mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-21 22:24:07 +01:00
288 lines
8.3 KiB
C++
288 lines
8.3 KiB
C++
#include "TwitchBadges.hpp"
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#include "common/NetworkRequest.hpp"
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#include "common/NetworkResult.hpp"
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#include "common/QLogging.hpp"
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#include "messages/Emote.hpp"
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#include "messages/Image.hpp"
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#include "providers/twitch/api/Helix.hpp"
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#include "util/DisplayBadge.hpp"
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#include <QBuffer>
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#include <QFile>
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#include <QIcon>
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#include <QImageReader>
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#include <QJsonArray>
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#include <QJsonDocument>
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#include <QJsonValue>
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#include <QThread>
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#include <QUrlQuery>
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namespace chatterino {
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TwitchBadges::TwitchBadges()
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{
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this->loadTwitchBadges();
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}
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void TwitchBadges::loadTwitchBadges()
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{
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assert(this->loaded_ == false);
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getHelix()->getGlobalBadges(
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[this](auto globalBadges) {
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auto badgeSets = this->badgeSets_.access();
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for (const auto &badgeSet : globalBadges.badgeSets)
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{
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const auto &setID = badgeSet.setID;
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for (const auto &version : badgeSet.versions)
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{
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const auto &emote = Emote{
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EmoteName{},
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ImageSet{
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Image::fromUrl(version.imageURL1x, 1),
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Image::fromUrl(version.imageURL2x, .5),
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Image::fromUrl(version.imageURL4x, .25),
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},
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Tooltip{version.title},
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version.clickURL,
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};
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(*badgeSets)[setID][version.id] =
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std::make_shared<Emote>(emote);
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}
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}
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this->loaded();
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},
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[this](auto error, auto message) {
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QString errorMessage("Failed to load global badges - ");
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switch (error)
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{
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case HelixGetGlobalBadgesError::Forwarded: {
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errorMessage += message;
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}
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break;
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// This would most likely happen if the service is down, or if the JSON payload returned has changed format
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case HelixGetGlobalBadgesError::Unknown: {
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errorMessage += "An unknown error has occurred.";
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}
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break;
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}
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qCWarning(chatterinoTwitch) << errorMessage;
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QFile file(":/twitch-badges.json");
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if (!file.open(QFile::ReadOnly))
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{
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// Despite erroring out, we still want to reach the same point
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// Loaded should still be set to true to not build up an endless queue, and the quuee should still be flushed.
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qCWarning(chatterinoTwitch)
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<< "Error loading Twitch Badges from the local backup file";
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this->loaded();
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return;
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}
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auto bytes = file.readAll();
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auto doc = QJsonDocument::fromJson(bytes);
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this->parseTwitchBadges(doc.object());
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this->loaded();
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});
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}
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void TwitchBadges::parseTwitchBadges(QJsonObject root)
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{
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auto badgeSets = this->badgeSets_.access();
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auto jsonSets = root.value("badge_sets").toObject();
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for (auto sIt = jsonSets.begin(); sIt != jsonSets.end(); ++sIt)
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{
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auto key = sIt.key();
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auto versions = sIt.value().toObject().value("versions").toObject();
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for (auto vIt = versions.begin(); vIt != versions.end(); ++vIt)
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{
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auto versionObj = vIt.value().toObject();
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auto emote = Emote{
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{""},
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ImageSet{
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Image::fromUrl(
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{versionObj.value("image_url_1x").toString()}, 1),
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Image::fromUrl(
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{versionObj.value("image_url_2x").toString()}, .5),
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Image::fromUrl(
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{versionObj.value("image_url_4x").toString()}, .25),
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},
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Tooltip{versionObj.value("title").toString()},
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Url{versionObj.value("click_url").toString()},
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};
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// "title"
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// "clickAction"
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(*badgeSets)[key][vIt.key()] = std::make_shared<Emote>(emote);
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}
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}
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}
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void TwitchBadges::loaded()
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{
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std::unique_lock loadedLock(this->loadedMutex_);
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assert(this->loaded_ == false);
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this->loaded_ = true;
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// Flush callback queue
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std::unique_lock queueLock(this->queueMutex_);
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// Once we have gained unique access of the queue, we can release our unique access of the loaded mutex allowing future calls to read locked_
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loadedLock.unlock();
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while (!this->callbackQueue_.empty())
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{
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auto callback = this->callbackQueue_.front();
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this->callbackQueue_.pop();
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this->getBadgeIcon(callback.first, callback.second);
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}
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}
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std::optional<EmotePtr> TwitchBadges::badge(const QString &set,
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const QString &version) const
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{
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auto badgeSets = this->badgeSets_.access();
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auto it = badgeSets->find(set);
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if (it != badgeSets->end())
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{
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auto it2 = it->second.find(version);
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if (it2 != it->second.end())
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{
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return it2->second;
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}
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}
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return std::nullopt;
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}
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std::optional<EmotePtr> TwitchBadges::badge(const QString &set) const
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{
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auto badgeSets = this->badgeSets_.access();
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auto it = badgeSets->find(set);
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if (it != badgeSets->end())
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{
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if (it->second.size() > 0)
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{
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return it->second.begin()->second;
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}
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}
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return std::nullopt;
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}
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void TwitchBadges::getBadgeIcon(const QString &name, BadgeIconCallback callback)
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{
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{
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std::shared_lock loadedLock(this->loadedMutex_);
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if (!this->loaded_)
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{
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// Badges have not been loaded yet, store callback in a queue
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std::unique_lock queueLock(this->queueMutex_);
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this->callbackQueue_.push({name, std::move(callback)});
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return;
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}
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}
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{
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std::shared_lock badgeLock(this->badgesMutex_);
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if (this->badgesMap_.contains(name))
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{
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callback(name, this->badgesMap_[name]);
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return;
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}
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}
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// Split string in format "name1/version1,name2/version2" to "name1", "version1"
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// If not in list+version form, name will remain the same
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auto targetBadge = name.split(",").at(0).split("/");
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const auto badge = targetBadge.size() == 2
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? this->badge(targetBadge.at(0), targetBadge.at(1))
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: this->badge(targetBadge.at(0));
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if (badge)
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{
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this->loadEmoteImage(name, (*badge)->images.getImage3(),
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std::move(callback));
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}
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}
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void TwitchBadges::getBadgeIcon(const DisplayBadge &badge,
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BadgeIconCallback callback)
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{
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this->getBadgeIcon(badge.badgeName(), std::move(callback));
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}
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void TwitchBadges::getBadgeIcons(const QList<DisplayBadge> &badges,
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BadgeIconCallback callback)
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{
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for (const auto &item : badges)
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{
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this->getBadgeIcon(item, callback);
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}
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}
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void TwitchBadges::loadEmoteImage(const QString &name, ImagePtr image,
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BadgeIconCallback &&callback)
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{
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NetworkRequest(image->url().string)
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.concurrent()
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.cache()
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.onSuccess([this, name, callback](auto result) {
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auto data = result.getData();
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// const cast since we are only reading from it
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QBuffer buffer(const_cast<QByteArray *>(&data));
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buffer.open(QIODevice::ReadOnly);
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QImageReader reader(&buffer);
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if (!reader.canRead() || reader.size().isEmpty())
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{
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return;
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}
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QImage image = reader.read();
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if (image.isNull())
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{
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return;
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}
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if (reader.imageCount() <= 0)
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{
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return;
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}
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auto icon = std::make_shared<QIcon>(QPixmap::fromImage(image));
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{
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std::unique_lock lock(this->badgesMutex_);
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this->badgesMap_[name] = icon;
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}
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callback(name, icon);
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})
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.execute();
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}
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TwitchBadges *TwitchBadges::instance_;
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TwitchBadges *TwitchBadges::instance()
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{
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if (TwitchBadges::instance_ == nullptr)
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{
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TwitchBadges::instance_ = new TwitchBadges();
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}
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return TwitchBadges::instance_;
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}
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} // namespace chatterino
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