#pragma once #include "messages/image.hpp" #include "messages/link.hpp" #include "messages/messagecolor.hpp" #include "singletons/fontmanager.hpp" #include #include #include #include #include #include "util/emotemap.hpp" namespace chatterino { class Channel; namespace util { struct EmoteData; } namespace messages { namespace layouts { class MessageLayoutContainer; } using namespace chatterino::messages::layouts; class MessageElement : boost::noncopyable { public: enum Flags : uint32_t { None = 0, Misc = (1 << 0), Text = (1 << 1), Username = (1 << 2), Timestamp = (1 << 3), TwitchEmoteImage = (1 << 4), TwitchEmoteText = (1 << 5), TwitchEmote = TwitchEmoteImage | TwitchEmoteText, BttvEmoteImage = (1 << 6), BttvEmoteText = (1 << 7), BttvEmote = BttvEmoteImage | BttvEmoteText, FfzEmoteImage = (1 << 10), FfzEmoteText = (1 << 11), FfzEmote = FfzEmoteImage | FfzEmoteText, EmoteImages = TwitchEmoteImage | BttvEmoteImage | FfzEmoteImage, BitsStatic = (1 << 12), BitsAnimated = (1 << 13), // Slot 1: Twitch // - Staff badge // - Admin badge // - Global Moderator badge BadgeGlobalAuthority = (1 << 14), // Slot 2: Twitch // - Moderator badge // - Broadcaster badge BadgeChannelAuthority = (1 << 15), // Slot 3: Twitch // - Subscription badges BadgeSubscription = (1 << 16), // Slot 4: Twitch // - Turbo badge // - Prime badge // - Bit badges // - Game badges BadgeVanity = (1 << 17), // Slot 5: Chatterino // - Chatterino developer badge // - Chatterino donator badge // - Chatterino top donator badge BadgeChatterino = (1 << 18), // Rest of slots: ffz custom badge? bttv custom badge? mywaifu (puke) custom badge? Badges = BadgeGlobalAuthority | BadgeChannelAuthority | BadgeSubscription | BadgeVanity | BadgeChatterino, ChannelName = (1 << 19), BitsAmount = (1 << 20), ModeratorTools = (1 << 21), EmojiImage = (1 << 23), EmojiText = (1 << 24), EmojiAll = EmojiImage | EmojiText, AlwaysShow = (1 << 25), // used in the ChannelView class to make the collapse buttons visible if needed Collapsed = (1 << 26), Default = Timestamp | Badges | Username | BitsStatic | FfzEmoteImage | BttvEmoteImage | TwitchEmoteImage | BitsAmount | Text | AlwaysShow, }; enum UpdateFlags : char { Update_Text, Update_Emotes, Update_Images, Update_All = Update_Text | Update_Emotes | Update_Images }; virtual ~MessageElement() { } MessageElement *setLink(const Link &link); MessageElement *setTooltip(const QString &tooltip); MessageElement *setTrailingSpace(bool value); const QString &getTooltip() const; const Link &getLink() const; bool hasTrailingSpace() const; Flags getFlags() const; virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) = 0; virtual void update(UpdateFlags flags) = 0; protected: MessageElement(Flags flags); bool trailingSpace = true; private: Link link; QString tooltip; Flags flags; }; // contains a simple image class ImageElement : public MessageElement { Image *image; public: ImageElement(Image *image, MessageElement::Flags flags); virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) override; virtual void update(UpdateFlags flags) override; }; // contains emote data and will pick the emote based on : // a) are images for the emote type enabled // b) which size it wants class EmoteElement : public MessageElement { const util::EmoteData data; public: EmoteElement(const util::EmoteData &data, MessageElement::Flags flags); virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) override; virtual void update(UpdateFlags flags) override; }; // contains a text, it will split it into words class TextElement : public MessageElement { MessageColor color; FontStyle style; struct Word { QString text; int width = -1; }; std::vector words; public: TextElement(const QString &text, MessageElement::Flags flags, const MessageColor &color = MessageColor::Text, FontStyle style = FontStyle::Medium); virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) override; virtual void update(UpdateFlags flags); }; // contains a text, formated depending on the preferences class TimestampElement : public MessageElement { QTime time; TextElement *element; QString format; public: TimestampElement(); TimestampElement(QTime time); virtual ~TimestampElement(); virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) override; virtual void update(UpdateFlags flags); TextElement *formatTime(const QTime &time); }; // adds all the custom moderation buttons, adds a variable amount of items depending on settings // fourtf: implement class TwitchModerationElement : public MessageElement { public: TwitchModerationElement(); virtual void addToContainer(MessageLayoutContainer &container, MessageElement::Flags flags) override; virtual void update(UpdateFlags flags); }; // adds bits as text, static image or animated image // class BitsElement : public MessageElement //{ // public: // virtual void addToContainer(LayoutContainer &container) override; //}; } // namespace messages } // namespace chatterino