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9a8b85e338
There's a document in src/providers/twitch/api which describes how we interact with the Twitch API. Keeping this up to date might be a healthy way for us to ensure we keep using the right APIs for the right job.
34 lines
775 B
C++
34 lines
775 B
C++
#pragma once
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#include "Application.hpp"
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#include "common/Singleton.hpp"
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namespace chatterino {
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enum class Platform : uint8_t;
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enum class ToastReaction {
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OpenInBrowser = 0,
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OpenInPlayer = 1,
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OpenInStreamlink = 2,
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DontOpen = 3
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};
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class Toasts final : public Singleton
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{
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public:
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void sendChannelNotification(const QString &channelName, Platform p);
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static QString findStringFromReaction(const ToastReaction &reaction);
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static QString findStringFromReaction(
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const pajlada::Settings::Setting<int> &reaction);
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static std::map<ToastReaction, QString> reactionToString;
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static bool isEnabled();
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private:
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#ifdef Q_OS_WIN
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void sendWindowsNotification(const QString &channelName, Platform p);
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#endif
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};
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} // namespace chatterino
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