mirror-chatterino2/scrollbar.cpp
2017-01-18 04:52:47 +01:00

115 lines
2.4 KiB
C++

#include "scrollbar.h"
#include "colorscheme.h"
#include <QPainter>
#define MIN_THUMB_HEIGHT 10
ScrollBar::ScrollBar(QWidget *widget)
: QWidget(widget)
, mutex()
, highlights(NULL)
, thumbRect()
, maximum()
, minimum()
, largeChange()
, smallChange()
, value()
{
resize(16, 100);
}
ScrollBar::~ScrollBar()
{
auto highlight = this->highlights;
while (highlight != NULL) {
auto tmp = highlight->next;
delete highlight;
highlight = tmp;
}
}
void
ScrollBar::removeHighlightsWhere(std::function<bool(ScrollBarHighlight &)> func)
{
this->mutex.lock();
ScrollBarHighlight *last = NULL;
ScrollBarHighlight *current = this->highlights;
while (current != NULL) {
if (func(*current)) {
if (last == NULL) {
this->highlights = current->next;
} else {
last->next = current->next;
}
auto oldCurrent = current;
current = current->next;
last = current;
delete oldCurrent;
}
}
this->mutex.unlock();
}
void
ScrollBar::addHighlight(ScrollBarHighlight *highlight)
{
this->mutex.lock();
if (this->highlights == NULL) {
this->highlights = highlight;
} else {
highlight->next = this->highlights->next;
this->highlights->next = highlight;
}
this->mutex.unlock();
}
void
ScrollBar::paintEvent(QPaintEvent *)
{
QPainter painter(this);
painter.fillRect(rect(), ColorScheme::instance().ScrollbarBG);
painter.fillRect(QRect(0, 0, width(), this->buttonHeight),
QColor(255, 0, 0));
painter.fillRect(
QRect(0, height() - this->buttonHeight, width(), this->buttonHeight),
QColor(255, 0, 0));
ScrollBarHighlight *highlight = this->highlights;
this->mutex.lock();
// do {
// painter.fillRect();
// } while ((highlight = highlight->next()) != NULL);
this->mutex.unlock();
}
void
ScrollBar::updateScroll()
{
this->trackHeight = height() - this->buttonHeight - this->buttonHeight -
MIN_THUMB_HEIGHT - 1;
this->thumbRect =
QRect(0,
(int)(this->value / this->maximum * this->trackHeight) + 1 +
this->buttonHeight,
width(),
(int)(this->largeChange / this->maximum * this->trackHeight) +
MIN_THUMB_HEIGHT);
repaint();
}