mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-13 19:49:51 +01:00
51fe00dfec
this only works if you're logged in I think
171 lines
4.1 KiB
C++
171 lines
4.1 KiB
C++
#pragma once
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#define GIF_FRAME_LENGTH 33
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#include "concurrentmap.hpp"
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#include "emojis.hpp"
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#include "messages/lazyloadedimage.hpp"
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#include "signalvector.hpp"
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#include "twitch/emotevalue.hpp"
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#include "twitch/twitchuser.hpp"
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#include <QMap>
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#include <QMutex>
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#include <QRegularExpression>
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#include <QString>
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#include <QTimer>
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#include <boost/signals2.hpp>
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namespace chatterino {
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struct EmoteData {
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EmoteData()
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{
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}
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EmoteData(messages::LazyLoadedImage *_image)
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: image(_image)
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{
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}
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messages::LazyLoadedImage *image = nullptr;
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};
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typedef ConcurrentMap<QString, EmoteData> EmoteMap;
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class EmoteManager
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{
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EmoteManager();
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public:
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static EmoteManager &getInstance()
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{
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static EmoteManager instance;
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return instance;
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}
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void loadGlobalEmotes();
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void reloadBTTVChannelEmotes(const QString &channelName,
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std::weak_ptr<EmoteMap> channelEmoteMap);
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void reloadFFZChannelEmotes(const QString &channelName,
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std::weak_ptr<EmoteMap> channelEmoteMap);
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ConcurrentMap<QString, twitch::EmoteValue *> &getTwitchEmotes();
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EmoteMap &getFFZEmotes();
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EmoteMap &getChatterinoEmotes();
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EmoteMap &getBTTVChannelEmoteFromCaches();
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EmoteMap &getEmojis();
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ConcurrentMap<int, EmoteData> &getFFZChannelEmoteFromCaches();
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ConcurrentMap<long, EmoteData> &getTwitchEmoteFromCache();
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EmoteData getCheerImage(long long int amount, bool animated);
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EmoteData getTwitchEmoteById(long int id, const QString &emoteName);
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int getGeneration()
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{
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return _generation;
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}
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void incGeneration()
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{
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_generation++;
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}
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boost::signals2::signal<void()> &getGifUpdateSignal();
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// Bit badge/emotes?
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ConcurrentMap<QString, messages::LazyLoadedImage *> miscImageCache;
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private:
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/// Emojis
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QRegularExpression findShortCodesRegex;
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// shortCodeToEmoji maps strings like "sunglasses" to its emoji
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QMap<QString, EmojiData> emojiShortCodeToEmoji;
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// Maps the first character of the emoji unicode string to a vector of possible emojis
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QMap<QChar, QVector<EmojiData>> emojiFirstByte;
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// url Emoji-one image
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EmoteMap emojis;
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void loadEmojis();
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public:
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void parseEmojis(std::vector<std::tuple<EmoteData, QString>> &parsedWords, const QString &text);
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QString replaceShortCodes(const QString &text);
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std::vector<std::string> emojiShortCodes;
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/// Twitch emotes
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void refreshTwitchEmotes(const std::shared_ptr<twitch::TwitchUser> &user);
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struct TwitchAccountEmoteData {
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struct TwitchEmote {
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std::string id;
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std::string code;
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};
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// emote set
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std::map<std::string, std::vector<TwitchEmote>> emoteSets;
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std::vector<std::string> emoteCodes;
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bool filled = false;
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};
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std::map<std::string, TwitchAccountEmoteData> twitchAccountEmotes;
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private:
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// emote code
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ConcurrentMap<QString, twitch::EmoteValue *> _twitchEmotes;
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// emote id
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ConcurrentMap<long, EmoteData> _twitchEmoteFromCache;
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/// BTTV emotes
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EmoteMap bttvChannelEmotes;
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public:
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ConcurrentMap<QString, EmoteMap> bttvChannels;
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EmoteMap bttvGlobalEmotes;
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SignalVector<std::string> bttvGlobalEmoteCodes;
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// roomID
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std::map<std::string, SignalVector<std::string>> bttvChannelEmoteCodes;
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EmoteMap _bttvChannelEmoteFromCaches;
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private:
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void loadBTTVEmotes();
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/// FFZ emotes
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EmoteMap ffzChannelEmotes;
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public:
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ConcurrentMap<QString, EmoteMap> ffzChannels;
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EmoteMap ffzGlobalEmotes;
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SignalVector<std::string> ffzGlobalEmoteCodes;
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std::map<std::string, SignalVector<std::string>> ffzChannelEmoteCodes;
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private:
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ConcurrentMap<int, EmoteData> _ffzChannelEmoteFromCaches;
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void loadFFZEmotes();
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/// Chatterino emotes
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EmoteMap _chatterinoEmotes;
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boost::signals2::signal<void()> gifUpdateTimerSignal;
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QTimer gifUpdateTimer;
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bool gifUpdateTimerInitiated = false;
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int _generation = 0;
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// methods
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static QString getTwitchEmoteLink(long id, qreal &scale);
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};
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} // namespace chatterino
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