mirror-chatterino2/src/completionmanager.cpp
Rasmus Karlsson 3bf111a091 More progress on tab-complete
There are missing parts to the "account-based" emotes that needs to be
completed before emote completion can be considered done. For now, when
I've been testing, I've been manually injecting the oauthClient and
oauthToken to the settings file with the `user_subscriptions` scope
2017-07-23 14:16:13 +02:00

71 lines
2 KiB
C++

#include "completionmanager.hpp"
#include "common.hpp"
#include "emotemanager.hpp"
namespace chatterino {
CompletionManager::CompletionManager(EmoteManager &_emoteManager)
: emoteManager(_emoteManager)
{
}
CompletionModel *CompletionManager::createModel(const std::string &channelName)
{
CompletionModel *ret = new CompletionModel();
this->updateModel(ret, channelName);
this->emoteManager.bttvGlobalEmoteCodes.updated.connect([=]() {
this->updateModel(ret, channelName); //
});
this->emoteManager.ffzGlobalEmoteCodes.updated.connect([=]() {
this->updateModel(ret, channelName); //
});
this->emoteManager.bttvChannelEmoteCodes[channelName].updated.connect([=]() {
this->updateModel(ret, channelName); //
});
this->emoteManager.ffzChannelEmoteCodes[channelName].updated.connect([=]() {
this->updateModel(ret, channelName); //
});
return ret;
}
void CompletionManager::updateModel(CompletionModel *model, const std::string &channelName)
{
model->emotes.clear();
for (const auto &m : this->emoteManager.twitchAccountEmotes) {
for (const auto &emoteName : m.second.emoteCodes) {
model->emotes.push_back(qS(emoteName));
}
}
std::vector<std::string> &bttvGlobalEmoteCodes = this->emoteManager.bttvGlobalEmoteCodes;
for (const auto &m : bttvGlobalEmoteCodes) {
model->emotes.push_back(qS(m));
}
std::vector<std::string> &ffzGlobalEmoteCodes = this->emoteManager.ffzGlobalEmoteCodes;
for (const auto &m : ffzGlobalEmoteCodes) {
model->emotes.push_back(qS(m));
}
std::vector<std::string> &bttvChannelEmoteCodes =
this->emoteManager.bttvChannelEmoteCodes[channelName];
for (const auto &m : bttvChannelEmoteCodes) {
model->emotes.push_back(qS(m));
}
std::vector<std::string> &ffzChannelEmoteCodes =
this->emoteManager.ffzChannelEmoteCodes[channelName];
for (const auto &m : ffzChannelEmoteCodes) {
model->emotes.push_back(qS(m));
}
}
} // namespace chatterino