#include "windowmanager.h" #include #include #include #include namespace chatterino { static const std::string &getSettingsPath() { static std::string path = (QStandardPaths::writableLocation(QStandardPaths::AppDataLocation) + "/windows.json") .toStdString(); return path; } QMutex WindowManager::windowMutex; widgets::MainWindow *WindowManager::mainWindow(nullptr); void WindowManager::layoutVisibleChatWidgets(Channel *channel) { if (WindowManager::mainWindow != nullptr) { WindowManager::mainWindow->layoutVisibleChatWidgets(channel); } } void WindowManager::repaintVisibleChatWidgets(Channel *channel) { if (WindowManager::mainWindow != nullptr) { WindowManager::mainWindow->repaintVisibleChatWidgets(channel); } } void WindowManager::repaintGifEmotes() { if (WindowManager::mainWindow != nullptr) { WindowManager::mainWindow->repaintGifEmotes(); } } void WindowManager::updateAll() { if (WindowManager::mainWindow != nullptr) { WindowManager::mainWindow->update(); } } void WindowManager::load() { const auto &settingsPath = getSettingsPath(); boost::property_tree::ptree tree; try { boost::property_tree::read_json(settingsPath, tree); } catch (const boost::property_tree::json_parser_error &ex) { qDebug() << "Error using property_tree::readJson: " << QString::fromStdString(ex.message()); WindowManager::getMainWindow().loadDefaults(); return; } // Read a list of windows try { BOOST_FOREACH (const boost::property_tree::ptree::value_type &v, tree.get_child("windows.")) { qDebug() << QString::fromStdString(v.first.data()); const auto &type = v.second.get("type", "unknown"); if (type == "main") { WindowManager::getMainWindow().load(v.second); } else { qDebug() << "Unhandled window type: " << type.c_str(); } } } catch (boost::property_tree::ptree_error &) { // can't read windows } // if the main window was not loaded properly, load defaults if (!WindowManager::getMainWindow().isLoaded()) { WindowManager::getMainWindow().loadDefaults(); } // If there are no windows, create a default main window } void WindowManager::save() { const auto &settingsPath = getSettingsPath(); boost::property_tree::ptree tree; // Create windows array boost::property_tree::ptree windows; { // save main window auto child = WindowManager::getMainWindow().save(); windows.push_back(std::make_pair("", child)); } // TODO: iterate through rest of windows and add them to the "windows" ptree tree.add_child("windows", windows); boost::property_tree::write_json(settingsPath, tree); } } // namespace chatterino