mirror of
https://github.com/Chatterino/chatterino2.git
synced 2024-11-21 22:24:07 +01:00
46f43f3ce8
* Add working reconnect recent messages * Rename method to messagesUpdated * Use audo declarations * Add docs to new LimitedQueue methods * Add more documentation, try atomic loading flag * Update CHANGELOG.md * Remove unused include * Rename 'reconnected' signal to 'connected' * Reserve before filtering on arbitrary update * Extract recent messages fetching to own class * Use std::atomic_flag instead of std::atomic_bool * Add PostToThread include * Add chatterino.recentmessages logging * Remove unneeded parameters, lambda move capture * Remove TwitchChannel::buildRecentMessages * Add documentation, use more clear method name * Reword changelog entry I think it sounds better like this :) * Rework how filling in missing messages is handled This should hopefully prevent issues with filtered channels with old messages that no longer exist in the underlying channel * Check existing messages when looking for reply * Clean up string distribution in file * Try to improve documentation * Use std::function for RecentMessagesApi * Only trigger filledInMessages if we inserted * Remove old unused lines * Use make_shared<MessageLayout> instead of new MessageLayout * Alphabetize QLogging categories * Reorder CHANGELOG.md
231 lines
7.1 KiB
C++
231 lines
7.1 KiB
C++
#pragma once
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#include "Application.hpp"
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#include "common/Aliases.hpp"
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#include "common/Atomic.hpp"
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#include "common/Channel.hpp"
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#include "common/ChannelChatters.hpp"
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#include "common/ChatterSet.hpp"
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#include "common/Outcome.hpp"
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#include "common/UniqueAccess.hpp"
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#include "messages/MessageThread.hpp"
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#include "providers/twitch/ChannelPointReward.hpp"
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#include "providers/twitch/TwitchEmotes.hpp"
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#include "providers/twitch/api/Helix.hpp"
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#include "util/QStringHash.hpp"
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#include <QColor>
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#include <QElapsedTimer>
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#include <QRegularExpression>
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#include <boost/optional.hpp>
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#include <boost/signals2.hpp>
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#include <pajlada/signals/signalholder.hpp>
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#include <atomic>
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#include <mutex>
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#include <unordered_map>
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namespace chatterino {
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// This is to make sure that combined emoji go through properly, see
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// https://github.com/Chatterino/chatterino2/issues/3384 and
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// https://mm2pl.github.io/emoji_rfc.pdf for more details
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const QString ZERO_WIDTH_JOINER = QString(QChar(0x200D));
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// Here be MSVC: Do NOT replace with "\U" literal, it will fail silently.
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namespace {
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const QChar ESCAPE_TAG_CHARS[2] = {QChar::highSurrogate(0xE0002),
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QChar::lowSurrogate(0xE0002)};
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}
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const QString ESCAPE_TAG = QString(ESCAPE_TAG_CHARS, 2);
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const static QRegularExpression COMBINED_FIXER(
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QString("(?<!%1)%1").arg(ESCAPE_TAG),
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QRegularExpression::UseUnicodePropertiesOption);
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enum class HighlightState;
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struct Emote;
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using EmotePtr = std::shared_ptr<const Emote>;
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class EmoteMap;
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class TwitchBadges;
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class FfzEmotes;
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class BttvEmotes;
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class TwitchIrcServer;
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class TwitchChannel : public Channel, public ChannelChatters
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{
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public:
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struct StreamStatus {
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bool live = false;
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bool rerun = false;
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unsigned viewerCount = 0;
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QString title;
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QString game;
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QString gameId;
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QString uptime;
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QString streamType;
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};
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struct RoomModes {
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bool submode = false;
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bool r9k = false;
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bool emoteOnly = false;
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int followerOnly = -1;
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int slowMode = 0;
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};
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explicit TwitchChannel(const QString &channelName);
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void initialize();
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// Channel methods
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virtual bool isEmpty() const override;
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virtual bool canSendMessage() const override;
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virtual void sendMessage(const QString &message) override;
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virtual void sendReply(const QString &message, const QString &replyId);
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virtual bool isMod() const override;
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bool isVip() const;
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bool isStaff() const;
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virtual bool isBroadcaster() const override;
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virtual bool hasHighRateLimit() const override;
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virtual bool canReconnect() const override;
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virtual void reconnect() override;
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void refreshTitle();
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void createClip();
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// Data
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const QString &subscriptionUrl();
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const QString &channelUrl();
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const QString &popoutPlayerUrl();
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int chatterCount();
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virtual bool isLive() const override;
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QString roomId() const;
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SharedAccessGuard<const RoomModes> accessRoomModes() const;
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SharedAccessGuard<const StreamStatus> accessStreamStatus() const;
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// Emotes
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boost::optional<EmotePtr> bttvEmote(const EmoteName &name) const;
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boost::optional<EmotePtr> ffzEmote(const EmoteName &name) const;
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std::shared_ptr<const EmoteMap> bttvEmotes() const;
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std::shared_ptr<const EmoteMap> ffzEmotes() const;
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virtual void refreshBTTVChannelEmotes(bool manualRefresh);
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virtual void refreshFFZChannelEmotes(bool manualRefresh);
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// Badges
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boost::optional<EmotePtr> ffzCustomModBadge() const;
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boost::optional<EmotePtr> ffzCustomVipBadge() const;
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boost::optional<EmotePtr> twitchBadge(const QString &set,
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const QString &version) const;
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// Cheers
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boost::optional<CheerEmote> cheerEmote(const QString &string);
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// Replies
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/**
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* Stores the given thread in this channel.
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*
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* Note: This method not take ownership of the MessageThread; this
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* TwitchChannel instance will store a weak_ptr to the thread.
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*/
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void addReplyThread(const std::shared_ptr<MessageThread> &thread);
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const std::unordered_map<QString, std::weak_ptr<MessageThread>> &threads()
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const;
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// Signals
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pajlada::Signals::NoArgSignal roomIdChanged;
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pajlada::Signals::NoArgSignal userStateChanged;
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pajlada::Signals::NoArgSignal liveStatusChanged;
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pajlada::Signals::NoArgSignal roomModesChanged;
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// Channel point rewards
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pajlada::Signals::SelfDisconnectingSignal<ChannelPointReward>
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channelPointRewardAdded;
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void addChannelPointReward(const ChannelPointReward &reward);
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bool isChannelPointRewardKnown(const QString &rewardId);
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boost::optional<ChannelPointReward> channelPointReward(
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const QString &rewardId) const;
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private:
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struct NameOptions {
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QString displayName;
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QString localizedName;
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} nameOptions;
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private:
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// Methods
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void refreshLiveStatus();
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void parseLiveStatus(bool live, const HelixStream &stream);
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void refreshPubSub();
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void refreshChatters();
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void refreshBadges();
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void refreshCheerEmotes();
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void loadRecentMessages();
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void loadRecentMessagesReconnect();
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void fetchDisplayName();
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void cleanUpReplyThreads();
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void showLoginMessage();
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void setLive(bool newLiveStatus);
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void setMod(bool value);
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void setVIP(bool value);
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void setStaff(bool value);
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void setRoomId(const QString &id);
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void setRoomModes(const RoomModes &roomModes_);
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void setDisplayName(const QString &name);
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void setLocalizedName(const QString &name);
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const QString &getDisplayName() const override;
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const QString &getLocalizedName() const override;
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QString prepareMessage(const QString &message) const;
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// Data
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const QString subscriptionUrl_;
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const QString channelUrl_;
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const QString popoutPlayerUrl_;
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int chatterCount_;
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UniqueAccess<StreamStatus> streamStatus_;
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UniqueAccess<RoomModes> roomModes_;
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std::atomic_flag loadingRecentMessages_ = ATOMIC_FLAG_INIT;
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std::unordered_map<QString, std::weak_ptr<MessageThread>> threads_;
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protected:
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Atomic<std::shared_ptr<const EmoteMap>> bttvEmotes_;
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Atomic<std::shared_ptr<const EmoteMap>> ffzEmotes_;
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Atomic<boost::optional<EmotePtr>> ffzCustomModBadge_;
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Atomic<boost::optional<EmotePtr>> ffzCustomVipBadge_;
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private:
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// Badges
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UniqueAccess<std::map<QString, std::map<QString, EmotePtr>>>
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badgeSets_; // "subscribers": { "0": ... "3": ... "6": ...
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UniqueAccess<std::vector<CheerEmoteSet>> cheerEmoteSets_;
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UniqueAccess<std::map<QString, ChannelPointReward>> channelPointRewards_;
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bool mod_ = false;
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bool vip_ = false;
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bool staff_ = false;
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UniqueAccess<QString> roomID_;
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// --
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QString lastSentMessage_;
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QObject lifetimeGuard_;
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QTimer chattersListTimer_;
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QTimer threadClearTimer_;
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QElapsedTimer titleRefreshedTimer_;
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QElapsedTimer clipCreationTimer_;
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bool isClipCreationInProgress{false};
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pajlada::Signals::SignalHolder signalHolder_;
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std::vector<boost::signals2::scoped_connection> bSignals_;
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friend class TwitchIrcServer;
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friend class TwitchMessageBuilder;
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friend class IrcMessageHandler;
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};
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} // namespace chatterino
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