#pragma once #include "common/UniqueAccess.hpp" #include "controllers/accounts/Account.hpp" #include "messages/Emote.hpp" #include "providers/twitch/TwitchUser.hpp" #include #include #include #include #include #include namespace chatterino { enum IgnoreResult { IgnoreResult_Success, IgnoreResult_AlreadyIgnored, IgnoreResult_Failed, }; enum UnignoreResult { UnignoreResult_Success, UnignoreResult_Failed, }; enum FollowResult { FollowResult_Following, FollowResult_NotFollowing, FollowResult_Failed, }; class TwitchAccount : public Account { public: struct TwitchEmote { EmoteId id; EmoteName name; }; struct EmoteSet { QString key; QString channelName; QString text; QString type; std::vector emotes; }; std::map staticEmoteSets; struct TwitchAccountEmoteData { std::vector> emoteSets; std::vector allEmoteNames; EmoteMap emotes; }; TwitchAccount(const QString &username, const QString &oauthToken_, const QString &oauthClient_, const QString &_userID); virtual QString toString() const override; const QString &getUserName() const; const QString &getOAuthToken() const; const QString &getOAuthClient() const; const QString &getUserId() const; // Attempts to update the users OAuth Client ID // Returns true if the value has changed, otherwise false bool setOAuthClient(const QString &newClientID); // Attempts to update the users OAuth Token // Returns true if the value has changed, otherwise false bool setOAuthToken(const QString &newOAuthToken); bool isAnon() const; void loadIgnores(); void ignore(const QString &targetName, std::function onFinished); void ignoreByID( const QString &targetUserID, const QString &targetName, std::function onFinished); void unignore( const QString &targetName, std::function onFinished); void unignoreByID( const QString &targetUserID, const QString &targetName, std::function onFinished); void checkFollow(const QString targetUserID, std::function onFinished); void followUser(const QString userID, std::function successCallback); void unfollowUser(const QString userID, std::function successCallback); std::set getIgnores() const; void loadEmotes(); AccessGuard accessEmotes() const; QColor color; private: void parseEmotes(const rapidjson::Document &document); void loadEmoteSetData(std::shared_ptr emoteSet); QString oauthClient_; QString oauthToken_; QString userName_; QString userId_; const bool isAnon_; mutable std::mutex ignoresMutex_; std::set ignores_; // std::map emotes; UniqueAccess emotes_; }; } // namespace chatterino