mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-21 22:24:07 +01:00
1ecc6ff612
Default to b.userName instead of message->account() Made font updatable in the Settings dialog with a font dialog More work on subscription badge loading Known issues: - Font isn't updated in a split until a new message is written in that split - When font/font size is changed, old messages don't have their size updated causing weird layout of old messages
77 lines
2 KiB
C++
77 lines
2 KiB
C++
#pragma once
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#include "messages/lazyloadedimage.hpp"
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#include <map>
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#include <mutex>
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namespace chatterino {
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class EmoteManager;
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class WindowManager;
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class Resources
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{
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EmoteManager &emoteManager;
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WindowManager &windowManager;
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public:
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explicit Resources(EmoteManager &emoteManager, WindowManager &windowManager);
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messages::LazyLoadedImage *badgeStaff;
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messages::LazyLoadedImage *badgeAdmin;
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messages::LazyLoadedImage *badgeGlobalModerator;
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messages::LazyLoadedImage *badgeModerator;
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messages::LazyLoadedImage *badgeTurbo;
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messages::LazyLoadedImage *badgeBroadcaster;
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messages::LazyLoadedImage *badgePremium;
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messages::LazyLoadedImage *badgeVerified;
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messages::LazyLoadedImage *cheerBadge100000;
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messages::LazyLoadedImage *cheerBadge10000;
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messages::LazyLoadedImage *cheerBadge5000;
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messages::LazyLoadedImage *cheerBadge1000;
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messages::LazyLoadedImage *cheerBadge100;
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messages::LazyLoadedImage *cheerBadge1;
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std::map<std::string, messages::LazyLoadedImage *> cheerBadges;
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struct BadgeVersion {
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BadgeVersion() = delete;
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explicit BadgeVersion(QJsonObject &&root, EmoteManager &emoteManager,
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WindowManager &windowManager);
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messages::LazyLoadedImage *badgeImage1x;
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messages::LazyLoadedImage *badgeImage2x;
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messages::LazyLoadedImage *badgeImage4x;
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std::string description;
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std::string title;
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std::string clickAction;
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std::string clickURL;
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};
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struct BadgeSet {
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std::map<std::string, BadgeVersion> versions;
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};
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std::map<std::string, BadgeSet> badgeSets;
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bool dynamicBadgesLoaded = false;
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messages::LazyLoadedImage *buttonBan;
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messages::LazyLoadedImage *buttonTimeout;
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struct Channel {
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std::map<std::string, BadgeSet> badgeSets;
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bool loaded = false;
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};
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// channelId
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std::map<std::string, Channel> channels;
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void loadChannelData(const std::string &roomID, bool bypassCache = false);
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};
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} // namespace chatterino
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