#include "resources.hpp" #include "emotemanager.hpp" #include "windowmanager.hpp" #include namespace chatterino { namespace { inline messages::LazyLoadedImage *lli(EmoteManager &emoteManager, WindowManager &windowManager, const char *pixmapPath, qreal scale = 1) { return new messages::LazyLoadedImage(emoteManager, windowManager, new QPixmap(pixmapPath), scale); } } // namespace Resources::Resources(EmoteManager &emoteManager, WindowManager &windowManager) : badgeStaff(lli(emoteManager, windowManager, ":/images/staff_bg.png")) , badgeAdmin(lli(emoteManager, windowManager, ":/images/admin_bg.png")) , badgeGlobalModerator(lli(emoteManager, windowManager, ":/images/globalmod_bg.png")) , badgeModerator(lli(emoteManager, windowManager, ":/images/moderator_bg.png")) , badgeTurbo(lli(emoteManager, windowManager, ":/images/turbo_bg.png")) , badgeBroadcaster(lli(emoteManager, windowManager, ":/images/broadcaster_bg.png")) , badgePremium(lli(emoteManager, windowManager, ":/images/twitchprime_bg.png")) , badgeVerified(lli(emoteManager, windowManager, ":/images/verified.png")) , cheerBadge100000(lli(emoteManager, windowManager, ":/images/cheer100000")) , cheerBadge10000(lli(emoteManager, windowManager, ":/images/cheer10000")) , cheerBadge5000(lli(emoteManager, windowManager, ":/images/cheer5000")) , cheerBadge1000(lli(emoteManager, windowManager, ":/images/cheer1000")) , cheerBadge100(lli(emoteManager, windowManager, ":/images/cheer100")) , cheerBadge1(lli(emoteManager, windowManager, ":/images/cheer1")) , buttonBan(lli(emoteManager, windowManager, ":/images/button_ban.png", 0.25)) , buttonTimeout(lli(emoteManager, windowManager, ":/images/button_timeout.png", 0.25)) { } } // namespace chatterino