#include "providers/twitch/TwitchEmotes.hpp" #include "messages/Emote.hpp" #include "messages/Image.hpp" namespace chatterino { QString TwitchEmotes::cleanUpEmoteCode(const QString &dirtyEmoteCode) { auto cleanCode = dirtyEmoteCode; cleanCode.detach(); static QMap emoteNameReplacements{ {"[oO](_|\\.)[oO]", "O_o"}, {"\\>\\;\\(", ">("}, {"\\<\\;3", "<3"}, {"\\:-?(o|O)", ":O"}, {"\\:-?(p|P)", ":P"}, {"\\:-?[\\\\/]", ":/"}, {"\\:-?[z|Z|\\|]", ":Z"}, {"\\:-?\\(", ":("}, {"\\:-?\\)", ":)"}, {"\\:-?D", ":D"}, {"\\;-?(p|P)", ";P"}, {"\\;-?\\)", ";)"}, {"R-?\\)", "R)"}, {"B-?\\)", "B)"}, }; auto it = emoteNameReplacements.find(dirtyEmoteCode); if (it != emoteNameReplacements.end()) { cleanCode = it.value(); } return cleanCode; } // id is used for lookup // emoteName is used for giving a name to the emote in case it doesn't exist EmotePtr TwitchEmotes::getOrCreateEmote(const EmoteId &id, const EmoteName &name_) { auto name = TwitchEmotes::cleanUpEmoteCode(name_.string); // search in cache or create new emote auto cache = this->twitchEmotesCache_.access(); auto shared = (*cache)[id].lock(); if (!shared) { (*cache)[id] = shared = std::make_shared(Emote{ EmoteName{name}, ImageSet{ Image::fromUrl(getEmoteLink(id, "1.0"), 1), Image::fromUrl(getEmoteLink(id, "2.0"), 0.5), Image::fromUrl(getEmoteLink(id, "3.0"), 0.25), }, Tooltip{name.toHtmlEscaped() + "
Twitch Emote"}, }); } return shared; } Url TwitchEmotes::getEmoteLink(const EmoteId &id, const QString &emoteScale) { return {QString(TWITCH_EMOTE_TEMPLATE) .replace("{id}", id.string) .replace("{scale}", emoteScale)}; } } // namespace chatterino