#include "completionmodel.hpp" #include "common.hpp" #include "debug/log.hpp" #include "singletons/channelmanager.hpp" #include "singletons/completionmanager.hpp" #include "singletons/emotemanager.hpp" namespace chatterino { CompletionModel::CompletionModel(const QString &_channelName) : channelName(_channelName) { } void CompletionModel::refresh() { // debug::Log("[CompletionModel:{}] Refreshing...]", this->channelName); auto &emoteManager = EmoteManager::getInstance(); this->emotes.clear(); // User-specific: Twitch Emotes // TODO: Fix this so it properly updates with the proper api. oauth token needs proper scope for (const auto &m : emoteManager.twitchAccountEmotes) { for (const auto &emoteName : m.second.emoteCodes) { this->addString(emoteName); } } // Global: BTTV Global Emotes std::vector &bttvGlobalEmoteCodes = emoteManager.bttvGlobalEmoteCodes; for (const auto &m : bttvGlobalEmoteCodes) { this->addString(m); } // Global: FFZ Global Emotes std::vector &ffzGlobalEmoteCodes = emoteManager.ffzGlobalEmoteCodes; for (const auto &m : ffzGlobalEmoteCodes) { this->addString(m); } // Channel-specific: BTTV Channel Emotes std::vector &bttvChannelEmoteCodes = emoteManager.bttvChannelEmoteCodes[this->channelName.toStdString()]; for (const auto &m : bttvChannelEmoteCodes) { this->addString(m); } // Channel-specific: FFZ Channel Emotes std::vector &ffzChannelEmoteCodes = emoteManager.ffzChannelEmoteCodes[this->channelName.toStdString()]; for (const auto &m : ffzChannelEmoteCodes) { this->addString(m); } // Global: Emojis const auto &emojiShortCodes = emoteManager.emojiShortCodes; for (const auto &m : emojiShortCodes) { this->addString(":" + m + ":"); } // Channel-specific: Usernames auto c = ChannelManager::getInstance().getTwitchChannel(this->channelName); auto usernames = c->getUsernamesForCompletions(); for (const auto &name : usernames) { assert(!name.displayName.isEmpty()); this->addString(name.displayName); this->addString('@' + name.displayName); if (!name.localizedName.isEmpty()) { this->addString(name.localizedName); this->addString('@' + name.localizedName); } } } void CompletionModel::addString(const std::string &str) { // Always add a space at the end of completions this->emotes.push_back(qS(str) + " "); } void CompletionModel::addString(const QString &str) { // Always add a space at the end of completions this->emotes.push_back(str + " "); } }