.set(MessageFlag::PubSub);
postToThread([chan, msg = msg.release()] {
auto replaced = false;
LimitedQueueSnapshot<MessagePtr> snapshot =
chan->getMessageSnapshot();
int snapshotLength = snapshot.size();
// without parens it doesn't build on windows
int end = (std::max)(0, snapshotLength - 200);
for (int i = snapshotLength - 1; i >= end; --i)
{
const auto &s = snapshot[i];
if (!s->flags.has(MessageFlag::PubSub) &&
s->timeoutUser == msg->timeoutUser)
{
chan->replaceMessage(s, msg);
replaced = true;
break;
}
}
if (!replaced)
{
chan->addMessage(msg, MessageContext::Original);
}
});
});
std::ignore = this->twitchPubSub->moderation.userUnbanned.connect(
[&](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
auto msg = MessageBuilder(action).release();
postToThread([chan, msg] {
chan->addMessage(msg, MessageContext::Original);
});
});
std::ignore =
this->twitchPubSub->moderation.suspiciousMessageReceived.connect(
[&](const auto &action) {
if (action.treatment ==
PubSubLowTrustUsersMessage::Treatment::INVALID)
{
qCWarning(chatterinoTwitch)
<< "Received suspicious message with unknown "
"treatment:"
<< action.treatmentString;
return;
}
// monitored chats are received over irc; in the future, we will use pubsub instead
if (action.treatment !=
PubSubLowTrustUsersMessage::Treatment::Restricted)
{
return;
}
if (getSettings()->streamerModeHideModActions &&
this->getStreamerMode()->isEnabled())
{
return;
}
auto chan =
this->twitch->getChannelOrEmptyByID(action.channelID);
if (chan->isEmpty())
{
return;
}
auto twitchChannel =
std::dynamic_pointer_cast<TwitchChannel>(chan);
if (!twitchChannel)
{
return;
}
postToThread([twitchChannel, action] {
const auto p =
TwitchMessageBuilder::makeLowTrustUserMessage(
action, twitchChannel->getName(),
twitchChannel.get());
twitchChannel->addMessage(p.first,
MessageContext::Original);
twitchChannel->addMessage(p.second,
MessageContext::Original);
});
});
std::ignore =
this->twitchPubSub->moderation.suspiciousTreatmentUpdated.connect(
[&](const auto &action) {
if (action.treatment ==
PubSubLowTrustUsersMessage::Treatment::INVALID)
{
qCWarning(chatterinoTwitch)
<< "Received suspicious user update with unknown "
"treatment:"
<< action.treatmentString;
return;
}
if (action.updatedByUserLogin.isEmpty())
{
return;
}
if (getSettings()->streamerModeHideModActions &&
this->getStreamerMode()->isEnabled())
{
return;
}
auto chan =
this->twitch->getChannelOrEmptyByID(action.channelID);
if (chan->isEmpty())
{
return;
}
postToThread([chan, action] {
auto msg =
TwitchMessageBuilder::makeLowTrustUpdateMessage(action);
chan->addMessage(msg, MessageContext::Original);
});
});
std::ignore = this->twitchPubSub->moderation.autoModMessageCaught.connect(
[&](const auto &msg, const QString &channelID) {
auto chan = this->twitch->getChannelOrEmptyByID(channelID);
if (chan->isEmpty())
{
return;
}
switch (msg.type)
{
case PubSubAutoModQueueMessage::Type::AutoModCaughtMessage: {
if (msg.status == "PENDING")
{
AutomodAction action(msg.data, channelID);
action.reason = QString("%1 level %2")
.arg(msg.contentCategory)
.arg(msg.contentLevel);
action.msgID = msg.messageID;
action.message = msg.messageText;
// this message also contains per-word automod data, which could be implemented
// extract sender data manually because Twitch loves not being consistent
QString senderDisplayName =
msg.senderUserDisplayName; // Might be transformed later
bool hasLocalizedName = false;
if (!msg.senderUserDisplayName.isEmpty())
{
// check for non-ascii display names
if (QString::compare(msg.senderUserDisplayName,
msg.senderUserLogin,
Qt::CaseInsensitive) != 0)
{
hasLocalizedName = true;
}
}
QColor senderColor = msg.senderUserChatColor;
QString senderColor_;
if (!senderColor.isValid() &&
getSettings()->colorizeNicknames)
{
// color may be not present if user is a grey-name
senderColor = getRandomColor(msg.senderUserID);
}
// handle username style based on prefered setting
switch (getSettings()->usernameDisplayMode.getValue())
{
case UsernameDisplayMode::Username: {
if (hasLocalizedName)
{
senderDisplayName = msg.senderUserLogin;
}
break;
}
case UsernameDisplayMode::LocalizedName: {
break;
}
case UsernameDisplayMode::
UsernameAndLocalizedName: {
if (hasLocalizedName)
{
senderDisplayName = QString("%1(%2)").arg(
msg.senderUserLogin,
msg.senderUserDisplayName);
}
break;
}
}
action.target =
ActionUser{msg.senderUserID, msg.senderUserLogin,
senderDisplayName, senderColor};
postToThread([chan, action] {
const auto p =
TwitchMessageBuilder::makeAutomodMessage(
action, chan->getName());
chan->addMessage(p.first, MessageContext::Original);
chan->addMessage(p.second,
MessageContext::Original);
getApp()
->getTwitch()
->getAutomodChannel()
->addMessage(p.first, MessageContext::Original);
getApp()
->getTwitch()
->getAutomodChannel()
->addMessage(p.second,
MessageContext::Original);
if (getSettings()->showAutomodInMentions)
{
getApp()
->getTwitch()
->getMentionsChannel()
->addMessage(p.first,
MessageContext::Original);
getApp()
->getTwitch()
->getMentionsChannel()
->addMessage(p.second,
MessageContext::Original);
}
});
}
// "ALLOWED" and "DENIED" statuses remain unimplemented
// They are versions of automod_message_(denied|approved) but for mods.
}
break;
case PubSubAutoModQueueMessage::Type::INVALID:
default: {
}
break;
}
});
std::ignore = this->twitchPubSub->moderation.autoModMessageBlocked.connect(
[&](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
postToThread([chan, action] {
const auto p = TwitchMessageBuilder::makeAutomodMessage(
action, chan->getName());
chan->addMessage(p.first, MessageContext::Original);
chan->addMessage(p.second, MessageContext::Original);
});
});
std::ignore = this->twitchPubSub->moderation.automodUserMessage.connect(
[&](const auto &action) {
if (getSettings()->streamerModeHideModActions &&
this->getStreamerMode()->isEnabled())
{
return;
}
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
auto msg = MessageBuilder(action).release();
postToThread([chan, msg] {
chan->addMessage(msg, MessageContext::Original);
});
chan->deleteMessage(msg->id);
});
std::ignore = this->twitchPubSub->moderation.automodInfoMessage.connect(
[&](const auto &action) {
auto chan = this->twitch->getChannelOrEmptyByID(action.roomID);
if (chan->isEmpty())
{
return;
}
postToThread([chan, action] {
const auto p =
TwitchMessageBuilder::makeAutomodInfoMessage(action);
chan->addMessage(p, MessageContext::Original);
});
});
std::ignore =
this->twitchPubSub->pointReward.redeemed.connect([&](auto &data) {
QString channelId = data.value("channel_id").toString();
if (channelId.isEmpty())
{
qCDebug(chatterinoApp)
<< "Couldn't find channel id of point reward";
return;
}
auto chan = this->twitch->getChannelOrEmptyByID(channelId);
auto reward = ChannelPointReward(data);
postToThread([chan, reward] {
if (auto *channel = dynamic_cast<TwitchChannel *>(chan.get()))
{
channel->addChannelPointReward(reward);
}
});
});
this->twitchPubSub->start();
this->twitchPubSub->setAccount(this->accounts->twitch.getCurrent());
this->accounts->twitch.currentUserChanged.connect(
[this] {
this->twitchPubSub->unlistenChannelModerationActions();
this->twitchPubSub->unlistenAutomod();
this->twitchPubSub->unlistenLowTrustUsers();
this->twitchPubSub->unlistenChannelPointRewards();
this->twitchPubSub->setAccount(this->accounts->twitch.getCurrent());
},
boost::signals2::at_front);
}
void Application::initBttvLiveUpdates()
{
auto &bttvLiveUpdates = this->twitch->getBTTVLiveUpdates();
if (!bttvLiveUpdates)
{
qCDebug(chatterinoBttv)
<< "Skipping initialization of Live Updates as it's disabled";
return;
}
// We can safely ignore these signal connections since the twitch object will always
// be destroyed before the Application
std::ignore =
bttvLiveUpdates->signals_.emoteAdded.connect([&](const auto &data) {
auto chan = this->twitch->getChannelOrEmptyByID(data.channelID);
postToThread([chan, data] {
if (auto *channel = dynamic_cast<TwitchChannel *>(chan.get()))
{
channel->addBttvEmote(data);
}
});
});
std::ignore =
bttvLiveUpdates->signals_.emoteUpdated.connect([&](const auto &data) {
auto chan = this->twitch->getChannelOrEmptyByID(data.channelID);
postToThread([chan, data] {
if (auto *channel = dynamic_cast<TwitchChannel *>(chan.get()))
{
channel->updateBttvEmote(data);
}
});
});
std::ignore =
bttvLiveUpdates->signals_.emoteRemoved.connect([&](const auto &data) {
auto chan = this->twitch->getChannelOrEmptyByID(data.channelID);
postToThread([chan, data] {
if (auto *channel = dynamic_cast<TwitchChannel *>(chan.get()))
{
channel->removeBttvEmote(data);
}
});
});
bttvLiveUpdates->start();
}
void Application::initSeventvEventAPI()
{
auto &seventvEventAPI = this->twitch->getSeventvEventAPI();
if (!seventvEventAPI)
{
qCDebug(chatterinoSeventvEventAPI)
<< "Skipping initialization as the EventAPI is disabled";
return;
}
// We can safely ignore these signal connections since the twitch object will always
// be destroyed before the Application
std::ignore =
seventvEventAPI->signals_.emoteAdded.connect([&](const auto &data) {
postToThread([this, data] {
this->twitch->forEachSeventvEmoteSet(
data.emoteSetID, [data](TwitchChannel &chan) {
chan.addSeventvEmote(data);
});
});
});
std::ignore =
seventvEventAPI->signals_.emoteUpdated.connect([&](const auto &data) {
postToThread([this, data] {
this->twitch->forEachSeventvEmoteSet(
data.emoteSetID, [data](TwitchChannel &chan) {
chan.updateSeventvEmote(data);
});
});
});
std::ignore =
seventvEventAPI->signals_.emoteRemoved.connect([&](const auto &data) {
postToThread([this, data] {
this->twitch->forEachSeventvEmoteSet(
data.emoteSetID, [data](TwitchChannel &chan) {
chan.removeSeventvEmote(data);
});
});
});
std::ignore =
seventvEventAPI->signals_.userUpdated.connect([&](const auto &data) {
this->twitch->forEachSeventvUser(data.userID,
[data](TwitchChannel &chan) {
chan.updateSeventvUser(data);
});
});
seventvEventAPI->start();
}
IApplication *getApp()
{
assert(IApplication::instance != nullptr);
return IApplication::instance;
}
} // namespace chatterino