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https://github.com/Chatterino/chatterino2.git
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34f820be18
* fallback logic for corrupted window layout 1. before saving the window-layout a backup will created to avoid corruption due to crashes while saving 2. when starting chatterino and the window-layout file returns and empty window layout (due to corruptio) the backup will be read and the layout will be build from this data * Update WindowManager.hpp * used QSaveFile instead of crude custom implementation * implemented suggested feedback from review * proper method call was tired and slightly drunk Kapp
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
#pragma once
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#include "common/Channel.hpp"
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#include "common/FlagsEnum.hpp"
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#include "common/Singleton.hpp"
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#include "pajlada/settings/settinglistener.hpp"
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#include "widgets/splits/SplitContainer.hpp"
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namespace chatterino {
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class Settings;
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class Paths;
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class Window;
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class SplitContainer;
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enum class MessageElementFlag;
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using MessageElementFlags = FlagsEnum<MessageElementFlag>;
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enum class WindowType;
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enum class SettingsDialogPreference;
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class WindowManager final : public Singleton
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{
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public:
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WindowManager();
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static void encodeChannel(IndirectChannel channel, QJsonObject &obj);
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static IndirectChannel decodeChannel(const QJsonObject &obj);
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void showSettingsDialog(
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SettingsDialogPreference preference = SettingsDialogPreference());
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// Show the account selector widget at point
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void showAccountSelectPopup(QPoint point);
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// Tell a channel (or all channels if channel is nullptr) to redo their
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// layout
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void layoutChannelViews(Channel *channel = nullptr);
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// Force all channel views to redo their layout
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// This is called, for example, when the emote scale or timestamp format has
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// changed
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void forceLayoutChannelViews();
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void repaintVisibleChatWidgets(Channel *channel = nullptr);
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void repaintGifEmotes();
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Window &getMainWindow();
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Window &getSelectedWindow();
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Window &createWindow(WindowType type);
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int windowCount();
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Window *windowAt(int index);
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virtual void initialize(Settings &settings, Paths &paths) override;
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virtual void save() override;
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void closeAll();
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QJsonArray loadWindowArray(const QString &settingsPath);
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int getGeneration() const;
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void incGeneration();
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MessageElementFlags getWordFlags();
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void updateWordTypeMask();
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// Sends an alert to the main window
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// It reads the `longAlert` setting to decide whether the alert will expire
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// or not
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void sendAlert();
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// Queue up a save in the next 10 seconds
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// If a save was already queued up, we reset the to happen in 10 seconds
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// again
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void queueSave();
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/// Signals
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pajlada::Signals::NoArgSignal gifRepaintRequested;
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// This signal fires whenever views rendering a channel, or all views if the
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// channel is a nullptr, need to redo their layout
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pajlada::Signals::Signal<Channel *> layoutRequested;
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pajlada::Signals::NoArgSignal wordFlagsChanged;
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private:
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void encodeNodeRecusively(SplitContainer::Node *node, QJsonObject &obj);
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bool initialized_ = false;
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std::atomic<int> generation_{0};
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std::vector<Window *> windows_;
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Window *mainWindow_{};
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Window *selectedWindow_{};
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MessageElementFlags wordFlags_{};
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pajlada::SettingListener wordFlagsListener_;
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QTimer *saveTimer;
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};
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} // namespace chatterino
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