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https://github.com/Chatterino/chatterino2.git
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93fe7adce7
Make twitch emotes only be identified by a string ID, instead of sometimes by a string and sometimes by an int Make the EmoteSet a struct instead of just a vector of emotes. This will be handy when we later fill in the emote sets name and other info (i.e. whether it's a subscription benifit or not)
66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#pragma once
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#include "providers/twitch/emotevalue.hpp"
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#include "providers/twitch/twitchaccount.hpp"
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#include "providers/twitch/twitchemotes.hpp"
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#include "util/concurrentmap.hpp"
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#include "util/emotemap.hpp"
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#include <map>
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namespace chatterino {
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namespace providers {
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namespace twitch {
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class TwitchEmotes
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{
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public:
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util::EmoteData getEmoteById(const QString &id, const QString &emoteName);
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/// Twitch emotes
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void refresh(const std::shared_ptr<providers::twitch::TwitchAccount> &user);
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struct TwitchEmote {
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TwitchEmote(const QString &_id, const QString &_code)
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: id(_id)
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, code(_code)
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{
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}
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// i.e. "403921"
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QString id;
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// i.e. "forsenE"
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QString code;
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};
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struct EmoteSet {
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QString key;
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std::vector<TwitchEmote> emotes;
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};
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struct TwitchAccountEmoteData {
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std::vector<EmoteSet> emoteSets;
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std::vector<QString> emoteCodes;
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util::EmoteMap emotes;
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bool filled = false;
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};
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// Key is the user ID
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std::map<QString, TwitchAccountEmoteData> emotes;
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private:
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// emote code
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util::ConcurrentMap<QString, providers::twitch::EmoteValue *> _twitchEmotes;
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// emote id
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util::ConcurrentMap<QString, util::EmoteData> _twitchEmoteFromCache;
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};
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} // namespace twitch
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} // namespace providers
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} // namespace chatterino
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