mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-13 19:49:51 +01:00
224 lines
5.3 KiB
C++
224 lines
5.3 KiB
C++
#include "widgets/scrollbar.h"
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#include "colorscheme.h"
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#include <QMouseEvent>
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#include <QPainter>
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#define MIN_THUMB_HEIGHT 10
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namespace chatterino {
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namespace widgets {
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ScrollBar::ScrollBar(QWidget *widget)
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: QWidget(widget)
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, mutex()
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, currentValueAnimation(this, "currentValue")
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, highlights(NULL)
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, mouseOverIndex(-1)
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, mouseDownIndex(-1)
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, lastMousePosition()
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, buttonHeight(16)
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, trackHeight(100)
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, thumbRect()
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, maximum()
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, minimum()
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, largeChange()
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, smallChange()
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, desiredValue()
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, currentValueChanged()
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, currentValue()
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{
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resize(16, 100);
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currentValueAnimation.setDuration(300);
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currentValueAnimation.setEasingCurve(QEasingCurve(QEasingCurve::OutCubic));
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this->setMouseTracking(true);
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}
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ScrollBar::~ScrollBar()
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{
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auto highlight = this->highlights;
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while (highlight != NULL) {
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auto tmp = highlight->next;
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delete highlight;
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highlight = tmp;
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}
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}
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void
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ScrollBar::removeHighlightsWhere(std::function<bool(ScrollBarHighlight &)> func)
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{
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this->mutex.lock();
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ScrollBarHighlight *last = NULL;
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ScrollBarHighlight *current = this->highlights;
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while (current != NULL) {
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if (func(*current)) {
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if (last == NULL) {
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this->highlights = current->next;
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} else {
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last->next = current->next;
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}
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auto oldCurrent = current;
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current = current->next;
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last = current;
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delete oldCurrent;
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}
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}
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this->mutex.unlock();
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}
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void
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ScrollBar::addHighlight(ScrollBarHighlight *highlight)
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{
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this->mutex.lock();
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if (this->highlights == NULL) {
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this->highlights = highlight;
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} else {
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highlight->next = this->highlights->next;
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this->highlights->next = highlight;
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}
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this->mutex.unlock();
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}
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void
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ScrollBar::paintEvent(QPaintEvent *)
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{
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QPainter painter(this);
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painter.fillRect(rect(), ColorScheme::getInstance().ScrollbarBG);
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painter.fillRect(QRect(0, 0, width(), this->buttonHeight),
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QColor(255, 0, 0));
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painter.fillRect(
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QRect(0, height() - this->buttonHeight, width(), this->buttonHeight),
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QColor(255, 0, 0));
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painter.fillRect(this->thumbRect, QColor(0, 255, 255));
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ScrollBarHighlight *highlight = this->highlights;
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this->mutex.lock();
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// do {
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// painter.fillRect();
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// } while ((highlight = highlight->next()) != NULL);
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this->mutex.unlock();
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}
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void
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ScrollBar::mouseMoveEvent(QMouseEvent *event)
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{
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if (this->mouseDownIndex == -1) {
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int y = event->pos().y();
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auto oldIndex = this->mouseOverIndex;
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if (y < this->buttonHeight) {
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this->mouseOverIndex = 0;
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} else if (y < this->thumbRect.y()) {
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this->mouseOverIndex = 1;
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} else if (this->thumbRect.contains(2, y)) {
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this->mouseOverIndex = 2;
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} else if (y < height() - this->buttonHeight) {
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this->mouseOverIndex = 3;
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} else {
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this->mouseOverIndex = 4;
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}
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if (oldIndex != this->mouseOverIndex) {
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this->update();
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}
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} else if (this->mouseDownIndex == 2) {
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int delta = event->pos().y() - lastMousePosition.y();
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this->setDesiredValue(this->desiredValue +
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(qreal)delta / this->trackHeight * maximum);
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}
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this->lastMousePosition = event->pos();
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}
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void
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ScrollBar::mousePressEvent(QMouseEvent *event)
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{
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int y = event->pos().y();
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if (y < this->buttonHeight) {
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this->mouseDownIndex = 0;
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} else if (y < this->thumbRect.y()) {
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this->mouseDownIndex = 1;
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} else if (this->thumbRect.contains(2, y)) {
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this->mouseDownIndex = 2;
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} else if (y < height() - this->buttonHeight) {
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this->mouseDownIndex = 3;
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} else {
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this->mouseDownIndex = 4;
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}
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}
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void
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ScrollBar::mouseReleaseEvent(QMouseEvent *event)
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{
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int y = event->pos().y();
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if (y < this->buttonHeight) {
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if (this->mouseDownIndex == 0) {
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this->setDesiredValue(this->desiredValue - this->smallChange, true);
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}
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} else if (y < this->thumbRect.y()) {
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if (this->mouseDownIndex == 1) {
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this->setDesiredValue(this->desiredValue - this->smallChange, true);
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}
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} else if (this->thumbRect.contains(2, y)) {
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// do nothing
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} else if (y < height() - this->buttonHeight) {
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if (this->mouseDownIndex == 3) {
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this->setDesiredValue(this->desiredValue + this->smallChange, true);
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}
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} else {
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if (this->mouseDownIndex == 4) {
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this->setDesiredValue(this->desiredValue + this->smallChange, true);
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}
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}
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this->mouseDownIndex = -1;
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update();
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}
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void
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ScrollBar::leaveEvent(QEvent *)
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{
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this->mouseOverIndex = -1;
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update();
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}
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void
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ScrollBar::updateScroll()
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{
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this->trackHeight = height() - this->buttonHeight - this->buttonHeight -
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MIN_THUMB_HEIGHT - 1;
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this->thumbRect =
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QRect(0,
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(int)(this->desiredValue / this->maximum * this->trackHeight) +
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1 + this->buttonHeight,
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width(),
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(int)(this->largeChange / this->maximum * this->trackHeight) +
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MIN_THUMB_HEIGHT);
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update();
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}
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}
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}
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