mirror-chatterino2/src/providers/twitch/TwitchAccount.hpp
James Upjohn f76306c6fa
fix: re-add missing Twitch emote reload message (#3645)
Co-authored-by: Felanbird <41973452+Felanbird@users.noreply.github.com>
2022-04-05 10:01:18 +02:00

149 lines
4.6 KiB
C++

#pragma once
#include "common/Aliases.hpp"
#include "common/Atomic.hpp"
#include "common/Channel.hpp"
#include "common/UniqueAccess.hpp"
#include "controllers/accounts/Account.hpp"
#include "messages/Emote.hpp"
#include "providers/twitch/TwitchUser.hpp"
#include "util/QStringHash.hpp"
#include <rapidjson/document.h>
#include <QColor>
#include <QElapsedTimer>
#include <QString>
#include <functional>
#include <mutex>
#include <set>
namespace chatterino {
enum FollowResult {
FollowResult_Following,
FollowResult_NotFollowing,
FollowResult_Failed,
};
struct TwitchEmoteSetResolverResponse {
const QString channelName;
const QString channelId;
const QString type;
const int tier;
const bool isCustom;
// Example response:
// {
// "channel_name": "zneix",
// "channel_id": "99631238",
// "type": "",
// "tier": 1,
// "custom": false
// }
TwitchEmoteSetResolverResponse(QJsonObject jsonObject)
: channelName(jsonObject.value("channel_name").toString())
, channelId(jsonObject.value("channel_id").toString())
, type(jsonObject.value("type").toString())
, tier(jsonObject.value("tier").toInt())
, isCustom(jsonObject.value("custom").toBool())
{
}
};
std::vector<QStringList> getEmoteSetBatches(QStringList emoteSetKeys);
class TwitchAccount : public Account
{
public:
struct TwitchEmote {
EmoteId id;
EmoteName name;
};
struct EmoteSet {
QString key;
QString channelName;
QString text;
bool local{false};
std::vector<TwitchEmote> emotes;
};
std::map<QString, EmoteSet> staticEmoteSets;
struct TwitchAccountEmoteData {
std::vector<std::shared_ptr<EmoteSet>> emoteSets;
// this EmoteMap should contain all emotes available globally
// excluding locally available emotes, such as follower ones
EmoteMap emotes;
};
TwitchAccount(const QString &username, const QString &oauthToken_,
const QString &oauthClient_, const QString &_userID);
virtual QString toString() const override;
const QString &getUserName() const;
const QString &getOAuthToken() const;
const QString &getOAuthClient() const;
const QString &getUserId() const;
QColor color();
void setColor(QColor color);
// Attempts to update the users OAuth Client ID
// Returns true if the value has changed, otherwise false
bool setOAuthClient(const QString &newClientID);
// Attempts to update the users OAuth Token
// Returns true if the value has changed, otherwise false
bool setOAuthToken(const QString &newOAuthToken);
bool isAnon() const;
void loadBlocks();
void blockUser(QString userId, std::function<void()> onSuccess,
std::function<void()> onFailure);
void unblockUser(QString userId, std::function<void()> onSuccess,
std::function<void()> onFailure);
SharedAccessGuard<const std::set<QString>> accessBlockedUserIds() const;
SharedAccessGuard<const std::set<TwitchUser>> accessBlocks() const;
void loadEmotes(std::weak_ptr<Channel> weakChannel = {});
// loadUserstateEmotes loads emote sets that are part of the USERSTATE emote-sets key
// this function makes sure not to load emote sets that have already been loaded
void loadUserstateEmotes(std::weak_ptr<Channel> weakChannel = {});
// setUserStateEmoteSets sets the emote sets that were parsed from the USERSTATE emote-sets key
// Returns true if the newly inserted emote sets differ from the ones previously saved
[[nodiscard]] bool setUserstateEmoteSets(QStringList newEmoteSets);
SharedAccessGuard<const TwitchAccountEmoteData> accessEmotes() const;
SharedAccessGuard<const std::unordered_map<QString, EmoteMap>>
accessLocalEmotes() const;
// Automod actions
void autoModAllow(const QString msgID, ChannelPtr channel);
void autoModDeny(const QString msgID, ChannelPtr channel);
private:
void loadEmoteSetData(std::shared_ptr<EmoteSet> emoteSet);
QString oauthClient_;
QString oauthToken_;
QString userName_;
QString userId_;
const bool isAnon_;
Atomic<QColor> color_;
mutable std::mutex ignoresMutex_;
QStringList userstateEmoteSets_;
UniqueAccess<std::set<TwitchUser>> ignores_;
UniqueAccess<std::set<QString>> ignoresUserIds_;
// std::map<UserId, TwitchAccountEmoteData> emotes;
UniqueAccess<TwitchAccountEmoteData> emotes_;
UniqueAccess<std::unordered_map<QString, EmoteMap>> localEmotes_;
};
} // namespace chatterino